parent
c96cdbe66d
commit
f2cdba327c
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../lib |
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# 1 "main.c" |
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# 1 "/home/ondra/git/avr-projects/devel/memorygame//" |
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# 1 "<built-in>" |
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# 1 "<command-line>" |
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# 1 "main.c" |
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# 1 "/usr/avr/include/avr/io.h" 1 3 |
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# 99 "/usr/avr/include/avr/io.h" 3 |
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# 1 "/usr/avr/include/avr/sfr_defs.h" 1 3 |
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# 126 "/usr/avr/include/avr/sfr_defs.h" 3 |
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# 1 "/usr/avr/include/inttypes.h" 1 3 |
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# 37 "/usr/avr/include/inttypes.h" 3 |
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# 1 "/usr/lib/gcc/avr/4.9.2/include/stdint.h" 1 3 4 |
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# 9 "/usr/lib/gcc/avr/4.9.2/include/stdint.h" 3 4 |
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# 1 "/usr/avr/include/stdint.h" 1 3 4 |
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# 122 "/usr/avr/include/stdint.h" 3 4 |
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typedef signed int int8_t __attribute__((__mode__(__QI__))); |
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typedef unsigned int uint8_t __attribute__((__mode__(__QI__))); |
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typedef signed int int16_t __attribute__ ((__mode__ (__HI__))); |
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typedef unsigned int uint16_t __attribute__ ((__mode__ (__HI__))); |
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typedef signed int int32_t __attribute__ ((__mode__ (__SI__))); |
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typedef unsigned int uint32_t __attribute__ ((__mode__ (__SI__))); |
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typedef signed int int64_t __attribute__((__mode__(__DI__))); |
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typedef unsigned int uint64_t __attribute__((__mode__(__DI__))); |
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# 143 "/usr/avr/include/stdint.h" 3 4 |
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typedef int16_t intptr_t; |
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typedef uint16_t uintptr_t; |
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# 160 "/usr/avr/include/stdint.h" 3 4 |
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typedef int8_t int_least8_t; |
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typedef uint8_t uint_least8_t; |
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typedef int16_t int_least16_t; |
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typedef uint16_t uint_least16_t; |
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typedef int32_t int_least32_t; |
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typedef uint32_t uint_least32_t; |
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typedef int64_t int_least64_t; |
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typedef uint64_t uint_least64_t; |
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# 214 "/usr/avr/include/stdint.h" 3 4 |
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typedef int8_t int_fast8_t; |
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typedef uint8_t uint_fast8_t; |
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typedef int16_t int_fast16_t; |
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typedef uint16_t uint_fast16_t; |
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typedef int32_t int_fast32_t; |
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typedef uint32_t uint_fast32_t; |
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typedef int64_t int_fast64_t; |
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typedef uint64_t uint_fast64_t; |
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# 274 "/usr/avr/include/stdint.h" 3 4 |
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typedef int64_t intmax_t; |
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typedef uint64_t uintmax_t; |
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# 10 "/usr/lib/gcc/avr/4.9.2/include/stdint.h" 2 3 4 |
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# 38 "/usr/avr/include/inttypes.h" 2 3 |
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# 77 "/usr/avr/include/inttypes.h" 3 |
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typedef int32_t int_farptr_t; |
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typedef uint32_t uint_farptr_t; |
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# 127 "/usr/avr/include/avr/sfr_defs.h" 2 3 |
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# 100 "/usr/avr/include/avr/io.h" 2 3 |
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# 248 "/usr/avr/include/avr/io.h" 3 |
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# 1 "/usr/avr/include/avr/iom328p.h" 1 3 |
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# 249 "/usr/avr/include/avr/io.h" 2 3 |
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# 534 "/usr/avr/include/avr/io.h" 3 |
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# 1 "/usr/avr/include/avr/portpins.h" 1 3 |
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# 535 "/usr/avr/include/avr/io.h" 2 3 |
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# 1 "/usr/avr/include/avr/common.h" 1 3 |
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# 537 "/usr/avr/include/avr/io.h" 2 3 |
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# 1 "/usr/avr/include/avr/version.h" 1 3 |
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# 539 "/usr/avr/include/avr/io.h" 2 3 |
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# 1 "/usr/avr/include/avr/fuse.h" 1 3 |
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# 239 "/usr/avr/include/avr/fuse.h" 3 |
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typedef struct |
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{ |
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unsigned char low; |
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unsigned char high; |
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unsigned char extended; |
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} __fuse_t; |
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# 546 "/usr/avr/include/avr/io.h" 2 3 |
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# 1 "/usr/avr/include/avr/lock.h" 1 3 |
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# 549 "/usr/avr/include/avr/io.h" 2 3 |
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# 2 "main.c" 2 |
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# 1 "/usr/avr/include/avr/interrupt.h" 1 3 |
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# 3 "main.c" 2 |
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# 1 "/usr/avr/include/util/delay.h" 1 3 |
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# 43 "/usr/avr/include/util/delay.h" 3 |
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# 1 "/usr/avr/include/util/delay_basic.h" 1 3 |
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# 40 "/usr/avr/include/util/delay_basic.h" 3 |
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static inline void _delay_loop_1(uint8_t __count) __attribute__((always_inline)); |
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static inline void _delay_loop_2(uint16_t __count) __attribute__((always_inline)); |
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# 80 "/usr/avr/include/util/delay_basic.h" 3 |
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void |
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_delay_loop_1(uint8_t __count) |
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{ |
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__asm__ volatile ( |
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"1: dec %0" "\n\t" |
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"brne 1b" |
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: "=r" (__count) |
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: "0" (__count) |
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); |
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} |
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# 102 "/usr/avr/include/util/delay_basic.h" 3 |
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void |
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_delay_loop_2(uint16_t __count) |
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{ |
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__asm__ volatile ( |
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"1: sbiw %0,1" "\n\t" |
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"brne 1b" |
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: "=w" (__count) |
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: "0" (__count) |
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); |
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} |
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# 44 "/usr/avr/include/util/delay.h" 2 3 |
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# 1 "/usr/avr/include/math.h" 1 3 |
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# 127 "/usr/avr/include/math.h" 3 |
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extern double cos(double __x) __attribute__((__const__)); |
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extern double sin(double __x) __attribute__((__const__)); |
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extern double tan(double __x) __attribute__((__const__)); |
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extern double fabs(double __x) __attribute__((__const__)); |
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extern double fmod(double __x, double __y) __attribute__((__const__)); |
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# 168 "/usr/avr/include/math.h" 3 |
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extern double modf(double __x, double *__iptr); |
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extern float modff (float __x, float *__iptr); |
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extern double sqrt(double __x) __attribute__((__const__)); |
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extern float sqrtf (float) __attribute__((__const__)); |
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extern double cbrt(double __x) __attribute__((__const__)); |
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# 194 "/usr/avr/include/math.h" 3 |
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extern double hypot (double __x, double __y) __attribute__((__const__)); |
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extern double square(double __x) __attribute__((__const__)); |
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extern double floor(double __x) __attribute__((__const__)); |
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extern double ceil(double __x) __attribute__((__const__)); |
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# 234 "/usr/avr/include/math.h" 3 |
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extern double frexp(double __x, int *__pexp); |
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extern double ldexp(double __x, int __exp) __attribute__((__const__)); |
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extern double exp(double __x) __attribute__((__const__)); |
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extern double cosh(double __x) __attribute__((__const__)); |
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extern double sinh(double __x) __attribute__((__const__)); |
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extern double tanh(double __x) __attribute__((__const__)); |
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extern double acos(double __x) __attribute__((__const__)); |
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extern double asin(double __x) __attribute__((__const__)); |
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extern double atan(double __x) __attribute__((__const__)); |
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# 298 "/usr/avr/include/math.h" 3 |
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extern double atan2(double __y, double __x) __attribute__((__const__)); |
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extern double log(double __x) __attribute__((__const__)); |
