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# Simon Says with Pro Mini |
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# Simon game with Pro Mini |
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Fun little project that has grown quite more than expected, at least on the hardware side. |
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Fun little project that has grown quite more than expected, at least on the |
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hardware side. |
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There will be a proper log for this later, with schematics etc. |
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(update, 3 months later: or maybe not) |
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For now, you can have a peek and thank heavens you don't have to understand any of it xD |
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For now, you can have a peek and thank heavens you don't have to understand |
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any of it xD |
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//
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// Created by MightyPork on 2017/09/16.
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//
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#include "rng.h" |
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#include <stdint.h> |
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#include <stdlib.h> |
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/** Sequence of colors to show. Seed is constant thorough a game.
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* rng_state is used by rand_r() for building the sequence. */ |
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static uint32_t game_seed; |
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static unsigned long game_rng_state; |
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static uint8_t last_item; |
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static uint8_t repeat_count; |
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#define NUM_CNT 4 |
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static uint16_t weights[NUM_CNT]; |
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void rng_set_seed(uint32_t seed) |
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{ |
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game_seed = seed; |
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} |
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void rng_restart(void) |
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{ |
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game_rng_state = game_seed; |
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repeat_count = 0; |
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last_item = 99; |
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for (uint8_t i = 0; i < 4; i++) { |
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weights[i] = 1; |
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} |
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} |
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static uint8_t pick_do(void) |
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{ |
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uint16_t total = 0; |
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for (uint8_t i = 0; i < 4; i++) { |
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total += weights[i]; |
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} |
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uint16_t rn = rand_r(&game_rng_state) % total; |
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for (uint8_t i = 0; i < 4; i++) { |
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if (rn < weights[i]) { |
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// got our number
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for (uint8_t j = 0; j < 4; j++) { |
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if (i == j) { |
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weights[j]/=2; |
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} |
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else weights[j]+=4; |
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} |
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return i; |
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} |
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rn -= weights[i]; |
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} |
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return 0; // this never happens but keeps the compiler happy
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} |
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uint8_t rng_next_item(void) |
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{ |
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uint8_t item; |
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while (1) { |
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item = pick_do(); |
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if (item == last_item) { |
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repeat_count++; |
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if (repeat_count < 2) return item; |
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} else { |
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last_item = item; |
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repeat_count = 0; |
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return item; |
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} |
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} |
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} |
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