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129 lines
4.1 KiB
129 lines
4.1 KiB
#include "liquid.h"
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#include "rom/queue.h"
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#include "scenes.h"
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#include <malloc.h>
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#include <assert.h>
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#include <esp_log.h>
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#include <nokia.h>
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static const char *TAG = "Liquid";
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struct RunningScene {
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struct Scene *scene;
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SLIST_ENTRY(RunningScene) next;
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} cmd_item_t;
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struct Liquid {
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SLIST_HEAD(, RunningScene) stack; // stack with the topmost scene as the first element / head
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};
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static struct SceneEvent Default_onChildReturn(struct Scene *scene, uint32_t tag, int32_t status, void *data) {
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if (data) free(data);
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return SceneEvent_Repaint();
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}
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static void addChild(struct Liquid *container, struct Scene *child) {
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struct RunningScene *elm = calloc(1, sizeof(struct RunningScene));
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if (!child->onChildReturn) child->onChildReturn = Default_onChildReturn;
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assert(child->paint != NULL);
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elm->scene = child;
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SLIST_INSERT_HEAD(&container->stack, elm, next);
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}
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struct Liquid *Liquid_start(void) {
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struct Liquid *container = calloc(1, sizeof(struct Liquid));
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addChild(container, NewScene_Root());
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Liquid_paint(container);
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return container;
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}
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static struct SceneEvent handleSceneEvent(struct Liquid *container, struct SceneEvent event) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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struct Scene *newScene;
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uint32_t tag;
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switch (event.kind) {
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case SceneEventKind_Close:
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assert(SLIST_NEXT(topmost, next) != NULL);
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SLIST_REMOVE_HEAD(&container->stack, next);
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tag = topmost->scene->tag;
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if (topmost->scene->free) {
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topmost->scene->free(topmost->scene);
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}
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free(topmost->scene);
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free(topmost);
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topmost = SLIST_FIRST(&container->stack);
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// this is always set.
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return topmost->scene->onChildReturn(topmost->scene, tag, event.close.status, event.close.data);
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case SceneEventKind_OpenChild:
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if (!event.open.scene) {
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ESP_LOGE(TAG, "Attempt to open NULL scene!");
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return SceneEvent_None();
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}
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newScene = event.open.scene;
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newScene->tag = event.open.tag;
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addChild(container, newScene);
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return SceneEvent_Repaint();
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case SceneEventKind_RequestRepaint:
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case SceneEventKind_None:
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default:
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// this shouldn't get here
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return event;
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}
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}
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static bool processReturnValue(struct Liquid *container, struct SceneEvent result) {
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bool repaint = false;
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while (result.kind != SceneEventKind_None) {
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if (result.kind == SceneEventKind_RequestRepaint) {
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// Repaint explicitly requested, there's no more chained events.
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repaint = true;
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break;
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}
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if (result.kind == SceneEventKind_Close) {
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// child close always triggers repaint, but the event handler can return
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// another event (e.g. close itself, or open a new child).
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repaint = true;
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}
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// one event can lead to another...
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result = handleSceneEvent(container, result);
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}
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return repaint;
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}
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bool Liquid_handleInput(struct Liquid *container, struct InputEvent event) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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assert(topmost->scene != NULL);
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if (topmost->scene->onInput) {
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struct SceneEvent result = topmost->scene->onInput(topmost->scene, event);
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return processReturnValue(container, result);
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} else {
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return false;
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}
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}
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bool Liquid_handleTick(struct Liquid *container) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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assert(topmost->scene != NULL);
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if (topmost->scene->onTick) {
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struct SceneEvent result = topmost->scene->onTick(topmost->scene);
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return processReturnValue(container, result);
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} else {
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return false;
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}
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}
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void Liquid_paint(struct Liquid *container) {
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struct RunningScene *topmost = SLIST_FIRST(&container->stack);
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assert(topmost != NULL);
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topmost->scene->paint(topmost->scene);
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LCD_updateDisplay();
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}
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