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(
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; simple GOL with screen and a buffer + DRAWING!!!
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; Middle-click to payse or resume
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; (hold the button until paused - there is a sleep between generations and checking buttons)
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;
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; When paused, draw with left (white) and right (black) mouse buttons
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;
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; Resume by clicking middle again.
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(def GENERATION_MS 200)
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; Real pixel size
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(sc-init 400 400)
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; Upscaling factor (bug pixels)
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(sc-opt SCREEN_UPSCALE 10)
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; Number of big pixels
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(def W 40)
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(def H 40)
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; !!! If you change size, also update the following constants.
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; Compile-time math is not implemented yet.
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(def XMAX 39) ; W-1
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(def YMAX 39) ; H-1
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(def NCELLS 1600) ; W*H
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; --- end of config ---
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(sc-opt SCREEN_AUTO_BLIT 0)
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(sc-erase 0) ; all black
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(sym ng g15)
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(mkbf ng NCELLS)
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; one glider
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(bfwr @ng 1 1)
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(bfwr @ng 42 1)
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(bfwr @ng 80 1)
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(bfwr @ng 81 1)
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(bfwr @ng 82 1)
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; another glider
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(bfwr @ng 16 1)
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(bfwr @ng 55 1)
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(bfwr @ng 95 1)
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(bfwr @ng 96 1)
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(bfwr @ng 97 1)
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(:loop)
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(sc-poll)
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; Drawing
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(sc-mbtn _ MBTN_MID
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(nz?
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(:release)
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(sc-poll)
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(mslp 10)
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(sc-mbtn _ MBTN_MID (nz? (j :release)))
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(:mousing)
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(sc-poll)
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(mslp 10)
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(ld r3 -1)
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(sc-mbtn _ MBTN_LEFT)
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(ld.nz r3 1)
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(sc-mbtn _ MBTN_RIGHT)
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(ld.nz r3 0)
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(tst r3 (nneg?
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(sc-mouse r0 r1)
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(tst r3)
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(sc-wr.nz r0 r1 #ffffff)
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(sc-wr.z r0 r1 #000000)
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(sc-blit)
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(mul r1 W)
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(add r0 r1)
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(ld8 r3:8 r3)
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(bfwr @ng r0 r3)
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))
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(sc-mbtn _ MBTN_MID
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(z? (j :mousing)))
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(:release2)
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(sc-poll)
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(mslp 10)
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(sc-mbtn _ MBTN_MID (nz? (j :release2)))
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)
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)
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(call Display)
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(sc-blit)
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(mslp GENERATION_MS)
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(j :loop)
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(proc CountNeighbors x y
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(sym xx r4)
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(sym yy r5)
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(sym i r6)
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(sym count r7)
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; yeah this sucks. it's correct, though
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(:a)
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(add yy y -1 (neg? (j :d)))
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(add xx x -1 (neg? (j :b)))
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(mul i yy W)
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(add i xx)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:b)
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(mul i yy W)
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(add i x)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:c)
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(add xx x 1)
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(cmp xx W (ge? (j :d)))
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(mul i yy W)
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(add i xx)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:d)
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(add xx x -1 (neg? (j :f)))
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(mul i y W)
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(add i xx)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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; there is no E
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(:f)
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(add xx x 1)
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(cmp xx W (ge? (j :g)))
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(mul i y W)
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(add i xx)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:g)
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(add yy y 1)
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(cmp yy H (ge? (j :end)))
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(add xx x -1 (neg? (j :h)))
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(mul i yy W)
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(add i xx)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:h)
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(add yy y 1)
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(cmp yy H (ge? (j :end)))
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(mul i yy W)
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(add i x)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:i)
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(add yy y 1)
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(cmp yy H (ge? (j :end)))
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(add xx x 1)
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(cmp xx W (ge? (j :end)))
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(mul i yy W)
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(add i xx)
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(bfrd r0 @ng i)
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(and r0 0xFF (nz? (inc count)))
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(:end)
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(ret count)
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)
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(proc Display
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; display and calc next gen
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(sym x r4)
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(sym y r5)
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(sym i r6)
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(:next)
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; The lower byte contains 0 or 1
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; the second byte will be filled with the next gen
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(bfrd r0 @ng i)
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; Show this gen
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(and r0 0xFF
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(nz? (sc-wr x y 0xffffff))
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(z? (sc-wr x y 0x000000)))
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(call CountNeighbors x y)
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; stay: 2,3
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; die: >3
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; born: 3
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(cmp res0 2
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(eq? (ld8 r0:8 r0)) ; stasis
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(ne?
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(tst r0
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(z?
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(cmp res0 3 (eq? (ld8 r0:8 1))) ; birth
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)
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(nz?
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(cmp res0 3 (eq? (ld8 r0:8 1))) ; stay alive
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)
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)
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)
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)
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(bfwr @ng i r0)
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(inc i)
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(inc x)
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(cmp x W
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(ne? (j :next)))
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(ld x 0)
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(inc y)
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(cmp y H
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(eq? (j :next2)))
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(j :next)
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; Shift all by 8 to the right (generation shift)
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(:next2)
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(dec i)
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(bfrd r0 @ng i)
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(lsr r0 8)
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(bfwr @ng i r0)
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(tst i)
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(j.nz :next2)
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(ret)
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)
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)
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