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@ -1,10 +1,13 @@ |
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#include "mode_snake.h" |
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#include "mode_snake.h" |
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#include "com/debug.h" |
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#include "com/debug.h" |
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#include "dotmatrix.h" |
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#include "dotmatrix.h" |
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#include "utils/timebase.h" |
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#define BOARD_W SCREEN_W |
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#define BOARD_W SCREEN_W |
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#define BOARD_H SCREEN_H |
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#define BOARD_H SCREEN_H |
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static bool snake_active = false; |
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/** Snake movement direction */ |
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/** Snake movement direction */ |
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typedef enum { |
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typedef enum { |
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NORTH, |
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NORTH, |
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@ -28,7 +31,6 @@ typedef struct __attribute__((packed)) { |
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/** Wall tile, invariant, used for out-of-screen coords */ |
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/** Wall tile, invariant, used for out-of-screen coords */ |
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static const Cell WALL_TILE = {CELL_WALL, 0}; |
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static const Cell WALL_TILE = {CELL_WALL, 0}; |
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static const Cell EMPTY_TILE = {CELL_EMPTY, 0}; |
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/** Game board */ |
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/** Game board */ |
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static Cell board[BOARD_H][BOARD_W]; |
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static Cell board[BOARD_H][BOARD_W]; |
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@ -44,10 +46,33 @@ static Coord tail; |
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static Direction head_dir; |
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static Direction head_dir; |
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/** blinking to visually change 'color' */ |
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/** blinking to visually change 'color' */ |
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static bool wall_pwm_on = 1; |
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static bool body_pwm_on = 1; |
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typedef struct { |
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static bool head_pwm_on = 1; |
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bool pwm_bit; |
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static bool food_pwm_on = 1; |
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task_pid_t on_task; // periodic
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task_pid_t off_task; // scheduled
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ms_time_t interval_ms; |
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ms_time_t offtime_ms; |
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} snake_pwm; |
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static bool moving = false; |
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static task_pid_t task_snake_move; |
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static snake_pwm food_pwm = { |
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.interval_ms = 400, |
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.offtime_ms = 330 |
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}; |
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static snake_pwm head_pwm = { |
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.interval_ms = 100, |
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.offtime_ms = 90 |
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}; |
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static ms_time_t move_interval = 500; |
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/** Get board cell at coord (x,y) */ |
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/** Get board cell at coord (x,y) */ |
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static Cell *cell_at_xy(int x, int y) |
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static Cell *cell_at_xy(int x, int y) |
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@ -102,6 +127,8 @@ static void new_game(void) |
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head.x = tail.x + 4; |
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head.x = tail.x + 4; |
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head.y = tail.y; |
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head.y = tail.y; |
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head_dir = EAST; |
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for (int x = tail.x; x < head.x; x++) { |
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for (int x = tail.x; x < head.x; x++) { |
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board[tail.y][x].type = CELL_BODY; |
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board[tail.y][x].type = CELL_BODY; |
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} |
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} |
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@ -111,6 +138,8 @@ static void new_game(void) |
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static void show_board(void) |
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static void show_board(void) |
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{ |
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{ |
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if (!snake_active) return; |
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dmtx_clear(dmtx); |
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dmtx_clear(dmtx); |
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for (int x = 0; x < BOARD_W; x++) { |
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for (int x = 0; x < BOARD_W; x++) { |
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@ -121,16 +150,15 @@ static void show_board(void) |
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switch (cell->type) { |
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switch (cell->type) { |
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case CELL_EMPTY: set = 0; break; |
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case CELL_EMPTY: set = 0; break; |
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case CELL_BODY: set = body_pwm_on; break; |
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case CELL_BODY: set = 1; break; |
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case CELL_FOOD: |
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case CELL_FOOD: |
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dbg("Food found @ [%d, %d]", x, y); |
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set = food_pwm.pwm_bit; |
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set = food_pwm_on; |
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break; |
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break; |
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case CELL_WALL: set = wall_pwm_on; break; |
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case CELL_WALL: set = 1; break; |
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} |
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} |
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if (x == head.x && y == head.y) set = head_pwm_on; |
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if (x == head.x && y == head.y) set = head_pwm.pwm_bit; |
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dmtx_set(dmtx, x, y, set); |
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dmtx_set(dmtx, x, y, set); |
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} |
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} |
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@ -139,26 +167,119 @@ static void show_board(void) |