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extern double log10(double __x) __attribute__((__const__)); |
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extern double pow(double __x, double __y) __attribute__((__const__)); |
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extern int isnan(double __x) __attribute__((__const__)); |
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# 333 "/usr/avr/include/math.h" 3 |
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extern int isinf(double __x) __attribute__((__const__)); |
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__attribute__((__const__)) static inline int isfinite (double __x) |
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{ |
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unsigned char __exp; |
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__asm__ ( |
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"mov %0, %C1 \n\t" |
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"lsl %0 \n\t" |
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"mov %0, %D1 \n\t" |
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"rol %0 " |
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: "=r" (__exp) |
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: "r" (__x) ); |
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return __exp != 0xff; |
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} |
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__attribute__((__const__)) static inline double copysign (double __x, double __y) |
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{ |
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__asm__ ( |
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"bst %D2, 7 \n\t" |
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"bld %D0, 7 " |
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: "=r" (__x) |
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: "0" (__x), "r" (__y) ); |
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return __x; |
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} |
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# 376 "/usr/avr/include/math.h" 3 |
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extern int signbit (double __x) __attribute__((__const__)); |
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extern double fdim (double __x, double __y) __attribute__((__const__)); |
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# 392 "/usr/avr/include/math.h" 3 |
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extern double fma (double __x, double __y, double __z) __attribute__((__const__)); |
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extern double fmax (double __x, double __y) __attribute__((__const__)); |
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extern double fmin (double __x, double __y) __attribute__((__const__)); |
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extern double trunc (double __x) __attribute__((__const__)); |
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# 426 "/usr/avr/include/math.h" 3 |
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extern double round (double __x) __attribute__((__const__)); |
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# 439 "/usr/avr/include/math.h" 3 |
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extern long lround (double __x) __attribute__((__const__)); |
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# 453 "/usr/avr/include/math.h" 3 |
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extern long lrint (double __x) __attribute__((__const__)); |
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# 45 "/usr/avr/include/util/delay.h" 2 3 |
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# 84 "/usr/avr/include/util/delay.h" 3 |
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static inline void _delay_us(double __us) __attribute__((always_inline)); |
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static inline void _delay_ms(double __ms) __attribute__((always_inline)); |
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# 141 "/usr/avr/include/util/delay.h" 3 |
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void |
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_delay_ms(double __ms) |
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{ |
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double __tmp ; |
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# 166 "/usr/avr/include/util/delay.h" 3 |
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uint16_t __ticks; |
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__tmp = ((16000000UL) / 4e3) * __ms; |
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if (__tmp < 1.0) |
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__ticks = 1; |
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else if (__tmp > 65535) |
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{ |
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__ticks = (uint16_t) (__ms * 10.0); |
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while(__ticks) |
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{ |
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_delay_loop_2(((16000000UL) / 4e3) / 10); |
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__ticks --; |
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} |
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return; |
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} |
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else |
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__ticks = (uint16_t)__tmp; |
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_delay_loop_2(__ticks); |
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} |
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# 223 "/usr/avr/include/util/delay.h" 3 |
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void |
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_delay_us(double __us) |
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{ |
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double __tmp ; |
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# 248 "/usr/avr/include/util/delay.h" 3 |
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uint8_t __ticks; |
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double __tmp2 ; |
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__tmp = ((16000000UL) / 3e6) * __us; |
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__tmp2 = ((16000000UL) / 4e6) * __us; |
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if (__tmp < 1.0) |
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__ticks = 1; |
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else if (__tmp2 > 65535) |
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{ |
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_delay_ms(__us / 1000.0); |
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} |
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else if (__tmp > 255) |
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{ |
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uint16_t __ticks=(uint16_t)__tmp2; |
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_delay_loop_2(__ticks); |
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return; |
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} |
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else |
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__ticks = (uint8_t)__tmp; |
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_delay_loop_1(__ticks); |
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} |
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# 4 "main.c" 2 |
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# 1 "/usr/avr/include/stdlib.h" 1 3 |
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# 47 "/usr/avr/include/stdlib.h" 3 |
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# 1 "/usr/lib/gcc/avr/4.9.2/include/stddef.h" 1 3 4 |
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# 212 "/usr/lib/gcc/avr/4.9.2/include/stddef.h" 3 4 |
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typedef unsigned int size_t; |
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# 324 "/usr/lib/gcc/avr/4.9.2/include/stddef.h" 3 4 |
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typedef int wchar_t; |
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# 48 "/usr/avr/include/stdlib.h" 2 3 |
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# 68 "/usr/avr/include/stdlib.h" 3 |
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typedef struct { |
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int quot; |
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int rem; |
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} div_t; |
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typedef struct { |
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long quot; |
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long rem; |
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} ldiv_t; |
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typedef int (*__compar_fn_t)(const void *, const void *); |
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# 114 "/usr/avr/include/stdlib.h" 3 |
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extern void abort(void) __attribute__((__noreturn__)); |
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extern int abs(int __i) __attribute__((__const__)); |
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# 128 "/usr/avr/include/stdlib.h" 3 |
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extern long labs(long __i) __attribute__((__const__)); |
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# 151 "/usr/avr/include/stdlib.h" 3 |
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extern void *bsearch(const void *__key, const void *__base, size_t __nmemb, |
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size_t __size, int (*__compar)(const void *, const void *)); |
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extern div_t div(int __num, int __denom) __asm__("__divmodhi4") __attribute__((__const__)); |
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extern ldiv_t ldiv(long __num, long __denom) __asm__("__divmodsi4") __attribute__((__const__)); |
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# 183 "/usr/avr/include/stdlib.h" 3 |
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extern void qsort(void *__base, size_t __nmemb, size_t __size, |
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__compar_fn_t __compar); |
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# 216 "/usr/avr/include/stdlib.h" 3 |
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extern long strtol(const char *__nptr, char **__endptr, int __base); |
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# 250 "/usr/avr/include/stdlib.h" 3 |
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extern unsigned long strtoul(const char *__nptr, char **__endptr, int __base); |
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# 262 "/usr/avr/include/stdlib.h" 3 |
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extern long atol(const char *__s) __attribute__((__pure__)); |
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# 274 "/usr/avr/include/stdlib.h" 3 |
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extern int atoi(const char *__s) __attribute__((__pure__)); |
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# 286 "/usr/avr/include/stdlib.h" 3 |
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extern void exit(int __status) __attribute__((__noreturn__)); |
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# 298 "/usr/avr/include/stdlib.h" 3 |
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extern void *malloc(size_t __size) __attribute__((__malloc__)); |
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extern void free(void *__ptr); |
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extern size_t __malloc_margin; |
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extern char *__malloc_heap_start; |
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extern char *__malloc_heap_end; |
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extern void *calloc(size_t __nele, size_t __size) __attribute__((__malloc__)); |
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# 346 "/usr/avr/include/stdlib.h" 3 |
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extern void *realloc(void *__ptr, size_t __size) __attribute__((__malloc__)); |
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extern double strtod(const char *__nptr, char **__endptr); |
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extern double atof(const char *__nptr); |
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# 372 "/usr/avr/include/stdlib.h" 3 |
