Added ZigZag RGB rendering function, improved HSL fn

master
Ondřej Hruška 10 years ago
parent fd5b0685e9
commit 94b88c177a
  1. 13
      devel/lib/hsl.c
  2. 3
      devel/lib/hsl.h
  3. 35
      devel/lib/ws_rgb.h

@ -3,6 +3,19 @@
#include "colors.h" #include "colors.h"
#include "hsl.h" #include "hsl.h"
#ifdef HSL_LINEAR
const uint8_t FADE_128[] = {
0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4,
5, 5, 6, 6, 6, 7, 7, 8, 8, 8, 9, 10, 10, 10, 11, 12, 13, 14,
14, 15, 16, 17, 18, 20, 21, 22, 24, 26, 27, 28, 30, 31, 32, 34, 35, 36,
38, 39, 40, 41, 42, 44, 45, 46, 48, 49, 50, 52, 54, 56, 58, 59, 61, 63,
65, 67, 68, 69, 71, 72, 74, 76, 78, 80, 82, 85, 88, 90, 92, 95, 98, 100,
103, 106, 109, 112, 116, 119, 122, 125, 129, 134, 138, 142, 147, 151,
153, 156, 160, 163, 165, 170, 175, 180, 185, 190, 195, 200, 207, 214, 218,
221, 225, 228, 232, 234, 241, 248, 254, 255
};
#endif
// based on: https://github.com/lewisd32/avr-hsl2rgb // based on: https://github.com/lewisd32/avr-hsl2rgb
xrgb_t hsl2xrgb(const hsl_t cc) xrgb_t hsl2xrgb(const hsl_t cc)
{ {

@ -7,9 +7,6 @@
#include "colors.h" #include "colors.h"
// Define HSL_LINEAR to get more linear brightness in hsl->rgb conversion // Define HSL_LINEAR to get more linear brightness in hsl->rgb conversion
#ifdef HSL_LINEAR
# include "linear_fade.h"
#endif
// HSL data structure // HSL data structure
typedef struct { typedef struct {

@ -91,8 +91,37 @@
// prototype for sending array. it's ugly, sorry. // prototype for sending array. it's ugly, sorry.
#define __ws_send_array_proto(io, rgbs, length, style) do { \ #define __ws_send_array_proto(io, rgbs, length, style) do { \
for (uint8_t __ws_tmp_sap_i = 0; __ws_tmp_sap_i < length; __ws_tmp_sap_i++) { \ for (uint8_t __ws_sap_i = 0; __ws_sap_i < length; __ws_sap_i++) { \
style ## _t __ws_tmp_sap2 = (rgbs)[__ws_tmp_sap_i]; \ style ## _t __ws_sap2 = (rgbs)[__ws_sap_i]; \
ws_send_ ## style(io_pack(io), __ws_tmp_sap2); \ ws_send_ ## style(io_pack(io), __ws_sap2); \
} \
} while(0)
/** Send a 2D array to a zig-zag display */
#define ws_send_xrgb_array_zigzag(io, rgbs, width, height) do { \
int8_t __ws_sxaz_y, __ws_sxaz_x; \
for(__ws_sxaz_y = 0; __ws_sxaz_y < (height); __ws_sxaz_y ++) { \
for(__ws_sxaz_x = 0; __ws_sxaz_x < (width); __ws_sxaz_x++) { \
ws_send_xrgb(io_pack(io), (rgbs)[__ws_sxaz_y][__ws_sxaz_x]); \
} \
__ws_sxaz_y++; \
for(__ws_sxaz_x = (width) - 1; __ws_sxaz_x >= 0; __ws_sxaz_x--) { \
ws_send_xrgb(io_pack(io), (rgbs)[__ws_sxaz_y][__ws_sxaz_x]); \
} \
} \
} while(0)
/** Send a linear array to a zig-zag display as a n*m board (row-by-row) */
#define ws_send_xrgb_array_zigzag_linear(io, rgbs, width, height) do { \
int8_t __ws_sxazl_x, __ws_sxazl_y; \
for(__ws_sxazl_y = 0; __ws_sxazl_y < (height); __ws_sxazl_y++) { \
for(__ws_sxazl_x = 0; __ws_sxazl_x < (width); __ws_sxazl_x++) { \
ws_send_xrgb(io_pack(io), (rgbs)[__ws_sxazl_y * (width) + __ws_sxazl_x]); \
} \
__ws_sxazl_y++; \
for(__ws_sxazl_x = width-1; __ws_sxazl_x >=0; __ws_sxazl_x--) { \
ws_send_xrgb(io_pack(io), (rgbs)[__ws_sxazl_y * (width) + __ws_sxazl_x]); \
} \
} \ } \
} while(0) } while(0)

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