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#include "scenes.h"
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#include "liquid.h"
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#include "../graphics/nokia.h"
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#include "../analog.h"
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#include <malloc.h>
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#include <stdio.h>
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struct private {
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int32_t pos;
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uint32_t timer_phase;
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uint32_t timer_prescale;
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};
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static struct SceneEvent Root_onInput(struct Scene *scene, struct InputEvent event) {
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struct private *priv = scene->private;
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switch (event.kind) {
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case InputEventKind_Wheel:
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priv->pos += event.wheel.delta;
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break;
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case InputEventKind_Button:
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if (event.button.state) {
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return SceneEvent_OpenChild(NewScene_Car(), 0);
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}
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break;
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}
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return SceneEvent_Repaint();
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}
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static struct SceneEvent Root_onTick(struct Scene *scene) {
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struct private *priv = scene->private;
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priv->timer_prescale += 1;
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if (priv->timer_prescale == 100) {
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priv->timer_prescale = 0;
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priv->timer_phase += 1;
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priv->timer_phase = priv->timer_phase & 0b11; // 0..3
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return SceneEvent_Repaint();
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}
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return SceneEvent_None();
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}
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static void Root_paint(struct Scene *scene)
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{
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struct private *priv = scene->private;
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LCD_clearDisplay(0);
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const char *header = "???";
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switch (priv->timer_phase) {
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case 0:
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header = "Drink water";
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break;
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case 1:
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header = " Drink water";
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break;
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case 2:
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header = " Drink water";
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break;
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case 3:
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header = " Drink water";
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break;
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}
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LCD_setStrEx(header, 0, 3, 1, 3);
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LCD_setRect(0, 12, 83, 31, 1, 1);
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char buf[10];
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// sprintf(buf, "%3d", priv->pos);
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// LCD_setStr(buf, 2, 15, 0);
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sprintf(buf, "🌡%.0f°C", analog_read());
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LCD_setStrEx(buf, 2, 14, 0, 2);
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LCD_setStr("×↑↓←→⏰⌛☸⏎🌡°🔙▶◀", 2, 33, 1);
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LCD_updateDisplay();
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}
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struct Scene *NewScene_Root(void) {
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struct Scene *scene = SCENE_SAFE_ALLOC(struct private);
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scene->onInput = Root_onInput;
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scene->paint = Root_paint;
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scene->onTick = Root_onTick;
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return scene;
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}
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