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extern int rand(void); |
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extern void srand(unsigned int __seed); |
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extern int rand_r(unsigned long *__ctx); |
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# 417 "/usr/avr/include/stdlib.h" 3 |
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extern __inline__ __attribute__((__gnu_inline__)) |
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char *itoa (int __val, char *__s, int __radix) |
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{ |
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if (!__builtin_constant_p (__radix)) { |
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extern char *__itoa (int, char *, int); |
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return __itoa (__val, __s, __radix); |
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} else if (__radix < 2 || __radix > 36) { |
||||
*__s = 0; |
||||
return __s; |
||||
} else { |
||||
extern char *__itoa_ncheck (int, char *, unsigned char); |
||||
return __itoa_ncheck (__val, __s, __radix); |
||||
} |
||||
} |
||||
# 462 "/usr/avr/include/stdlib.h" 3 |
||||
extern __inline__ __attribute__((__gnu_inline__)) |
||||
char *ltoa (long __val, char *__s, int __radix) |
||||
{ |
||||
if (!__builtin_constant_p (__radix)) { |
||||
extern char *__ltoa (long, char *, int); |
||||
return __ltoa (__val, __s, __radix); |
||||
} else if (__radix < 2 || __radix > 36) { |
||||
*__s = 0; |
||||
return __s; |
||||
} else { |
||||
extern char *__ltoa_ncheck (long, char *, unsigned char); |
||||
return __ltoa_ncheck (__val, __s, __radix); |
||||
} |
||||
} |
||||
# 505 "/usr/avr/include/stdlib.h" 3 |
||||
extern __inline__ __attribute__((__gnu_inline__)) |
||||
char *utoa (unsigned int __val, char *__s, int __radix) |
||||
{ |
||||
if (!__builtin_constant_p (__radix)) { |
||||
extern char *__utoa (unsigned int, char *, int); |
||||
return __utoa (__val, __s, __radix); |
||||
} else if (__radix < 2 || __radix > 36) { |
||||
*__s = 0; |
||||
return __s; |
||||
} else { |
||||
extern char *__utoa_ncheck (unsigned int, char *, unsigned char); |
||||
return __utoa_ncheck (__val, __s, __radix); |
||||
} |
||||
} |
||||
# 547 "/usr/avr/include/stdlib.h" 3 |
||||
extern __inline__ __attribute__((__gnu_inline__)) |
||||
char *ultoa (unsigned long __val, char *__s, int __radix) |
||||
{ |
||||
if (!__builtin_constant_p (__radix)) { |
||||
extern char *__ultoa (unsigned long, char *, int); |
||||
return __ultoa (__val, __s, __radix); |
||||
} else if (__radix < 2 || __radix > 36) { |
||||
*__s = 0; |
||||
return __s; |
||||
} else { |
||||
extern char *__ultoa_ncheck (unsigned long, char *, unsigned char); |
||||
return __ultoa_ncheck (__val, __s, __radix); |
||||
} |
||||
} |
||||
# 579 "/usr/avr/include/stdlib.h" 3 |
||||
extern long random(void); |
||||
|
||||
|
||||
|
||||
|
||||
extern void srandom(unsigned long __seed); |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern long random_r(unsigned long *__ctx); |
||||
# 638 "/usr/avr/include/stdlib.h" 3 |
||||
extern char *dtostre(double __val, char *__s, unsigned char __prec, |
||||
unsigned char __flags); |
||||
# 655 "/usr/avr/include/stdlib.h" 3 |
||||
extern char *dtostrf(double __val, signed char __width, |
||||
unsigned char __prec, char *__s); |
||||
# 672 "/usr/avr/include/stdlib.h" 3 |
||||
extern int atexit(void (*)(void)); |
||||
extern int system (const char *); |
||||
extern char *getenv (const char *); |
||||
# 7 "main.c" 2 |
||||
|
||||
# 1 "lib/meta.h" 1 |
||||
|
||||
# 9 "main.c" 2 |
||||
# 1 "lib/arduino_pins.h" 1 |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# 1 "lib/pins.h" 1 |
||||
|
||||
# 30 "lib/pins.h" |
||||
# 1 "lib/calc.h" 1 |
||||
|
||||
# 31 "lib/pins.h" 2 |
||||
# 51 "lib/pins.h" |
||||
typedef volatile uint8_t* PORT_P; |
||||
|
||||
typedef uint8_t BIT_N; |
||||
# 8 "lib/arduino_pins.h" 2 |
||||
# 10 "main.c" 2 |
||||
|
||||
# 1 "lib/colors.h" 1 |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
typedef struct { |
||||
uint8_t r; |
||||
uint8_t g; |
||||
uint8_t b; |
||||
} xrgb_t; |
||||
|
||||
typedef uint32_t rgb24_t; |
||||
typedef uint16_t rgb16_t; |
||||
typedef uint16_t rgb12_t; |
||||
typedef uint8_t rgb6_t; |
||||
# 12 "main.c" 2 |
||||
# 1 "lib/ws2812.h" 1 |
||||
|
||||
# 15 "lib/ws2812.h" |
||||
# 1 "/usr/avr/include/avr/cpufunc.h" 1 3 |
||||
# 16 "lib/ws2812.h" 2 |
||||
|
||||
|
||||
# 1 "lib/nsdelay.h" 1 |
||||
|
||||
# 19 "lib/ws2812.h" 2 |
||||
# 13 "main.c" 2 |
||||
# 1 "lib/adc.h" 1 |
||||
|
||||
|
||||
|
||||
# 1 "/usr/lib/gcc/avr/4.9.2/include/stdbool.h" 1 3 4 |
||||
# 5 "lib/adc.h" 2 |
||||
|
||||
|
||||
|
||||
void adc_init() |
||||
{ |
||||
(*(volatile uint8_t *)(0x7A)) |= (1 << (2)) | (1 << (1)) | (1 << (0)); |
||||
(*(volatile uint8_t *)(0x7C)) |= (1 << (6)); |
||||
do { ((*(volatile uint8_t *)(0x7A))) |= (1 << (uint8_t)(7)); } while(0); |
||||
} |
||||
|
||||
|
||||
|
||||
uint8_t adc_read_byte(uint8_t channel) |
||||
{ |
||||
do { ((*(volatile uint8_t *)(0x7C))) = (((*(volatile uint8_t *)(0x7C))) & 0xF0) | ((uint8_t)(channel) & 0xF); } while(0); |
||||
do { ((*(volatile uint8_t *)(0x7C))) |= (1 << (uint8_t)(5)); } while(0); |
||||
do { ((*(volatile uint8_t *)(0x7A))) |= (1 << (uint8_t)(6)); } while(0); |
||||
|
||||
while(((((uint8_t)((*(volatile uint8_t *)(0x7A)))) >> (uint8_t)(6)) & 0x1)); |
||||
|
||||
return (*(volatile uint8_t *)(0x79)); |
||||
} |
||||
|
||||
|
||||
|
||||
uint16_t adc_read_word(uint8_t channel) |
||||
{ |
||||
do { ((*(volatile uint8_t *)(0x7C))) = (((*(volatile uint8_t *)(0x7C))) & 0xF0) | ((uint8_t)(channel) & 0xF); } while(0); |
||||
do { ((*(volatile uint8_t *)(0x7C))) &= ~(1 << (uint8_t)(5)); } while(0); |
||||
do { ((*(volatile uint8_t *)(0x7A))) |= (1 << (uint8_t)(6)); } while(0); |
||||
|
||||
while(((((uint8_t)((*(volatile uint8_t *)(0x7A)))) >> (uint8_t)(6)) & 0x1)); |
||||
|
||||
return (*(volatile uint16_t *)(0x78)); |
||||
} |
||||
# 14 "main.c" 2 |
||||
|
||||
|
||||
|
||||
|
||||
# 1 "lib/debounce.h" 1 |
||||
|
||||
# 51 "lib/debounce.h" |
||||
typedef struct { |
||||
PORT_P reg; |
||||
uint8_t bit; |
||||
uint8_t count; |
||||
} debo_slot_t; |
||||
|
||||
|
||||
debo_slot_t debo_slots[6]; |
||||
uint8_t debo_next_slot = 0; |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
uint8_t debo_register(PORT_P reg, uint8_t bit, _Bool invert) |
||||
{ |
||||
debo_slots[debo_next_slot] = (debo_slot_t){ |
||||
.reg = reg, |
||||
.bit = bit | ((invert & 1) << 7) | (((*(reg) >> (uint8_t)(bit)) & 0x1) << 6), |
||||
.count = 0, |
||||
}; |
||||
|
||||
return debo_next_slot++; |
||||
} |
||||
|
||||
|
||||
|
||||
void debo_tick() |
||||
{ |
||||
for (uint8_t i = 0; i < debo_next_slot; i++) { |
||||
|
||||
_Bool value = ((*(debo_slots[i].reg) >> (uint8_t)(debo_slots[i].bit & 0x7)) & 0x1); |
||||
|
||||
if (value != ((((uint8_t)(debo_slots[i].bit)) >> (uint8_t)(6)) & 0x1)) { |
||||
|
||||
|
||||
if (debo_slots[i].count < 1) { |
||||
debo_slots[i].count++; |
||||
} else { |
||||
|
||||
do { (debo_slots[i].bit) = ((debo_slots[i].bit) & ~(1 << (uint8_t)(6))) | (((uint8_t)(value) & 0x1) << (uint8_t)(6)); } while(0); |
||||
debo_slots[i].count = 0; |
||||
} |
||||
} else { |
||||
debo_slots[i].count = 0; |
||||
} |
||||
} |
||||
} |
||||
# 19 "main.c" 2 |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const xrgb_t COLORS[] = { |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xB14835)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xB14835)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xB14835)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x4C1661)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x4C1661)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x4C1661)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xA3268E)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xA3268E)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xA3268E)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x009ADA)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x009ADA)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x009ADA)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x007D8F)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x007D8F)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x007D8F)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x002E5A)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x002E5A)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x002E5A)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x56BCC1)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x56BCC1)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x56BCC1)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x01654D)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x01654D)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x01654D)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xF5864F)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xF5864F)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xF5864F)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xED1B24)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xED1B24)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xED1B24)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xFDAF17)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xFDAF17)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xFDAF17)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xF58F83)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xF58F83)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xF58F83)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xED008C)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xED008C)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xED008C)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0xFEF200)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0xFEF200)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0xFEF200)) >> 0) & 0xFF))) }, |
||||
{ .r = ((uint8_t)(((((rgb24_t) (0x6D9346)) >> 16) & 0xFF))), .g = ((uint8_t)(((((rgb24_t) (0x6D9346)) >> 8) & 0xFF))), .b = ((uint8_t)(((((rgb24_t) (0x6D9346)) >> 0) & 0xFF))) }, |
||||
}; |
||||
# 73 "main.c" |
||||
void render(); |
||||
void update(); |
||||
|
||||
|
||||
void __attribute__((naked, used, section(".init8"))) init() |
||||
{ |
||||
|
||||
|
||||
|
||||
|
||||
do { ((*(volatile uint8_t *)((0x04) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); |
||||
|
||||
|
||||
do { do { ((*(volatile uint8_t *)((0x0A) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); do { ((*(volatile uint8_t *)((0x0B) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); } while(0); |
||||
do { do { ((*(volatile uint8_t *)((0x0A) + 0x20))) &= ~(1 << (uint8_t)((3))); } while(0); do { ((*(volatile uint8_t *)((0x0B) + 0x20))) |= (1 << (uint8_t)((3))); } while(0); } while(0); |
||||
do { do { ((*(volatile uint8_t *)((0x0A) + 0x20))) &= ~(1 << (uint8_t)((4))); } while(0); do { ((*(volatile uint8_t *)((0x0B) + 0x20))) |= (1 << (uint8_t)((4))); } while(0); } while(0); |
||||
do { do { ((*(volatile uint8_t *)((0x0A) + 0x20))) &= ~(1 << (uint8_t)((5))); } while(0); do { ((*(volatile uint8_t *)((0x0B) + 0x20))) |= (1 << (uint8_t)((5))); } while(0); } while(0); |
||||
do { do { ((*(volatile uint8_t *)((0x0A) + 0x20))) &= ~(1 << (uint8_t)((6))); } while(0); do { ((*(volatile uint8_t *)((0x0B) + 0x20))) |= (1 << (uint8_t)((6))); } while(0); } while(0); |
||||
do { do { ((*(volatile uint8_t *)((0x0A) + 0x20))) &= ~(1 << (uint8_t)((7))); } while(0); do { ((*(volatile uint8_t *)((0x0B) + 0x20))) |= (1 << (uint8_t)((7))); } while(0); } while(0); |
||||
|
||||
|
||||
debo_register(&(*(volatile uint8_t *)((0x09) + 0x20)), 2, 1); |
||||
debo_register(&(*(volatile uint8_t *)((0x09) + 0x20)), 3, 1); |
||||
debo_register(&(*(volatile uint8_t *)((0x09) + 0x20)), 4, 1); |
||||
debo_register(&(*(volatile uint8_t *)((0x09) + 0x20)), 5, 1); |
||||
debo_register(&(*(volatile uint8_t *)((0x09) + 0x20)), 6, 1); |
||||
debo_register(&(*(volatile uint8_t *)((0x09) + 0x20)), 7, 1); |
||||
|
||||
|
||||
(*(volatile uint8_t *)((0x24) + 0x20)) = (1 << (1)); |
||||
(*(volatile uint8_t *)((0x25) + 0x20)) = (1 << (2)) | (1 << (0)); |
||||
(*(volatile uint8_t *)((0x27) + 0x20)) = 156; |
||||
do { ((*(volatile uint8_t *)(0x6E))) |= (1 << (uint8_t)(1)); } while(0); |
||||
|
||||
|
||||
__asm__ __volatile__ ("sei" ::: "memory"); |
||||
} |
||||
|
||||
|
||||
|
||||
void __vector_14 (void) __attribute__ ((signal,used, externally_visible)) ; void __vector_14 (void) |
||||
{ |
||||
|
||||
update(); |
||||
render(); |
||||
} |
||||
|
||||
|
||||
void main() |
||||
{ |
||||
while(1); |
||||
} |
||||
|
||||
|
||||
|
||||
typedef enum { |
||||
SECRET, |
||||
REVEALED, |
||||
GONE |
||||
} tilestate_t; |
||||
|
||||
|
||||
|
||||
typedef struct { |
||||
uint8_t color; |
||||
tilestate_t state; |
