start program without spawning thread so screen works on mac. improve mouse demo

floats
Ondřej Hruška 4 years ago
parent f4ced467e4
commit 2fa23dbbc3
  1. 6
      crsn/src/runtime/run_thread.rs
  2. 40
      examples/mouse.csn
  3. 5
      launcher/src/main.rs

@ -48,13 +48,15 @@ impl RunThread {
self.info.cycle_time = cycle_time;
}
pub fn start(self) -> JoinHandle<()> {
/// Spawn as a thread
pub fn spawn(self) -> JoinHandle<()> {
std::thread::spawn(move || {
self.run();
})
}
fn run(mut self) {
/// Start synchronously
pub fn run(mut self) {
'run: loop {
match self.eval_op() {
Ok(EvalRes { cycles, advance }) => {

@ -1,18 +1,25 @@
(
(sc-init 640 480)
(sc-init 800 600)
(sym x r6)
(sym y r7)
(def BOXSIZE 10)
(def BOXSIZE 7)
(:loop)
(sc-poll)
(sc-mouse x y
(ov? (j :next)))
(sc-blit 0)
(sc-mouse x y (ov? (j :next)))
(sc-mbtn _ 1 (nz? (sc-erase) (sc-blit 1)))
(sc-mbtn _ 0 (z? (j :next)))
(sc-mbtn r0 0 (z? (j :next)))
(call draw_box x y)
(:next)
(sleep 500)
(j :loop)
(proc draw_box x y
(sym vx r0)
(sym vy r1)
(sym endx r2)
@ -20,21 +27,16 @@
(add endx x BOXSIZE)
(add endy y BOXSIZE)
(sub vy y BOXSIZE)
(:nextline)
(cmp vy endy (eq? (j :endbox)))
(sub vx x BOXSIZE)
(:nextpx)
(sc-px vx vy 0xffffff)
(inc vx)
(cmp vx endx
(eq? (inc vy)(j :nextline)))
(j :nextpx)
(:endbox)
(:next)
(sleep 20000)
(j :loop)
(cmp vy endy (eq? (ret)))
(sub vx x BOXSIZE)
(:nextpx)
(sc-px vx vy 0xffffff)
(inc vx)
(cmp vx endx
(eq? (inc vy)(j :nextline)))
(j :nextpx)
)
)

@ -148,9 +148,8 @@ fn main() -> anyhow::Result<()> {
let mut thread = RunThread::new(ThreadToken(0), None, parsed.clone(), Addr(0), args);
thread.set_speed(config.cycle_time);
let a = thread.start();
// ...
let _ = a.join();
// run without spawning, so it is on the main thread - required by some extensions
thread.run();
info!("Runtime shut down.");

Loading…
Cancel
Save