gui-dev
Ondřej Hruška 2 years ago
parent 27e4cd2f32
commit d90cfa0e20
  1. 183
      src/graphic_loading.c

@ -7,9 +7,192 @@
#include "ssd1306.h" #include "ssd1306.h"
#include "user_interface.h" #include "user_interface.h"
/* Tiny framebuffer */
#define FBW DISPLAY_W
#define FBH DISPLAY_H
#define MIN(a,b) ((a)>(b)?(b):(a))
#define MAX(a,b) ((a)>(b)?(a):(b))
static uint8_t fb[(FBH/8)*FBW];
/** Fill with a vertical pattern, 1 byte */
void fb_fill(uint8_t pattern) {
memset(fb, pattern, sizeof(fb));
}
void fb_clear() {
fb_fill(0);
}
void fb_px(uint8_t x, uint8_t y, uint8_t color) {
if (x >= FBW || y >= FBH) return;
const uint8_t row = y / 8;
const uint8_t rowrem = y % 8;
const uint16_t cell = (uint16_t) x + (uint16_t) row * FBW;
if (color) {
fb[cell] |= (1 << rowrem);
} else {
fb[cell] &= ~(1 << rowrem);
}
}
void fb_hline(uint8_t x, uint8_t y, uint8_t w, uint8_t color) {
if (x >= FBW || y >= FBH) return;
w = MIN(FBW - x, w);
const uint8_t row = y / 8;
const uint8_t rowrem = y % 8;
uint16_t cell = (uint16_t) x + (uint16_t) row * FBW;
for(uint8_t i = 0; i < w; i++) {
if (color) {
fb[cell] |= (1 << rowrem);
} else {
fb[cell] &= ~(1 << rowrem);
}
cell++;
}
}
void fb_vline(uint8_t x, uint8_t y, uint8_t h, uint8_t color) {
if (x >= FBW || y >= FBH) return;
h = MIN(FBH - y - 1, h);
const uint8_t row = y / 8;
const uint8_t rowrem = y % 8;
uint16_t cell = (uint16_t) x + (uint16_t) row * FBW;
if (rowrem + h < 8) {
// all within one cell
uint8_t mask = (0xFF << rowrem) & (0xFF >> (h-rowrem));
if (color) {
fb[cell] |= mask;
} else {
fb[cell] &= ~mask;
}
return;
} else {
// First
uint8_t mask = (0xFF << rowrem);
if (color) {
fb[cell] |= mask;
} else {
fb[cell] &= ~mask;
}
h -= rowrem;
uint8_t whole_cells = h / 8;
h -= whole_cells * 8;
for(uint8_t i = 0; i < whole_cells; i++) {
cell += FBW;
if (color) {
fb[cell] = 0xFF;
} else {
fb[cell] = 0;
}
}
// last
mask = (0xFF >> (8-h));
if (color) {
fb[cell] |= mask;
} else {
fb[cell] &= ~mask;
}
}
}
void fb_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color) {
if (x >= FBW || y >= FBH) return;
w = MIN(FBW - x - 1, w);
h = MIN(FBH - y - 1, h);
const uint8_t row = y / 8;
const uint8_t rowrem = y % 8;
uint16_t cell = (uint16_t) x + (uint16_t) row * FBW;
if (rowrem + h < 8) {
// all within one cell
uint8_t mask = (0xFF << rowrem) & (0xFF >> (h-rowrem));
for(uint8_t i = 0; i < w; i++) {
if (color) {
fb[cell + i] |= mask;
} else {
fb[cell + i] &= ~mask;
}
}
return;
} else {
// First
uint8_t mask = (0xFF << rowrem);
for(uint8_t i = 0; i < w; i++) {
if (color) {
fb[cell + i] |= mask;
} else {
fb[cell + i] &= ~mask;
}
}
h -= rowrem;
uint8_t whole_cells = h / 8;
h -= whole_cells * 8;
for(uint8_t j = 0; j < whole_cells; j++) {
cell += FBW;
for(uint8_t i = 0; i < w; i++) {
if (color) {
fb[cell + i] = 0xFF;
} else {
fb[cell + i] = 0;
}
}
}
// last
mask = (0xFF >> (8-h));
for(uint8_t i = 0; i < w; i++) {
if (color) {
fb[cell + i] |= mask;
} else {
fb[cell + i] &= ~mask;
}
}
}
}
void fb_blit() {
ssd1306_drawBuffer(0, 0, FBW, FBH, fb);
}
void show_loading_screen(uint8_t progress_percent, bool clear) void show_loading_screen(uint8_t progress_percent, bool clear)
{ {
// HACKS - GUI dev here
fb_clear();
fb_blit();
//
// fb_hline(3, 3, 30, 1);
// fb_hline(3, 15, 35, 1);
// fb_hline(3, 30, 40, 1);
//
// fb_vline(5, 0, 15, 1);
// fb_vline(6, 0, 32, 0);
fb_rect(10, 10, 30, 3, 1);
fb_rect(40, 13, 3, 10, 1);
//
// fb_rect(0, 0, 10, 10, 1);
//
// fb_rect(7, 20, 20, 1, 1);
// fb_rect(7, 23, 20, 3, 1);
//fb_rect(15, 0, 5, 20, 0);
fb_blit();
for(;;){}
if (clear) { if (clear) {
ssd1306_clearScreen(); ssd1306_clearScreen();
} }

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