||||
} tile_t; |
||||
|
||||
|
||||
|
||||
tile_t board[(6 * 5)]; |
||||
|
||||
|
||||
uint8_t cursor = 0; |
||||
|
||||
volatile uint8_t noise = 0; |
||||
uint16_t xxx = 0; |
||||
|
||||
void update() |
||||
{ |
||||
if(xxx++ >= 100) { |
||||
noise = adc_read_byte(0); |
||||
xxx = 0; |
||||
} |
||||
} |
||||
|
||||
|
||||
|
||||
xrgb_t screen[(6 * 5)]; |
||||
|
||||
|
||||
void render() |
||||
{ |
||||
const rgb24_t BLUE = 0x005397; |
||||
const rgb24_t RED = 0xFF0000; |
||||
const rgb24_t YELLOW = 0xFFFF00; |
||||
const rgb24_t BLACK = 0x000000; |
||||
|
||||
|
||||
|
||||
rgb24_t c; |
||||
for (uint8_t i = 0; i < (6 * 5); i++) { |
||||
|
||||
c = YELLOW; |
||||
|
||||
if (i < 8) { |
||||
c = ((((uint8_t)(noise)) >> (uint8_t)(i)) & 0x1) ? RED : BLUE; |
||||
} |
||||
|
||||
do { do { for (volatile int8_t __wsba_i = 7; __wsba_i >= 0; --__wsba_i) { if ((((((rgb24_t) (c)) >> 8) & 0xFF)) & (1 << __wsba_i)) { __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); (((( (700) / (1000000000L / (signed long) 16000000UL) ) + (-2)) > 0) ? __builtin_avr_delay_cycles(( (700) / (1000000000L / (signed long) 16000000UL) ) + (-2)) : __builtin_avr_delay_cycles(0)); __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); (((( (150) / (1000000000L / (signed long) 16000000UL) ) + (-10)) > 0) ? __builtin_avr_delay_cycles(( (150) / (1000000000L / (signed long) 16000000UL) ) + (-10)) : __builtin_avr_delay_cycles(0)); } else { __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); (((( (150) / (1000000000L / (signed long) 16000000UL) ) + (-2)) > 0) ? __builtin_avr_delay_cycles(( (150) / (1000000000L / (signed long) 16000000UL) ) + (-2)) : __builtin_avr_delay_cycles(0)); __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); (((( (700) / (1000000000L / (signed long) 16000000UL) ) + (-10)) > 0) ? __builtin_avr_delay_cycles(( (700) / (1000000000L / (signed long) 16000000UL) ) + (-10)) : __builtin_avr_delay_cycles(0)); } } } while(0); do { for (volatile int8_t __wsba_i = 7; __wsba_i >= 0; --__wsba_i) { if ((((((rgb24_t) (c)) >> 16) & 0xFF)) & (1 << __wsba_i)) { __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); (((( (700) / (1000000000L / (signed long) 16000000UL) ) + (-2)) > 0) ? __builtin_avr_delay_cycles(( (700) / (1000000000L / (signed long) 16000000UL) ) + (-2)) : __builtin_avr_delay_cycles(0)); __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); (((( (150) / (1000000000L / (signed long) 16000000UL) ) + (-10)) > 0) ? __builtin_avr_delay_cycles(( (150) / (1000000000L / (signed long) 16000000UL) ) + (-10)) : __builtin_avr_delay_cycles(0)); } else { __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); (((( (150) / (1000000000L / (signed long) 16000000UL) ) + (-2)) > 0) ? __builtin_avr_delay_cycles(( (150) / (1000000000L / (signed long) 16000000UL) ) + (-2)) : __builtin_avr_delay_cycles(0)); __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); (((( (700) / (1000000000L / (signed long) 16000000UL) ) + (-10)) > 0) ? __builtin_avr_delay_cycles(( (700) / (1000000000L / (signed long) 16000000UL) ) + (-10)) : __builtin_avr_delay_cycles(0)); } } } while(0); do { for (volatile int8_t __wsba_i = 7; __wsba_i >= 0; --__wsba_i) { if ((((((rgb24_t) (c)) >> 0) & 0xFF)) & (1 << __wsba_i)) { __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); (((( (700) / (1000000000L / (signed long) 16000000UL) ) + (-2)) > 0) ? __builtin_avr_delay_cycles(( (700) / (1000000000L / (signed long) 16000000UL) ) + (-2)) : __builtin_avr_delay_cycles(0)); __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); (((( (150) / (1000000000L / (signed long) 16000000UL) ) + (-10)) > 0) ? __builtin_avr_delay_cycles(( (150) / (1000000000L / (signed long) 16000000UL) ) + (-10)) : __builtin_avr_delay_cycles(0)); } else { __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) |= (1 << (uint8_t)((2))); } while(0); (((( (150) / (1000000000L / (signed long) 16000000UL) ) + (-2)) > 0) ? __builtin_avr_delay_cycles(( (150) / (1000000000L / (signed long) 16000000UL) ) + (-2)) : __builtin_avr_delay_cycles(0)); __asm__ __volatile__("":::"memory"); do { ((*(volatile uint8_t *)((0x05) + 0x20))) &= ~(1 << (uint8_t)((2))); } while(0); (((( (700) / (1000000000L / (signed long) 16000000UL) ) + (-10)) > 0) ? __builtin_avr_delay_cycles(( (700) / (1000000000L / (signed long) 16000000UL) ) + (-10)) : __builtin_avr_delay_cycles(0)); } } } while(0); } while(0); |
||||
} |
||||
|
||||
do { __asm__ __volatile__("":::"memory"); (((( (7000) / (1000000000L / (signed long) 16000000UL) ) + (0)) > 0) ? __builtin_avr_delay_cycles(( (7000) / (1000000000L / (signed long) 16000000UL) ) + (0)) : __builtin_avr_delay_cycles(0)); } while(0); |
||||
} |
@ -0,0 +1 @@ |
||||
/home/ondra/devel/avr/avr-projects/devel/lib |
@ -0,0 +1,166 @@ |
||||
|
||||
MCU = atmega328p
|
||||
|
||||
F_CPU = 16000000
|
||||
|
||||
LFUSE = 0xFF
|
||||
HFUSE = 0xDE
|
||||
EFUSE = 0x05
|
||||
|
||||
MAIN = main.c
|
||||
|
||||
## If you've split your program into multiple files,
|
||||
## include the additional .c source (in same directory) here
|
||||
## (and include the .h files in your foo.c)
|
||||
LOCAL_SOURCE =
|
||||
|
||||
## Here you can link to one more directory (and multiple .c files)
|
||||
# EXTRA_SOURCE_DIR = ../AVR-Programming-Library/
|
||||
EXTRA_SOURCE_DIR =
|
||||
EXTRA_SOURCE_FILES =
|
||||
|
||||
|
||||
|
||||
##########------------------------------------------------------##########
|
||||
########## Programmer Defaults ##########
|
||||
########## Set up once, then forget about it ##########
|
||||
########## (Can override. See bottom of file.) ##########
|
||||
##########------------------------------------------------------##########
|
||||
#19200
|
||||
PROGRAMMER_TYPE = arduino
|
||||
PROGRAMMER_ARGS = -b 57600 -P /dev/ttyUSB0
|
||||
|
||||
|
||||
##########------------------------------------------------------##########
|
||||
########## Makefile Magic! ##########
|
||||
########## Summary: ##########
|
||||
########## We want a .hex file ##########
|
||||
########## Compile source files into .elf ##########
|
||||
########## Convert .elf file into .hex ##########
|
||||
########## You shouldn't need to edit below. ##########
|
||||
##########------------------------------------------------------##########
|
||||
|
||||
## Defined programs / locations
|
||||
CC = avr-gcc
|
||||
OBJCOPY = avr-objcopy
|
||||
OBJDUMP = avr-objdump
|
||||
AVRSIZE = avr-size
|
||||
AVRDUDE = sudo avrdude
|
||||
|
||||
## Compilation options, type man avr-gcc if you're curious.
|
||||
CFLAGS = -std=gnu99 -mmcu=$(MCU) -DF_CPU=$(F_CPU)UL -I. -I$(EXTRA_SOURCE_DIR)
|
||||
CFLAGS += -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums
|
||||
CFLAGS += -Wall -Wno-main -Wno-strict-prototypes -Wno-comment
|
||||
CFLAGS += -g2 -Wextra -pedantic -Wfatal-errors
|
||||
CFLAGS += -ffunction-sections -fdata-sections -Wl,--gc-sections -Wl,--relax
|
||||
|
||||
CFLAGS_BUILD = $(CFLAGS) -Os
|
||||
|
||||
# CFLAGS += -lm
|
||||
## CFLAGS += -Wl,-u,vfprintf -lprintf_flt -lm ## for floating-point printf
|
||||
## CFLAGS += -Wl,-u,vfprintf -lprintf_min ## for smaller printf
|
||||
|
||||
## Lump target and extra source files together
|
||||
TARGET = $(strip $(basename $(MAIN)))
|
||||
SRC1 = $(TARGET).c
|
||||
SRC = $(SRC1)
|
||||
EXTRA_SOURCE = $(addprefix $(EXTRA_SOURCE_DIR), $(EXTRA_SOURCE_FILES))
|
||||
SRC += $(EXTRA_SOURCE)
|
||||
SRC += $(LOCAL_SOURCE)
|
||||
|
||||
## List of all header files
|
||||
HEADERS = $(SRC:.c=.h)
|
||||
|
||||
## For every .c file, compile an .o object file
|
||||
OBJ = $(SRC:.c=.o)
|
||||
|
||||
## Generic Makefile targets. (Only .hex file is necessary)
|
||||
all: $(TARGET).hex size |
||||
pre: $(TARGET).pre |
||||
|
||||
%.hex: %.elf |
||||
$(OBJCOPY) -R .eeprom -O ihex $< $@
|
||||
|
||||
%.elf: $(SRC) |
||||
$(CC) $(CFLAGS_BUILD) $(SRC) --output $@
|
||||
|
||||
%.pre: $(SRC1) |
||||
$(CC) $(CFLAGS) -E $(SRC1) --output $@
|
||||
|
||||
%.eeprom: %.elf |
||||
$(OBJCOPY) -j .eeprom --change-section-lma .eeprom=0 -O ihex $< $@
|
||||
|
||||
debug: |
||||
@echo
|
||||
@echo "Source files:" $(SRC)
|
||||
@echo "MCU, F_CPU, BAUD:" $(MCU), $(F_CPU), $(BAUD)
|
||||
@echo
|
||||
|
||||
# Optionally create listing file from .elf
|
||||
# This creates approximate assembly-language equivalent of your code.
|
||||
# Useful for debugging time-sensitive bits,
|
||||
# or making sure the compiler does what you want.
|
||||
disassemble: $(TARGET).lst |
||||
|
||||
dis: disassemble |
||||
lst: disassemble |
||||
|
||||
eeprom: $(TARGET).eeprom |
||||
|
||||
%.lst: %.elf |
||||
$(OBJDUMP) -S $< > $@
|
||||
|
||||
# Optionally show how big the resulting program is
|
||||
size: $(TARGET).elf |
||||
$(AVRSIZE) -C --mcu=$(MCU) $(TARGET).elf
|
||||
|
||||
clean: |
||||
rm -f $(TARGET).elf $(TARGET).hex $(TARGET).obj \
|
||||
$(TARGET).o $(TARGET).d $(TARGET).eep $(TARGET).lst \
|
||||
$(TARGET).lss $(TARGET).sym $(TARGET).map $(TARGET)~ \
|
||||
$(TARGET).eeprom
|
||||
|
||||
squeaky_clean: |
||||
rm -f *.elf *.hex *.obj *.o *.d *.eep *.lst *.lss *.sym *.map *~
|
||||
|
||||
|
||||
##########------------------------------------------------------##########
|
||||
########## Programmer-specific details ##########
|
||||
########## Flashing code to AVR using avrdude ##########
|
||||
##########------------------------------------------------------##########
|
||||
|
||||
flash: $(TARGET).hex |
||||
$(AVRDUDE) -c $(PROGRAMMER_TYPE) -p $(MCU) $(PROGRAMMER_ARGS) -U flash:w:$<
|
||||
|
||||
flash_eeprom: $(TARGET).eeprom |
||||
$(AVRDUDE) -c $(PROGRAMMER_TYPE) -p $(MCU) $(PROGRAMMER_ARGS) -U eeprom:w:$<
|
||||
|
||||
terminal: |
||||
$(AVRDUDE) -c $(PROGRAMMER_TYPE) -p $(MCU) $(PROGRAMMER_ARGS) -nt
|
||||
|
||||
|
||||
flash_arduino: PROGRAMMER_TYPE = arduino |
||||
flash_arduino: PROGRAMMER_ARGS = |
||||
flash_arduino: flash |
||||
|
||||
flash_dragon_isp: PROGRAMMER_TYPE = dragon_isp |
||||
flash_dragon_isp: PROGRAMMER_ARGS = |
||||
flash_dragon_isp: flash |
||||
|
||||
|
||||
##########------------------------------------------------------##########
|
||||
########## Fuse settings and suitable defaults ##########
|
||||
##########------------------------------------------------------##########
|
||||
|
||||
## Generic
|
||||
FUSE_STRING = -U lfuse:w:$(LFUSE):m -U hfuse:w:$(HFUSE):m -U efuse:w:$(EFUSE):m
|
||||
|
||||
fuses: |
||||
$(AVRDUDE) -c $(PROGRAMMER_TYPE) -p $(MCU) \
|
||||
$(PROGRAMMER_ARGS) $(FUSE_STRING)
|
||||
show_fuses: |
||||
$(AVRDUDE) -c $(PROGRAMMER_TYPE) -p $(MCU) $(PROGRAMMER_ARGS) -nv
|
||||
|
||||
## Called with no extra definitions, sets to defaults
|
||||
set_default_fuses: FUSE_STRING = -U lfuse:w:$(LFUSE):m -U hfuse:w:$(HFUSE):m -U efuse:w:$(EFUSE):m |
||||
set_default_fuses: fuses |
@ -0,0 +1,31 @@ |
||||
Color Memory Game |
||||
================= |
||||
|
||||
This is a memory game (with pairs of cards), played on a WS2812B RGB LED strip. |
||||
|
||||
The code is designed for *Arduino Pro Mini* (16 MHz), and can be flashed with avrdude (use the Makefile) using a USB-to-serial adapter. |
||||
|
||||
Peripherals |
||||
----------- |
||||
|
||||
- WS2812B RGB LED strip (or chained pixels) for the game board |
||||
- 4 buttons for navigation (arrows) |
||||
- 2 buttons for RESTART and SELECT |
||||
|
||||
The LED strip should have a large capacitor (~ 1000uF) in parallel to the power supply, to avoid flickering. |
||||
|
||||
It's connected over a resistor (470R will do fine) to the Arduino. |
||||
|
||||
All pins can be adjusted in the `main.c` near the top, also the board size can be changed (for more than 15 card pairs, you'll have to add more colors). |
||||
|
||||
Board |
||||
----- |
||||
|
||||
The LEDs are numbered in this manner: |
||||
|
||||
0 1 2 3 |
||||
4 5 6 7 |
||||
8 9 10 11 |
||||
12 13 14 15 |
||||
|
||||
Set the board width and height in `main.c` to match your setup. |
@ -0,0 +1,6 @@ |
||||
MightyPorsk's AVR utils library |
||||
=============================== |
||||
|
||||
This is my ever-evolving library. When I'm done with a project, I copy the current library to the project, so it doesn't break when I do further improvements. |
||||
|
||||
Each library file contains a large comment block explaining it's function. |
@ -0,0 +1,39 @@ |
||||
#pragma once |
||||
|
||||
#include <avr/io.h> |
||||
#include <stdbool.h> |
||||
#include "calc.h" |
||||
|
||||
/** Initialize the ADC */ |
||||
void adc_init() |
||||
{ |
||||
ADCSRA |= _BV(ADPS2) | _BV(ADPS1) | _BV(ADPS0); // 128 prescaler -> 125 kHz
|
||||
ADMUX |= _BV(REFS0); // Voltage reference
|
||||
sbi(ADCSRA, ADEN); // Enable ADC
|
||||
} |
||||
|
||||
|
||||
/** Sample analog pin with 8-bit precision */ |
||||
uint8_t adc_read_byte(uint8_t channel) |
||||
{ |
||||
write_low_nibble(ADMUX, channel); // Select channel to sample
|
||||
sbi(ADMUX, ADLAR); // Align result to left
|
||||
sbi(ADCSRA, ADSC); // Start conversion
|
||||
|
||||
while(bit_is_high(ADCSRA, ADSC)); // Wait for it...
