simple button-only gamepad project where a Pro Mini is built into the gamepad case and sends keys over UART
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arduino-gamepad/lib/usart.c

84 lines
1.2 KiB

9 years ago
#include <avr/io.h>
#include <avr/pgmspace.h>
#include <util/delay.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include "calc.h"
#include "usart.h"
void usart_init(uint16_t ubrr)
{
/*Set baud rate */
UBRR0H = (uint8_t)(ubrr >> 8);
UBRR0L = (uint8_t) ubrr;
// Enable Rx and Tx
UCSR0B = (1 << RXEN0) | (1 << TXEN0);
// Clear U2X0
cbi(UCSR0A, U2X0);
// 8-bit data, 1 stop bit
UCSR0C = (0b11 << UCSZ00);
}
/** Set Double Speed Asynchronous mode */
void usart_set_2x(bool set)
{
set_bit(UCSR0A, U2X0, set);
}
/** Send byte over USART */
void usart_tx(uint8_t data)
{
// Wait for transmit buffer
while (!usart_tx_ready());
// send it
UDR0 = data;
}
/** Receive one byte over USART */
uint8_t usart_rx(void)
{
// Wait for data to be received
while (!usart_rx_ready());
// Get and return received data from buffer
return UDR0;
}
/** Send string over USART */
void usart_puts(const char* str)
{
while (*str) {
usart_tx(*str++);
}
}
/** Send progmem string over USART */
void usart_puts_P(const char* str)
{
char c;
while ((c = pgm_read_byte(str++))) {
usart_tx(c);
}
}
/** Clear receive buffer */
void usart_flush_rx(void)
{
uint8_t dummy;
while (bit_is_high(UCSR0A, RXC0)) {
dummy = UDR0;
}
}