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dmtx_show(dmtx); |
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dmtx_show(dmtx); |
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} |
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} |
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static void snake_move_cb(void *unused) |
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{ |
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(void)unused; |
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void mode_snake_init(void) |
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dbg("Move."); |
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} |
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// --- Snake PWM ---
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/** Turn off a PWM bit (scheduled callback) */ |
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static void task_pwm_off_cb(void *ptr) |
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{ |
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if (!snake_active) return; |
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((snake_pwm*)ptr)->pwm_bit = 0; |
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show_board(); |
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} |
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/** Turn on a PWM bit and schedule the turn-off task (periodic callback) */ |
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static void task_pwm_on_cb(void *ptr) |
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{ |
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if (!snake_active) return; |
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((snake_pwm*)ptr)->pwm_bit = 1; |
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show_board(); |
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schedule_task(task_pwm_off_cb, ptr, ((snake_pwm*)ptr)->offtime_ms, true); |
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} |
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/** Initialize a snake PWM channel */ |
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static void snake_pwm_init(snake_pwm *ptr) |
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{ |
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ptr->on_task = add_periodic_task(task_pwm_on_cb, ptr, ptr->interval_ms, true); |
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enable_periodic_task(ptr->on_task, false); |
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} |
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/** Clear & start a snake PWM channel */ |
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static void snake_pwm_start(snake_pwm *ptr) |
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{ |
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ptr->pwm_bit = 1; |
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reset_periodic_task(ptr->on_task); |
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enable_periodic_task(ptr->on_task, true); |
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} |
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/** Stop a snake PWM channel */ |
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static void snake_pwm_stop(snake_pwm *ptr) |
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{ |
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{ |
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//
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enable_periodic_task(ptr->on_task, false); |
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abort_scheduled_task(ptr->off_task); |
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} |
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} |
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/** INIT snake */ |
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void mode_snake_init(void) |
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{ |
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snake_pwm_init(&head_pwm); |
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snake_pwm_init(&food_pwm); |
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task_snake_move = add_periodic_task(snake_move_cb, NULL, move_interval, true); |
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enable_periodic_task(task_snake_move, false); |
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} |
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/** START playing */ |
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void mode_snake_start(void) |
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void mode_snake_start(void) |
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{ |
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{ |
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new_game(); |
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snake_active = true; |
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show_board(); |
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snake_pwm_start(&head_pwm); |
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snake_pwm_start(&food_pwm); |
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// Stop snake (make sure it's stopped)
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enable_periodic_task(task_snake_move, false); |
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moving = false; |
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new_game(); |
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} |
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} |
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/** STOP playing */ |
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void mode_snake_stop(void) |
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void mode_snake_stop(void) |
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{ |
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{ |
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//
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snake_active = false; |
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snake_pwm_stop(&head_pwm); |
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snake_pwm_stop(&food_pwm); |
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enable_periodic_task(task_snake_move, false); |
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} |
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} |
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/** User button */ |
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void mode_snake_btn(char key) |
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void mode_snake_btn(char key) |
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{ |
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{ |
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//
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switch (key) { |
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case 'U': head_dir = NORTH; break; |
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case 'D': head_dir = SOUTH; break; |
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case 'L': head_dir = WEST; break; |
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case 'R': head_dir = EAST; break; |
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case 'K': // clear
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// TODO reset animation
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mode_snake_stop(); |
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mode_snake_start(); |
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break; |
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} |
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if (!moving && (key == 'U' || key == 'D' || key == 'L' || key == 'R' || key == 'J')) { |
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// start moving
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reset_periodic_task(task_snake_move); |
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enable_periodic_task(task_snake_move, true); |
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} |
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// running + start -> 'pause'
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if (moving && key == 'J') { |
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enable_periodic_task(task_snake_move, false); |
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} |
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} |
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} |
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