|
||||
|
||||
return ADCH; // The upper 8 bits of ADC result
|
||||
} |
||||
|
||||
|
||||
/** Sample analog pin with 10-bit precision */ |
||||
uint16_t adc_read_word(uint8_t channel) |
||||
{ |
||||
write_low_nibble(ADMUX, channel); // Select channel to sample
|
||||
cbi(ADMUX, ADLAR); // Align result to right
|
||||
sbi(ADCSRA, ADSC); // Start conversion
|
||||
|
||||
while(get_bit(ADCSRA, ADSC)); // Wait for it...
|
||||
|
||||
return ADCW; // The whole ADC word (10 bits)
|
||||
} |
@ -0,0 +1,42 @@ |
||||
#pragma once |
||||
|
||||
/**
|
||||
Pin definitions for Arduino (Pro Mini with ATmega328P) |
||||
*/ |
||||
|
||||
#include "pins.h" |
||||
|
||||
#define D0 D,0 |
||||
#define D1 D,1 |
||||
#define D2 D,2 |
||||
#define D3 D,3 |
||||
#define D4 D,4 |
||||
#define D5 D,5 |
||||
#define D6 D,6 |
||||
#define D7 D,7 |
||||
#define D8 B,0 |
||||
#define D9 B,1 |
||||
#define D10 B,2 |
||||
|
||||
// MOSI MISO SCK - not good for input
|
||||
#define D11 B,3 |
||||
#define D12 B,4 |
||||
#define D13 B,5 |
||||
|
||||
#define D14 C,0 |
||||
#define D15 C,1 |
||||
#define D16 C,2 |
||||
#define D17 C,3 |
||||
#define D18 C,4 |
||||
#define D19 C,5 |
||||
#define D20 C,6 |
||||
#define D21 C,7 |
||||
|
||||
#define A0 C,0 |
||||
#define A1 C,1 |
||||
#define A2 C,2 |
||||
#define A3 C,3 |
||||
#define A4 C,4 |
||||
#define A5 C,5 |
||||
#define A6 C,6 |
||||
#define A7 C,7 |
@ -0,0 +1,46 @@ |
||||
#pragma once |
||||
|
||||
/**
|
||||
General purpose calculation and bit manipulation utilities. |
||||
*/ |
||||
|
||||
// if max, go to zero. Else increment.
|
||||
#define inc_wrap(var, min, max) do { if ((var) >= (max)) { (var)=min; } else { (var)++; } } while(0) |
||||
|
||||
// If zero, go to max. Else decrement,
|
||||
#define dec_wrap(var, min, max) do { if ((var) > min) { (var)--; } else { (var)=(max); } } while(0) |
||||
|
||||
// === general bit manipulation with register ===
|
||||
#define sbi(reg, bit) do { (reg) |= (1 << (uint8_t)(bit)); } while(0) |
||||
#define cbi(reg, bit) do { (reg) &= ~(1 << (uint8_t)(bit)); } while(0) |
||||
|
||||
#define read_bit(reg, bit) ((((uint8_t)(reg)) >> (uint8_t)(bit)) & 0x1) |
||||
#define get_bit(reg, bit) read_bit(reg, bit) |
||||
#define bit_is_high(reg, bit) read_bit(reg, bit) |
||||
#define bit_is_low(reg, bit) !read_bit(reg, bit) |
||||
// Can't use bit_is_set, as it's redefined in sfr_def.h
|
||||
|
||||
#define write_bit(reg, bit, value) do { (reg) = ((reg) & ~(1 << (uint8_t)(bit))) | (((uint8_t)(value) & 0x1) << (uint8_t)(bit)); } while(0) |
||||
#define set_bit(reg, bit, value) write_bit(reg, bit, value) |
||||
#define toggle_bit(reg, bit) do { (reg) ^= (1 << (uint8_t)(bit)); } while(0) |
||||
|
||||
// general pin manipulation - with pointer to register
|
||||
#define sbi_p(reg_p, bit) do { (*(reg_p)) |= (1 << (uint8_t)(bit)); } while(0) |
||||
#define cbi_p(reg_p, bit) do { (*(reg_p)) &= ~(1 << (uint8_t)(bit)); } while(0) |
||||
|
||||
#define read_bit_p(reg_p, bit) ((*(reg_p) >> (uint8_t)(bit)) & 0x1) |
||||
#define get_bit_p(reg_p, bit) read_bit_p(reg_p, bit) |
||||
|
||||
#define write_bit_p(reg_p, bit, value) do { *(reg_p) = (*(reg_p) & ~(1 << ((uint8_t)(bit) & 0x1))) | (((uint8_t)(value) & 0x1) << (uint8_t)(bit)); } while(0) |
||||
#define set_bit_p(reg, bit, value) write_bit_p(reg_p, bit, value) |
||||
#define toggle_bit_p(reg_p, bit) do { *(reg_p) ^= (1 << (uint8_t)(bit)); } while(0) |
||||
|
||||
#define write_low_nibble(reg, value) do { (reg) = ((reg) & 0xF0) | ((uint8_t)(value) & 0xF); } while(0) |
||||
#define write_high_nibble(reg, value) do { (reg) = ((reg) & 0x0F) | (((uint8_t)(value) & 0xF) << 4); } while(0) |
||||
|
||||
|
||||
// Check if value is in range A..B or B..A
|
||||
#define in_range(x, low, high) (((low) < (high)) && ((x) > (low) && (x) < (high))) || (((low) > (high)) && ((x) < (low) || (x) > (high))) |
||||
|
||||
// Check if value is in range A..B. If B < A, matches all outside B..A
|
||||
#define in_range_wrap(x, low, high) (((low) < (high)) && ((x) > (low) && (x) < (high))) || (((low) > (high)) && ((x) > (low) || (x) < (high))) |
@ -0,0 +1,83 @@ |
||||
#pragma once |
||||
|
||||
/*
|
||||
Some useful utilities for RGB color manipulation |
||||
|
||||
The XXXc macros don't use cast, so they can be used in array initializers. |
||||
|
||||
xrgb ... 3-byte true-color RGB (8 bits per component) |
||||
rgbXX ... XX-bit color value, with equal nr of bits per component |
||||
|
||||
XX_r (_g, _b) ... extract component from the color, and convert it to 0..255 |
||||
*/ |
||||
|
||||
typedef struct { |
||||
uint8_t r; |
||||
uint8_t g; |
||||
uint8_t b; |
||||
} xrgb_t; |
||||
|
||||
typedef uint32_t rgb24_t; |
||||
typedef uint16_t rgb16_t; |
||||
typedef uint16_t rgb12_t; |
||||
typedef uint8_t rgb6_t; |
||||
|
||||
|
||||
#define xrgb(rr, gg, bb) ((xrgb_t)xrgbc(rr, gg, bb)) |
||||
// xrgb for constant array declarations
|
||||
#define xrgbc(rr, gg, bb) { .r = ((uint8_t)(rr)), .g = ((uint8_t)(gg)), .b = ((uint8_t)(bb)) } |
||||
#define xrgb_r(c) ((uint8_t)(c.r)) |
||||
#define xrgb_g(c) ((uint8_t)(c.g)) |
||||
#define xrgb_b(c) ((uint8_t)(c.b)) |
||||
#define xrgb_rgb24(c) ((((rgb24_t)c.r) << 16) | (((rgb24_t)c.g) << 8) | (((rgb24_t)c.b))) |
||||
#define xrgb_rgb15(c) (((((rgb15_t)c.r) & 0xF8) << 7) | ((((rgb15_t)c.g) & 0xF8) << 2) | ((((rgb15_t)c.b) & 0xF8) >> 3)) |
||||
#define xrgb_rgb12(c) (((((rgb12_t)c.r) & 0xF0) << 4) | ((((rgb12_t)c.g) & 0xF0)) | ((((rgb12_t)c.b) & 0xF0) >> 4)) |
||||
#define xrgb_rgb6(c) (((((rgb6_t)c.r) & 0xC0) >> 2) | ((((rgb6_t)c.g) & 0xC0) >> 4) | ((((rgb6_t)c.b) & 0xC0) >> 6)) |
||||
|
||||
|
||||
#define rgb24c(r,g,b) (((((rgb24_t)r) & 0xFF) << 16) | ((((rgb24_t)g) & 0xFF) << 8) | (((rgb24_t)b) & 0xFF)) |
||||
#define rgb24(r,g,b) ((rgb24_t) rgb24(r,g,b)) |
||||
|
||||
#define rgb24_r(c) ((((rgb24_t) (c)) >> 16) & 0xFF) |
||||
#define rgb24_g(c) ((((rgb24_t) (c)) >> 8) & 0xFF) |
||||
#define rgb24_b(c) ((((rgb24_t) (c)) >> 0) & 0xFF) |
||||
#define rgb24_xrgb(c) xrgb(rgb24_r(c), rgb24_g(c), rgb24_b(c)) |
||||
#define rgb24_xrgbc(c) xrgbc(rgb24_r(c), rgb24_g(c), rgb24_b(c)) |
||||
|
||||
|
||||
#define rgb15(r,g,b) ((rgb16_t) rgb15c(r,g,b)) |
||||
#define rgb15c(r,g,b) (((r & 0x1F) << 10) | ((g & 0x1F) << 5) | (b & 0x1F)) |
||||
|
||||
#define rgb15_r(c) ((((rgb15_t) (c)) & 0x7C00) >> 7) |
||||
#define rgb15_g(c) ((((rgb15_t) (c)) & 0x3E0) >> 2) |
||||
#define rgb15_b(c) ((((rgb15_t) (c)) & 0x1F) << 3) |
||||
#define rgb15_xrgb(c) xrgb(rgb15_r(c), rgb15_g(c), rgb15_b(c)) |
||||
#define rgb15_rgb24(c) rgb24(rgb15_r(c), rgb15_g(c), rgb15_b(c)) |
||||
#define rgb15_rgb24c(c) rgb24c(rgb15_r(c), rgb15_g(c), rgb15_b(c)) |
||||
|
||||
|
||||
#define rgb12(r,g,b) ((rgb12_t) rgb12c(r,g,b)) |
||||
#define rgb12c(r,g,b) (((r & 0xF) << 8) | ((g & 0xF) << 4) | (b & 0xF)) |
||||
|
||||
#define rgb12_r(c) ((((rgb12_t) (c)) & 0xF00) >> 4) |
||||
#define rgb12_g(c) (((rgb12_t) (c)) & 0xF0) |
||||
#define rgb12_b(c) (((r(rgb12_t) (c)gb) & 0x0F) << 4) |
