doc comments, clarify data ownership in scene, use subtyping for scene struct
This commit is contained in:
+24
-10
@@ -4,6 +4,7 @@
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#include <malloc.h>
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#include <assert.h>
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#include <esp_log.h>
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#include <nokia.h>
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static const char *TAG = "Liquid";
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@@ -16,7 +17,7 @@ struct Liquid {
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SLIST_HEAD(, RunningScene) stack; // stack with the topmost scene as the first element / head
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};
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static struct SceneEvent Default_onChildReturn(struct Scene *scene, uint32_t tag, uint32_t status, void *data) {
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static struct SceneEvent Default_onChildReturn(struct Scene *scene, uint32_t tag, int32_t status, void *data) {
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if (data) free(data);
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return SceneEvent_Repaint();
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}
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@@ -29,7 +30,7 @@ static void addChild(struct Liquid *container, struct Scene *child) {
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SLIST_INSERT_HEAD(&container->stack, elm, next);
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}
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struct Liquid *Liquid_start() {
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struct Liquid *Liquid_start(void) {
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struct Liquid *container = calloc(1, sizeof(struct Liquid));
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addChild(container, NewScene_Root());
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@@ -39,14 +40,16 @@ struct Liquid *Liquid_start() {
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static struct SceneEvent handleSceneEvent(struct Liquid *container, struct SceneEvent event) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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struct Scene *newScene;
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uint32_t tag;
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switch (event.kind) {
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case SceneEventKind_Close:
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assert(SLIST_NEXT(topmost, next) != NULL);
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SLIST_REMOVE_HEAD(&container->stack, next);
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uint32_t tag = topmost->scene->tag;
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tag = topmost->scene->tag;
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if (topmost->scene->options) {
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free(topmost->scene->options);
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if (topmost->scene->free) {
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topmost->scene->free(topmost->scene);
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}
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free(topmost->scene);
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free(topmost);
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@@ -56,12 +59,12 @@ static struct SceneEvent handleSceneEvent(struct Liquid *container, struct Scene
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// this is always set.
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return topmost->scene->onChildReturn(topmost->scene, tag, event.close.status, event.close.data);
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case SceneEventKind_OpenChild:;
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case SceneEventKind_OpenChild:
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if (!event.open.scene) {
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ESP_LOGE(TAG, "Attempt to open NULL scene!");
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return SceneEvent_None();
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}
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struct Scene *newScene = event.open.scene;
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newScene = event.open.scene;
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newScene->tag = event.open.tag;
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addChild(container, newScene);
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return SceneEvent_Repaint();
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@@ -74,14 +77,23 @@ static struct SceneEvent handleSceneEvent(struct Liquid *container, struct Scene
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}
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}
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bool processReturnValue(struct Liquid *container, struct SceneEvent result) {
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static bool processReturnValue(struct Liquid *container, struct SceneEvent result) {
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bool repaint = false;
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while (result.kind != SceneEventKind_None) {
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if (result.kind == SceneEventKind_RequestRepaint) {
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return 1; // repaint
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// Repaint explicitly requested, there's no more chained events.
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repaint = true;
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break;
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}
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if (result.kind == SceneEventKind_Close) {
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// child close always triggers repaint, but the event handler can return
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// another event (e.g. close itself, or open a new child).
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repaint = true;
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}
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// one event can lead to another...
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result = handleSceneEvent(container, result);
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}
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return 0;
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return repaint;
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}
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bool Liquid_handleInput(struct Liquid *container, struct InputEvent event) {
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@@ -112,4 +124,6 @@ void Liquid_paint(struct Liquid *container) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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topmost->scene->paint(topmost->scene);
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LCD_updateDisplay();
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}
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+176
-66
@@ -22,7 +22,7 @@ struct InputEvent {
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union {
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struct {
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// Wheel delta
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int8_t delta;
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int32_t delta;
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} wheel;
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struct {
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// Button state
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@@ -31,99 +31,206 @@ struct InputEvent {
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};
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};
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#define InputEvent_Wheel(delta_) ((struct InputEvent) { \
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.kind = InputEventKind_Wheel, \
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.wheel = { .delta = delta_ } \
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})
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static inline struct InputEvent InputEvent_Wheel(int32_t delta)
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{
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return (struct InputEvent) {
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.kind = InputEventKind_Wheel,
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.wheel = {.delta = delta}
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};
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}
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#define InputEvent_Button(state_) ((struct InputEvent) { \
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.kind = InputEventKind_Button, \
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.button = { .state = state_ }, \
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})
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/**
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* Button event (push, release)
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*
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* @param state - pushed
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* @return event
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*/
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static inline struct InputEvent InputEvent_Button(bool state)
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{
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return (struct InputEvent) {
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.kind = InputEventKind_Button,
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.button = {.state = state},
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};
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}
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enum SceneEvent_Kind {
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// Close this scene.