||||
#define rgb12_xrgb(c) xrgb(rgb12_r(c), rgb12_g(c), rgb12_b(c)) |
||||
#define rgb12_xrgbc(c) xrgbc(rgb12_r(c), rgb12_g(c), rgb12_b(c)) |
||||
#define rgb12_rgb24(c) rgb24(rgb12_r(c), rgb12_g(c), rgb12_b(c)) |
||||
#define rgb12_rgb24c(c) rgb24c(rgb12_r(c), rgb12_g(c), rgb12_b(c)) |
||||
|
||||
|
||||
#define rgb6(r,g,b) ((rgb6_t) rgb6c(r,g,b)) |
||||
#define rgb6c(r,g,b) (((r & 3) << 4) | ((g & 3) << 2) | (b & 3)) |
||||
|
||||
#define rgb6_r(c) ((((rgb6_t) (c)) & 0x30) << 2) |
||||
#define rgb6_g(c) ((((rgb6_t) (c)) & 0xC) << 4) |
||||
#define rgb6_b(c) ((((rgb6_t) (c)) & 0x3) << 6) |
||||
#define rgb6_xrgb(c) xrgb(rgb6_r(c), rgb6_g(c), rgb6_b(c)) |
||||
#define rgb6_xrgbc(c) xrgbc(rgb6_r(c), rgb6_g(c), rgb6_b(c)) |
||||
#define rgb6_rgb24(c) rgb24(rgb6_r(c), rgb6_g(c), rgb6_b(c)) |
||||
#define rgb6_rgb24c(c) rgb24c(rgb6_r(c), rgb6_g(c), rgb6_b(c)) |
||||
|
||||
|
||||
#define add_xrgb(x, y) ((xrgb_t) { (((y).r > (255 - (x).r)) ? 255 : ((x).r + (y).r)), (((y).g > (255 - (x).g)) ? 255 : ((x).g + (y).g)), (((y).b > 255 - (x).b) ? 255 : ((x).b + (y).b)) }) |
@ -0,0 +1,104 @@ |
||||
#pragma once |
||||
|
||||
/**
|
||||
An implementation of button debouncer. |
||||
|
||||
First, the system must be initialized - even before including: |
||||
|
||||
#define DEBO_CHANNELS 2 |
||||
#define DEBO_TICKS 5 |
||||
|
||||
#inclue "lib/debounce.h" |
||||
|
||||
A pin is registered like this: |
||||
|
||||
#define BTN1 B,0 |
||||
#define BTN2 B,1 |
||||
|
||||
debo_add(BTN0); // The function returns number assigned to the pin (0, 1, ...)
|
||||
debo_add_rev(BTN1); // active low
|
||||
debo_register(&PINB, PB2, 0); // direct access - register, pin & invert
|
||||
|
||||
Then periodically call the tick function (perhaps in a timer interrupt): |
||||
|
||||
debo_tick(); |
||||
|
||||
To check if input is active, use |
||||
|
||||
debo_get_pin(0); // state of input registered as #0
|
||||
debo_get_pin(1); // state of input registered as #1
|
||||
*/ |
||||
|
||||
#include <avr/io.h> |
||||
#include <stdbool.h> |
||||
|
||||
#include "calc.h" |
||||
#include "pins.h" |
||||
|
||||
|
||||
// Number of pins to debounce
|
||||
#ifndef DEBO_CHANNELS |
||||
# error "DEBO_CHANNELS not defined!" |
||||
#endif |
||||
|
||||
#ifndef DEBO_TICKS |
||||
# warning "DEBO_TICKS not defined, defaulting to 5!" |
||||
# define DEBO_TICKS 5 |
||||
#endif |
||||
|
||||
|
||||
/* Internal deboucer entry */ |
||||
typedef struct { |
||||
PORT_P reg; |
||||
uint8_t bit; |
||||
uint8_t count; |
||||
} debo_slot_t; |
||||
|
||||
/** Debounce data array */ |
||||
debo_slot_t debo_slots[DEBO_CHANNELS]; |
||||
uint8_t debo_next_slot = 0; |
||||
|
||||
/** Define a debounced pin (must be IO!) */ |
||||
|
||||
#define debo_add_rev(io) debo_register(&io2pin(io_pack(io)), io2n(io_pack(io)), 1) |
||||
#define debo_add(io) debo_register(&io2pin(io_pack(io)), io2n(io_pack(io)), 0) |
||||
|
||||
uint8_t debo_register(PORT_P reg, uint8_t bit, bool invert) |
||||
{ |
||||
debo_slots[debo_next_slot] = (debo_slot_t){ |
||||
.reg = reg, |
||||
.bit = bit | ((invert & 1) << 7) | (get_bit_p(reg, bit) << 6), // bit 7 = invert, bit 6 = state
|
||||
.count = 0, |
||||
}; |
||||
|
||||
return debo_next_slot++; |
||||
} |
||||
|
||||
|
||||
/** Check debounced pins, should be called periodically. */ |
||||
void debo_tick() |
||||
{ |
||||
for (uint8_t i = 0; i < debo_next_slot; i++) { |
||||
// current pin value (right 3 bits, xored with inverse bit)
|
||||
bool value = get_bit_p(debo_slots[i].reg, debo_slots[i].bit & 0x7); |
||||
|
||||
if (value != get_bit(debo_slots[i].bit, 6)) { |
||||
|
||||
// different pin state than last recorded state
|
||||
if (debo_slots[i].count < DEBO_TICKS) { |
||||
debo_slots[i].count++; |
||||
} else { |
||||
// overflown -> latch value
|
||||
set_bit(debo_slots[i].bit, 6, value); // set state bit
|
||||
debo_slots[i].count = 0; |
||||
} |
||||
} else { |
||||
debo_slots[i].count = 0; // reset the counter
|
||||
} |
||||
} |
||||
} |
||||
|
||||
|
||||
/** Get a value of debounced pin */ |
||||
#define debo_get_pin(i) (get_bit(debo_slots[i].bit, 6) ^ get_bit(debo_slots[i].bit, 7)) |
||||
//(get_bit(debo_slots[i].bit, 6) ^ get_bit(debo_slots[i].bit, 7))
|
@ -0,0 +1,6 @@ |
||||
#pragma once |
||||
|
||||
/** Weird constructs for the compiler */ |
||||
|
||||
// general macros
|
||||
#define SECTION(pos) __attribute__((naked, used, section(pos))) |
@ -0,0 +1,18 @@ |
||||
#pragma once |
||||
|
||||
/**
|
||||
Functions for precise delays (nanoseconds / cycles) |
||||
*/ |
||||
|
||||
#include <avr/io.h> |
||||
#include <util/delay_basic.h> |
||||
#include <stdint.h> |
||||
|
||||
/* Convert nanoseconds to cycle count */ |
||||
#define ns2cycles(ns) ( (ns) / (1000000000L / (signed long) F_CPU) ) |
||||
|
||||
/** Wait c cycles */ |
||||
#define delay_c(c) (((c) > 0) ? __builtin_avr_delay_cycles(c) : __builtin_avr_delay_cycles(0)) |
||||
|
||||
/** Wait n nanoseconds, plus c cycles */ |
||||
#define delay_ns_c(ns, c) delay_c(ns2cycles(ns) + (c)) |
@ -0,0 +1,107 @@ |
||||
#pragma once |
||||
|
||||
/**
|
||||
This file provides macros for pin manipulation. |
||||
|
||||
You can define your application pins like so: |
||||
|
||||
// Led at PORTB, pin 1
|
||||
#define LED B,1 |
||||
|
||||
// Switch at PORTD, pin 7
|
||||
#define SW1 D,7 |
||||
|
||||
Now you can use macros from this file to wirh with the pins, eg: |
||||
|
||||
as_output(LED); |
||||
as_input(SW1); |
||||
pullup_on(SW1); |
||||
|
||||
toggle_pin(LED); |
||||
while (pin_is_low(SW1)); |
||||
|
||||
- The macros io2XXX() can be used to get literal name of register associated with the pin. |
||||
- io2n() provides pin number. |
||||
- The XXX_aux() macros are internal and should not be used elsewhere. |
||||
- The io_pack() macro is used to pass pin (io) to other macro without expanding it. |
||||
*/ |
||||
|
||||
#include <avr/io.h> |
||||
#include "calc.h" |
||||
|
||||
|
||||
// Get particular register associated with the name X (eg. D -> PORTD)
|
||||
#define reg_ddr(X) DDR ## X |
||||
#define reg_port(X) PORT ## X |
||||
#define reg_pin(X) PIN ## X |
||||
|
||||
#define io2ddr_aux(reg, bit) reg_ddr(reg) |
||||
#define io2ddr(io) io2ddr_aux(io) |
||||
#define io2port_aux(reg, bit) reg_port(reg) |
||||
#define io2port(io) io2port_aux(io) |
||||
#define io2pin_aux(reg, bit) reg_pin(reg) |
||||
#define io2pin(io) io2pin_aux(io) |
||||
#define io2n_aux(reg, bit) bit |
||||
#define io2n(io) io2n_aux(io) |
||||
|
||||
#define io_pack(port, bit) port, bit |
||||
|
||||
|
||||
// pointer to port
|
||||
typedef volatile uint8_t* PORT_P; |
||||
// number of bit in port
|
||||
typedef uint8_t BIT_N; |
||||
|
||||
|
||||
// === pin manipulation ===
|
||||
#define set_pin_aux(port, bit) sbi(reg_port(port), (bit)) |
||||
#define clear_pin_aux(port, bit) cbi(reg_port(port), (bit)) |
||||
#define read_pin_aux(port, bit) get_bit(reg_pin(port), (bit)) |
||||
#define write_pin_aux(port, bit, value) set_bit(reg_port(port), (bit), (value)) |
||||
#define toggle_pin_aux(port, bit) sbi(reg_pin(port), (bit)) |
||||
|
||||
|
||||
#define pin_up(io) set_pin_aux(io) |
||||
#define pin_high(io) set_pin_aux(io) |
||||
|
||||
#define pin_down(io) clear_pin_aux(io) |
||||
#define pin_low(io) clear_pin_aux(io) |
||||
|
||||
#define get_pin(io) read_pin_aux(io) |
||||
#define read_pin(io) read_pin_aux(io) |
||||
|
||||
#define pin_is_low(io) !read_pin_aux(io) |
||||
#define pin_is_high(io) read_pin_aux(io) |
||||
|
||||
#define set_pin(io, value) write_pin_aux(io, (value)) |
||||
#define write_pin(io, value) write_pin_aux(io, (value)) |
||||
#define toggle_pin(io) toggle_pin_aux(io) |
||||
|
||||
|
||||
|
||||
// setting pin direction
|
||||
#define as_input_aux(port, bit) cbi(reg_ddr(port), (bit)) |
||||
#define as_output_aux(port, bit) sbi(reg_ddr(port), (bit)) |
||||
#define set_dir_aux(port, bit, dir) write_bit(reg_ddr(port), (bit), (dir)) |
||||
|
||||
|
||||
#define as_input(io) as_input_aux(io) |
||||
#define as_input_pu(io) do { as_input_aux(io); pullup_enable_aux(io); } while(0) |
||||
|
||||
#define as_output(io) as_output_aux(io) |
||||
#define set_dir(io, dir) set_dir_aux(io, (dir)) |
||||
|
||||
|
||||
// setting pullup
|
||||
#define pullup_enable_aux(port, bit) sbi(reg_port(port), (bit)) |
||||
#define pullup_disable_aux(port, bit) cbi(reg_port(port), (bit)) |
||||
#define set_pullup_aux(port, bit, on) write_bit(reg_port(port), (bit), (on)) |
||||
|
||||
|
||||
#define pullup_enable(io) pullup_enable_aux(io) |
||||
#define pullup_on(io) pullup_enable_aux(io) |
||||
|
||||
#define pullup_disable(io) pullup_disable_aux(io) |
||||
#define pullup_off(io) pullup_disable_aux(io) |
||||
|
||||
#define set_pullup(io, on) set_pullup_aux(io, on) |
@ -0,0 +1,98 @@ |
||||
#pragma once |
||||
|
||||
/**
|
||||
Utils for driving a WS2812 (WS2812B) RGB LED strips. |
||||
|
||||
It's implemented as macros to avoid overhead when passing values, and to |
||||
enable driving multiple strips at once. |
||||
|
||||
To avoid bloating your code, try to reduce the number of invocations - |
||||
compute color and then send it. |
||||
|
||||
[IMPORTANT] |
||||
|
||||
Some seemingly random influences can ruin the communication. |
||||
If you have enough memory, consider preparing the colors in array, |
||||
and sending this array using one of the "ws_send_XXX_array" macros. |
||||
|
||||
*/ |
||||
|
||||
#include <avr/io.h> |
||||
|
||||
#include "pins.h" |
||||
#include "nsdelay.h" |
||||
#include "colors.h" |
||||
|
||||
/* Driver code for WS2812B */ |
||||
|
||||
// --- timing constraints (NS) ---
|
||||
|
||||
#ifndef WS_T_1H |
||||
# define WS_T_1H 700 |
||||
#endif |
||||
|
||||
#ifndef WS_T_1L |
||||
# define WS_T_1L 150 |
||||
#endif |
||||
|
||||
#ifndef WS_T_0H |
||||
# define WS_T_0H 150 |
||||
#endif |
||||
|
||||
#ifndef WS_T_0L |
||||
# define WS_T_0L 700 |
||||
#endif |
||||
|
||||
#ifndef WS_T_LATCH |
||||
# define WS_T_LATCH 7000 |
||||
#endif |
||||
|
||||
|
||||
/** Wait long enough for the colors to show */ |
||||
#define ws_show() do {delay_ns_c(WS_T_LATCH, 0); } while(0) |
||||
|
||||
|
||||
/** Send one byte to the RGB strip */ |
||||
#define ws_send_byte(io, bb) do { \ |
||||
for (volatile int8_t __ws_tmp = 7; __ws_tmp >= 0; --__ws_tmp) { \
|
||||
if ((bb) & (1 << __ws_tmp)) { \
|
||||
pin_high(io_pack(io)); delay_ns_c(WS_T_1H, -2); \
|
||||
pin_low(io_pack(io)); delay_ns_c(WS_T_1L, -10); \
|
||||
} else { \
|
||||
pin_high(io_pack(io)); delay_ns_c(WS_T_0H, -2); \
|
||||
pin_low(io_pack(io)); delay_ns_c(WS_T_0L, -10); \
|
||||
} \
|
||||
} \
|
||||
} while(0) |
||||
|
||||
|
||||
/** Send R,G,B color to the strip */ |
||||
#define ws_send_rgb(io, r, g, b) do { \ |
||||
ws_send_byte(io_pack(io), g); \
|
||||
ws_send_byte(io_pack(io), r); \
|
||||
ws_send_byte(io_pack(io), b); \
|
||||
} while(0) |
||||
|
||||
/** Send a RGB struct */ |
||||
#define ws_send_xrgb(io, xrgb) ws_send_rgb(io_pack(io), (xrgb).r, (xrgb).g, (xrgb).b) |
||||
|
||||
/** Send color hex */ |
||||
#define ws_send_rgb24(io, rgb) ws_send_rgb(io_pack(io), rgb24_r(rgb), rgb24_g(rgb), rgb24_b(rgb)) |
||||
#define ws_send_rgb15(io, rgb) ws_send_rgb(io_pack(io), rgb15_r(rgb), rgb15_g(rgb), rgb15_b(rgb)) |
||||
#define ws_send_rgb12(io, rgb) ws_send_rgb(io_pack(io), rgb12_r(rgb), rgb12_g(rgb), rgb12_b(rgb)) |
||||
#define ws_send_rgb6(io, rgb) ws_send_rgb(io_pack(io), rgb6_r(rgb), rgb6_g(rgb), rgb6_b(rgb)) |
||||
|
||||
/** Send array of colors */ |
||||
#define ws_send_xrgb_array(io, rgbs, length) __ws_send_array_proto(io_pack(io), (rgbs), (length), xrgb) |
||||
#define ws_send_rgb24_array(io, rgbs, length) __ws_send_array_proto(io_pack(io), (rgbs), (length), rgb24) |
||||
#define ws_send_rgb15_array(io, rgbs, length) __ws_send_array_proto(io_pack(io), (rgbs), (length), rgb15) |
||||
#define ws_send_rgb12_array(io, rgbs, length) __ws_send_array_proto(io_pack(io), (rgbs), (length), rgb12) |
||||
#define ws_send_rgb6_array(io, rgbs, length) __ws_send_array_proto(io_pack(io), (rgbs), (length), rgb6) |
||||
|
||||
// prototype for sending array. it's ugly, sorry.
|
||||
#define __ws_send_array_proto(io, rgbs, length, style) do { \ |
||||
for (uint8_t __ws_tmp_sap_i = 0; __ws_tmp_sap_i < length; __ws_tmp_sap_i++) { \
|
||||
style ## _t __ws_tmp_sap2 = (rgbs)[__ws_tmp_sap_i]; \
|
||||
ws_send_ ## style(io_pack(io), __ws_tmp_sap2); \
|
||||
} \
|
||||
} while(0) |
@ -0,0 +1,403 @@ |
||||
#include <avr/io.h> |
||||
#include <avr/interrupt.h> |
||||
#include <util/delay.h> |
||||
// #include <stdbool.h>
|
||||
#include <stdint.h> |
||||
#include <stdlib.h> |
||||
|
||||
#include "lib/meta.h" |
||||
#include "lib/arduino_pins.h" |
||||
#include "lib/calc.h" |
||||
#include "lib/colors.h" |
||||
#include "lib/ws2812.h" |
||||
#include "lib/adc.h" |
||||
|
||||
#define DEBO_CHANNELS 6 |
||||
#define DEBO_TICKS 1 // in 0.01s
|
||||
|
||||
#include "lib/debounce.h" |
||||
|
||||
|
||||
// #define BOARD_WIDTH 6
|
||||
// #define BOARD_HEIGHT 5
|
||||
#define BOARD_WIDTH 4 |
||||
#define BOARD_HEIGHT 4 |
||||
|
||||
// number of cards
|
||||
#define CARD_COUNT (BOARD_WIDTH * BOARD_HEIGHT) |
||||
|
||||
// number of pairs
|
||||
#define PAIR_COUNT (CARD_COUNT / 2) |
||||
|
||||
// color palette
|
||||
const xrgb_t COLORS[] = { |
||||
rgb24_xrgbc(0x00FF99), // emerald
|
||||
rgb24_xrgbc(0x0000CC), // full blue
|
||||
rgb24_xrgbc(0xFF00FF), // magenta
|
||||
rgb24_xrgbc(0xFF0000), // red
|
||||
rgb24_xrgbc(0xFF2B00), // orange
|
||||
rgb24_xrgbc(0xFFFF00), // yellow
|
||||
rgb24_xrgbc(0x0BEE00), // green
|
||||
rgb24_xrgbc(0xFF6D00), // tangerine yellow/orange
|
||||
rgb24_xrgbc(0x00CCCC), // cyan
|
||||
rgb24_xrgbc(0x4400FF), // blue-purple
|
||||
rgb24_xrgbc(0x5FBA00), // yellow-green
|
||||
rgb24_xrgbc(0xD70053), // wine
|
||||
rgb24_xrgbc(0xCD2B64), // brick
|
||||
rgb24_xrgbc(0xED1B24), // firetruck red
|
||||
rgb24_xrgbc(0xFF6D55), // salmon?