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// The scene is responsible for cleaning up 'private'.
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// 'options' and the scene itself will be freed by the GUI engine.
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SceneEventKind_Close,
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SceneEventKind_OpenChild,
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SceneEventKind_RequestRepaint,
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SceneEventKind_None,
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};
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// forward declaration
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struct Scene;
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/**
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* Scene event, returned from some scene methods.
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*
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* Use the constructor functions to create this struct.
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*/
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struct SceneEvent {
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/** Event kind enum */
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enum SceneEvent_Kind kind;
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union {
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/* data for Close event kind */
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struct {
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// Status code
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uint32_t status;
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int32_t status;
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// Return data on heap
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void *data;
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} close;
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/* Data for Open event kind */
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struct {
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// Scene (initialized, with options loaded in through the constructor)
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void *scene;
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struct Scene *scene;
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// Tag used by parent to identify the open child
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uint32_t tag;
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} open;
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};
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};
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struct Scene;
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#define SceneEvent_None() ((struct SceneEvent) { \
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.kind = SceneEventKind_None\
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})
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#define SceneEvent_Repaint() ((struct SceneEvent) { \
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.kind = SceneEventKind_RequestRepaint\
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})
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#define SceneEvent_OpenChild(child_, tag_) ((struct SceneEvent) { \
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.kind = SceneEventKind_OpenChild,\
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.open = { .scene = (child_), .tag=tag_ }, \
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})
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#define SceneEvent_Close(status_, data_) ((struct SceneEvent) { \
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.kind = SceneEventKind_Close,\
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.close = { .status = (status_), .data=(data_) }, \
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})
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typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
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typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, uint32_t status, void *data);
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typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
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typedef void (*Scene_repaint_t)(struct Scene *scene);
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struct Scene {
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uint32_t tag;
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void *options;
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void *private;
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/** Handle input */
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Scene_onInput_t onInput;
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/** Handle child scene return */
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Scene_onChildReturn_t onChildReturn;
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/** Periodic tick */
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Scene_onTick_t onTick;
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/** Periodic tick */
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Scene_repaint_t paint;
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};
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/**
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* Create empty (null object) scene event.
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*
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* @return event
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*/
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static inline struct SceneEvent SceneEvent_None(void)
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{
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return (struct SceneEvent) {
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.kind = SceneEventKind_None,
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};
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}
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/**
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* Allocate scene and the inner private type.
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* Request scene repaint
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*
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* Requires <malloc.h>
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*
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* Must be used like:
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*
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* struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
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* scene->onInput = ...
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* return scene;
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* @return event
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*/
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#define SCENE_SAFE_ALLOC(private_type) \
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calloc(1, sizeof(struct Scene)); \
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if (!scene) return NULL; \
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scene->private = calloc(1, sizeof(private_type)); \
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if (!scene->private) return NULL;
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static inline struct SceneEvent SceneEvent_Repaint(void)
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{
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return (struct SceneEvent) {
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.kind = SceneEventKind_RequestRepaint
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};
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}
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/**
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* Request a sub-scene to be opened
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*
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* @param child - child scene
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* @param tag - scene tag
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* @return event
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*/
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static inline struct SceneEvent SceneEvent_OpenChild(struct Scene *child, uint32_t tag) {
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return (struct SceneEvent) {
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.kind = SceneEventKind_OpenChild,
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.open = { .scene = child, .tag=tag },
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};
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}
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/**
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* Close this scene, returning to parent.
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*
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* @param status - status number for the parent
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* @param data - heap-allocated data for parent, can be NULL; e.g. user input as string.