|
||||
}; |
||||
|
||||
|
||||
// assert valid board size
|
||||
#if CARD_COUNT % 2 == 1 |
||||
# error "Board size is not even!" |
||||
#endif |
||||
|
||||
|
||||
// Pin assignments (see pins.h)
|
||||
|
||||
// RGB LED strip data line
|
||||
#define WS1 D10 |
||||
|
||||
// Buttons (to ground)
|
||||
#define BTN_LEFT D2 |
||||
#define BTN_RIGHT D3 |
||||
#define BTN_UP D4 |
||||
#define BTN_DOWN D5 |
||||
#define BTN_SELECT D6 |
||||
#define BTN_RESTART D7 |
||||
|
||||
// Debouncer channels for buttons
|
||||
// (Must be added in this order to debouncer)
|
||||
#define D_LEFT 0 |
||||
#define D_RIGHT 1 |
||||
#define D_UP 2 |
||||
#define D_DOWN 3 |
||||
#define D_SELECT 4 |
||||
#define D_RESTART 5 |
||||
|
||||
// [ IMPORTANT ]
|
||||
// Pin A0 must not be connected, it is used to get
|
||||
// entropy for the random number generator
|
||||
|
||||
|
||||
// Prototypes
|
||||
void render(); |
||||
void update(); |
||||
void deal_cards(); |
||||
|
||||
|
||||
/** Program initialization */ |
||||
void SECTION(".init8") init() |
||||
{ |
||||
// Randomize RNG
|
||||
adc_init(); |
||||
srand(adc_read_word(0)); |
||||
|
||||
// led strip data
|
||||
as_output(WS1); |
||||
|
||||
// gamepad buttons
|
||||
as_input_pu(BTN_LEFT); |
||||
as_input_pu(BTN_RIGHT); |
||||
as_input_pu(BTN_UP); |
||||
as_input_pu(BTN_DOWN); |
||||
as_input_pu(BTN_SELECT); |
||||
as_input_pu(BTN_RESTART); |
||||
|
||||
// add buttons to debouncer
|
||||
debo_add_rev(BTN_LEFT); |
||||
debo_add_rev(BTN_RIGHT); |
||||
debo_add_rev(BTN_UP); |
||||
debo_add_rev(BTN_DOWN); |
||||
debo_add_rev(BTN_SELECT); |
||||
debo_add_rev(BTN_RESTART); |
||||
|
||||
// setup timer
|
||||
TCCR0A = _BV(WGM01); // CTC
|
||||
TCCR0B = _BV(CS02) | _BV(CS00); // prescaler 1024
|
||||
OCR0A = 156; // interrupt every 10 ms
|
||||
sbi(TIMSK0, OCIE0A); |
||||
|
||||
// prepare game board
|
||||
deal_cards(); |
||||
|
||||
// enable timer interrupts (update & render)
|
||||
sei(); |
||||
} |
||||
|
||||
|
||||
|
||||
/** Tile state enum */ |
||||
typedef enum { |
||||
SECRET, |
||||
REVEALED, |
||||
GONE |
||||
} tilestate_t; |
||||
|
||||
|
||||
/** Tile struct */ |
||||
typedef struct { |
||||
uint8_t color; // color index from COLORS[]
|
||||
tilestate_t state; // state of the tile (used for render)
|
||||
} tile_t; |
||||
|
||||
|
||||
// board tiles
|
||||
tile_t board[CARD_COUNT]; |
||||
|
||||
|
||||
/** Randomly place pairs of cards on the board */ |
||||
void deal_cards() |
||||
{ |
||||
// clear the board
|
||||
for (uint8_t i = 0; i < CARD_COUNT; ++i) { |
||||
board[i] = (tile_t) { .color = 0, .state = GONE }; |
||||
} |
||||
|
||||
// for all pair_COUNT
|
||||
for (uint8_t i = 0; i < PAIR_COUNT; ++i) { |
||||
// for both cards in pair
|
||||
for (uint8_t j = 0; j < 2; j++) { |
||||
// loop until empty slot is found
|
||||
while(1) { |
||||
uint8_t pos = rand() % CARD_COUNT; |
||||
|
||||
if (board[pos].state == GONE) { |
||||
board[pos] = (tile_t) { .color = i, .state = SECRET }; |
||||
break; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
|
||||
/** timer 0 interrupt vector */ |
||||
ISR(TIMER0_COMPA_vect) |
||||
{ |
||||
debo_tick(); // poll debouncer
|
||||
update(); // update game state
|
||||
render(); |
||||
} |
||||
|
||||
|
||||
// player cursor position
|
||||
uint8_t cursor = 0; |
||||
uint8_t animframe = 0; |
||||
|
||||
bool hide_timeout_match; |
||||
uint8_t hide_timeout = 0; |
||||
|
||||
// Game state
|
||||
uint8_t tiles_revealed = 0; |
||||
uint8_t tile1; |
||||
uint8_t tile2; |
||||
|
||||
// length of pulse animation (in 10ms)
|
||||
#define F_ANIM_LEN 20 |
||||
#define HIDE_TIME 100 |
||||
|
||||
// length of button holding before it's repeated (in 10ms)
|
||||
#define BTNHOLD_REPEAT 20 |
||||
|
||||
uint8_t btn_hold_cnt[DEBO_CHANNELS]; |
||||
|
||||
|
||||
/** Handle a button press event */ |
||||
void button_click(uint8_t n) |
||||
{ |
||||
switch (n) { |
||||
case D_UP: |
||||
if (cursor < BOARD_WIDTH) // first row
|
||||
cursor += (CARD_COUNT - BOARD_WIDTH); |
||||
else |
||||
cursor -= BOARD_WIDTH; |
||||
break; |
||||
|
||||
case D_DOWN: |
||||
if (cursor >= (CARD_COUNT - BOARD_WIDTH)) // last row
|
||||
cursor -= (CARD_COUNT - BOARD_WIDTH); |
||||
else |
||||
cursor += BOARD_WIDTH; |
||||
break; |
||||
|
||||
case D_LEFT: |
||||
if (cursor > 0) // last row
|
||||
cursor--; |
||||
else |
||||
cursor = (CARD_COUNT - 1); |
||||
break; |
||||
|
||||
case D_RIGHT: |
||||
if (cursor < (CARD_COUNT - 1)) // last row
|
||||
cursor++; |
||||
else |
||||
cursor = 0; |
||||
break; |
||||
|
||||
case D_SELECT: |
||||
if (tiles_revealed == 2) break; // two already shown
|
||||
if (board[cursor].state != SECRET) break; // selected tile not secret
|
||||
|
||||
// reveal a tile
|
||||
if (tiles_revealed < 2) { |
||||
board[cursor].state = REVEALED; |
||||
tiles_revealed++; |
||||
|
||||
if(tiles_revealed == 1) { |
||||
tile1 = cursor; |
||||
} else { |
||||
tile2 = cursor; |
||||
} |
||||
} |
||||
|
||||
// Check equality if it's the second
|
||||
if (tiles_revealed == 2) { |
||||
hide_timeout_match = (board[tile1].color == board[tile2].color); |
||||
hide_timeout = HIDE_TIME; |
||||
} |
||||
|
||||
break; |
||||
|
||||
case D_RESTART: |
||||
deal_cards(); |
||||
break; |
||||
} |
||||
} |
||||
|
||||
|
||||
/** Press arrow key, skip empty tiles */ |
||||
void safe_press_arrow_key(uint8_t n) |
||||
{ |
||||
// attempt to arrive at some secret tile
|
||||
for (uint8_t j = 0; j < BOARD_HEIGHT; j++) { |
||||
|
||||
for (uint8_t k = 0; k < BOARD_WIDTH; k++) { |
||||
button_click(n); |
||||
if (board[cursor].state != GONE) break; |
||||
} |
||||
|
||||
if (board[cursor].state != GONE) break; |
||||
|
||||
// traverse right since current column is empty
|
||||
//
|
||||
button_click(D_RIGHT); |
||||
} |
||||
} |
||||
|
||||
|
||||
#define is_arrow_key(id) ((id) == D_LEFT || (id) == D_RIGHT || (id) == D_UP || (id) == D_DOWN) |
||||
|
||||
|
||||
/** Update game (every 10 ms) */ |
||||
void update() |
||||
{ |
||||
// handle buttons (with repeating when held down)
|
||||
for (uint8_t i = 0; i < DEBO_CHANNELS; i++) { |
||||
if (debo_get_pin(i)) { |
||||
if (btn_hold_cnt[i] == 0) { |
||||
if (is_arrow_key(i)) { |
||||
safe_press_arrow_key(i); |
||||
} else { |
||||
button_click(i); |
||||
} |
||||
} |
||||
|
||||
// non-arrows wrap to 1 -> do not generate repeated clicks
|
||||
inc_wrap(btn_hold_cnt[i], is_arrow_key(i) ? 1 : 0, BTNHOLD_REPEAT); |
||||
|
||||
} else { |
||||
btn_hold_cnt[i] = 0; |
||||
} |
||||
} |
||||
|
||||
// game logic - hide or remove cards when time is up
|
||||
if (hide_timeout > 0) { |
||||
if (--hide_timeout == 0) { |
||||
if (hide_timeout_match) { |
||||
// Tiles removed from board
|
||||
board[tile1].state = GONE; |
||||
board[tile2].state = GONE; |
||||
|
||||
if (board[cursor].state == GONE) { |
||||
// move to some other tile
|
||||
// try not to change row if possible
|
||||
if ((cursor % BOARD_WIDTH) == (BOARD_WIDTH-1)) |
||||
safe_press_arrow_key(D_LEFT); |
||||
else |
||||
safe_press_arrow_key(D_RIGHT); |
||||
} |
||||
} else { |
||||
// Tiles made secret again
|
||||
board[tile1].state = SECRET; |
||||
board[tile2].state = SECRET; |
||||
} |
||||
|
||||
tiles_revealed = 0; // no revealed
|
||||
} |
||||
} |
||||
|
||||
// Animation for pulsing the active color
|
||||
inc_wrap(animframe, 0, F_ANIM_LEN * 2); |
||||
} |
||||
|
||||
// LED off
|
||||
#define BLACK rgb24_xrgb(0x000000) |
||||
// LED on - secret tile
|
||||
#define WHITE rgb24_xrgb(0x555555) |
||||
|
||||
// colors to be displayed
|
||||
xrgb_t screen[CARD_COUNT]; |
||||
|
||||
|
||||
/** Update screen[] and send to display */ |
||||
void render() |
||||
{ |
||||
// Prepare screen (compute colors)
|
||||
for (uint8_t i = 0; i < CARD_COUNT; i++) { |
||||
// get tile color to show
|
||||
switch (board[i].state) { |
||||
case SECRET: |
||||
screen[i] = WHITE; |
||||
break; |
||||
|
||||
case REVEALED: |
||||
screen[i] = COLORS[board[i].color]; |
||||
break; |
||||
|
||||
default: |
||||
case GONE: |
||||
screen[i] = BLACK; |
||||
break; |
||||
} |
||||
|
||||
// pulse active tile
|
||||
if (i == cursor) { |
||||
uint16_t mult; |
||||
|
||||
if (animframe < F_ANIM_LEN) { |
||||
mult = animframe; |
||||
} else { |
||||
mult = (F_ANIM_LEN * 2) - animframe; |
||||
} |
||||
|
||||
screen[i] = (xrgb_t) { |
||||
.r = (uint8_t) ((((uint16_t) screen[i].r) * mult) / F_ANIM_LEN), |
||||
.g = (uint8_t) ((((uint16_t) screen[i].g) * mult) / F_ANIM_LEN), |
||||
.b = (uint8_t) ((((uint16_t) screen[i].b) * mult) / F_ANIM_LEN), |
||||
}; |
||||
} |
||||
} |
||||
|
||||
// Send to LEDs
|
||||
ws_send_xrgb_array(WS1, screen, CARD_COUNT); |
||||
ws_show(); |
||||
} |
||||
|
||||
|
||||
void main() |
||||
{ |
||||
while(1); // Timer does everything
|
||||
} |
Loading…
Reference in new issue