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* @return event
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*/
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static inline struct SceneEvent SceneEvent_Close(int32_t status, void *data)
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{
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return (struct SceneEvent) {
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.kind = SceneEventKind_Close,
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.close = {.status = status, .data=data},
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};
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}
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/**
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* Scene::onInput fp type - handle user input
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*
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* @param scene - self
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* @param event - the input event
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* @return follow-up scene event, can be SceneEvent_None() if not used.
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*/
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typedef struct SceneEvent (*Scene_onInput_t)(struct Scene *scene, struct InputEvent event);
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/**
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* Scene::onChildReturn fp type
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*
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* @param scene - self
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* @param tag - child's tag
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* @param status - status code returned from the child
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* @param data - data returned from the child, must be heap-allocated if not NULL.
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* @return follow-up scene event, can be SceneEvent_None() if not used.
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*/
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typedef struct SceneEvent (*Scene_onChildReturn_t)(struct Scene *scene, uint32_t tag, int32_t status, void *data);
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/**
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* Scene::onTick fp type
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*
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* @param scene - self
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* @return follow-up scene event, can be SceneEvent_None() if not used.
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*/
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typedef struct SceneEvent (*Scene_onTick_t)(struct Scene *scene);
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/**
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* Scene::paint fp type
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*
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* @param scene - self
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*/
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typedef void (*Scene_paint_t)(struct Scene *scene);
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/**
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* Scene::free fp type.
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* Release internally allocated resources.
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* This is called by the GUI engine when the scene is closed.
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*
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* @param scene - self
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*/
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typedef void (*Scene_free_t)(struct Scene *scene);
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/**
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* Scene instance in the framework
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*/
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struct Scene {
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/**
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* Tag given to the scene by its parent to identify its close event.
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*/
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uint32_t tag;
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/**
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* Handle input event.
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* Can return a follow-up scene event, e.g. repaint request.
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* Nullable field.
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*/
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Scene_onInput_t onInput;
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/**
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* Child scene closed, handle its return value and data, if any.
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* Can return a follow-up scene event.
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* In any case, the scene will be re-painted, if it stays open and on top.
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* Nullable field.
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*/
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Scene_onChildReturn_t onChildReturn;
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/**
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* Handle a periodic tick (10ms).
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* Can return a follow-up scene event, e.g. repaint request.
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* Nullable field.
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*/
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Scene_onTick_t onTick;
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/**
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* Draw the scene to the LCD buffer.
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* DO NOT write to the display yet, it will be done by the GUI engine.
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*
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* MANDATORY FIELD
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*/
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Scene_paint_t paint;
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/**
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* Release internally allocated resources, if any. Called on close.
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* Nullable field.
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*/
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Scene_free_t free;
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};
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/** return 1 if repaint requested */
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bool Liquid_handleInput(struct Liquid *container, struct InputEvent event);
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@@ -131,7 +238,10 @@ bool Liquid_handleInput(struct Liquid *container, struct InputEvent event);
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/** return 1 if repaint requested */
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bool Liquid_handleTick(struct Liquid *container);
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/** render the active scene */
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void Liquid_paint(struct Liquid *container);
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struct Liquid *Liquid_start();
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/** Initialize the GUI system with a root scene */
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struct Liquid *Liquid_start(void);
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#endif //REFLOWER_LIQUID_H
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+13
-14
@@ -3,17 +3,17 @@
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#include "../graphics/nokia.h"
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#include <malloc.h>
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struct private {
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struct CarScene {
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struct Scene base;
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int32_t pos;
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};
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static struct SceneEvent Car_onInput(struct Scene *scene, struct InputEvent event) {
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struct private *priv = scene->private;
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static struct SceneEvent Car_onInput(struct CarScene *self, struct InputEvent event) {
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switch (event.kind) {
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case InputEventKind_Wheel:
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priv->pos += event.wheel.delta;
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if (priv->pos < 0) priv->pos = 0;
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if (priv->pos > LCD_WIDTH-21) priv->pos = LCD_WIDTH-21;
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self->pos += event.wheel.delta;
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if (self->pos < 0) self->pos = 0;
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if (self->pos > LCD_WIDTH-21) self->pos = LCD_WIDTH-21;
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return SceneEvent_Repaint();
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case InputEventKind_Button:
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@@ -26,19 +26,18 @@ static struct SceneEvent Car_onInput(struct Scene *scene, struct InputEvent even
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}
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}
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static void Car_paint(struct Scene *scene)
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static void Car_paint(struct CarScene *self)
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{
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struct private *priv = scene->private;
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LCD_clearDisplay(0);
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LCD_setRect(priv->pos, LCD_HEIGHT/2-10, priv->pos+20,LCD_HEIGHT/2+10,0,1);
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LCD_setRect(self->pos, LCD_HEIGHT/2-10, self->pos+20,LCD_HEIGHT/2+10,0,1);
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LCD_updateDisplay();
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}
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struct Scene *NewScene_Car(void) {
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struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
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struct CarScene *scene = calloc(1, sizeof(struct CarScene));
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if (!scene) return NULL;
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scene->onInput = Car_onInput;
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scene->paint = Car_paint;
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return scene;
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scene->base.onInput = (Scene_onInput_t) Car_onInput;
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scene->base.paint = (Scene_paint_t) Car_paint;
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return (struct Scene *) scene;
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}
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+21
-20
@@ -5,17 +5,21 @@
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#include <malloc.h>
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#include <stdio.h>
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struct private {
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/**
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* The struct is allocated bigger than 'Scene' to accommodate private fields.
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* Since the base struct is located at the beginning, it can be cast and passed around as Scene.
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*/
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struct RootScene {
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struct Scene base;
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int32_t pos;
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uint32_t timer_phase;
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uint32_t timer_prescale;
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};
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static struct SceneEvent Root_onInput(struct Scene *scene, struct InputEvent event) {
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struct private *priv = scene->private;
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static struct SceneEvent Root_onInput(struct RootScene *self, struct InputEvent event) {
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switch (event.kind) {
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case InputEventKind_Wheel:
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priv->pos += event.wheel.delta;
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self->pos += event.wheel.delta;
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break;
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case InputEventKind_Button:
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@@ -28,14 +32,13 @@ static struct SceneEvent Root_onInput(struct Scene *scene, struct InputEvent eve
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return SceneEvent_Repaint();
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}
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static struct SceneEvent Root_onTick(struct Scene *scene) {
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struct private *priv = scene->private;
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priv->timer_prescale += 1;
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static struct SceneEvent Root_onTick(struct RootScene *self) {
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self->timer_prescale += 1;
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if (priv->timer_prescale == 100) {
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priv->timer_prescale = 0;
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priv->timer_phase += 1;
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priv->timer_phase = priv->timer_phase & 0b11; // 0..3
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if (self->timer_prescale == 100) {
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self->timer_prescale = 0;
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self->timer_phase += 1;
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self->timer_phase = self->timer_phase & 0b11; // 0..3
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return SceneEvent_Repaint();
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}
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@@ -43,13 +46,11 @@ static struct SceneEvent Root_onTick(struct Scene *scene) {
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return SceneEvent_None();
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}
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static void Root_paint(struct Scene *scene)
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static void Root_paint(struct RootScene *self)
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{
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struct private *priv = scene->private;
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LCD_clearDisplay(0);
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const char *header = "???";
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switch (priv->timer_phase) {
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switch (self->timer_phase) {
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case 0:
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||||
header = "Drink water";
|
||||
break;
|
||||
@@ -78,10 +79,10 @@ static void Root_paint(struct Scene *scene)
|
||||
}
|
||||
|
||||
struct Scene *NewScene_Root(void) {
|
||||
struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
|
||||
struct RootScene *scene = calloc(1, sizeof(struct RootScene));
|
||||
|
||||
scene->onInput = Root_onInput;
|
||||
scene->paint = Root_paint;
|
||||
scene->onTick = Root_onTick;
|
||||
return scene;
|
||||
scene->base.onInput = (Scene_onInput_t) Root_onInput;
|
||||
scene->base.paint = (Scene_paint_t) Root_paint;
|
||||
scene->base.onTick = (Scene_onTick_t) Root_onTick;
|
||||
return (struct Scene *) scene;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user