This adds a way for feedback devices to respond to events from outside of LVGL's event system, being passed from input device to feedback device through a vector. This was done so that touch events and long-press triggers can now give feedback through haptics.
This PR also adds haptic modes, saved in nvs similarly to input and locked input modes, to disable or change the haptic effect behaviour based on which mode is selected.
Finally, this also fixes a bug in which some click events would not trigger haptics, at the expense of re-introducing the (undesired?) behaviour of clicking a button that transitions to a new screen causing a double click.
Relevant issues this should close: #195, #233, and (partially?) #120
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/246
Co-authored-by: ailurux <ailuruxx@gmail.com>
Co-committed-by: ailurux <ailuruxx@gmail.com>
Change to wrapping the filesystem iterator rather than iterating over
table values. Also centralise the is_playlist check and hide Playlists
menu if none are present
Overflow menu for the now playing screen. New home for the info screen here. Adds quick navigation to current album or artist (thanks tjk!) and clear queue button.
Also fixed up the way the now playing screen looks when queue is cleared (remove previous duration and don't show "loading" if nothing is actively loading).
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/184
Co-authored-by: ailurux <ailuruxx@gmail.com>
Co-committed-by: ailurux <ailuruxx@gmail.com>
This fixes the case where you switch from a file with an artist to one
with no artist, which would show the old artist.
The album field is already hidden, title shows the filename if missing,
and the track info screen is fully reset, so this covers everything
currently present.
Queue now has a separate 'ready' property to indicate it's ready to be used, which is independent from whether it's still loading tracks in. This also improves the response time for shuffling all tracks (we will initially pick a random track in the first 100 tracks whilst the rest of the tracks are loading). This should also fix issues where one song will start playing and then repeat itself when the queue finishes loading, and hopefully solve #160 as well (though I couldn't actually repro this myself).
Co-authored-by: jacqueline <me@jacqueline.id.au>
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/170
Reviewed-by: cooljqln <cooljqln@noreply.codeberg.org>
Co-authored-by: ailurux <ailuruxx@gmail.com>
Co-committed-by: ailurux <ailuruxx@gmail.com>
This replaces the previous system of a separate track and queue repeat, with a RepeatMode type with the following options and behaviours:
- OFF: No repeat, queue or track. When the current queue finishes, shuffled or otherwise, playback will stop.
- REPEAT_TRACK: The current track will loop indefinitely, unless next is explicitly called through some user action (ie using the next button in the now playing screen)
- REPEAT_QUEUE: The entire queue will repeat indefinitely. When shuffled is enabled this will repeat the queue with new combinations each cycle.
The repeat mode is persisted in non-volatile storage, so the behaviour will be consistent throughout restarts and queue replacements, and so the "queue repeat by default" use case can be met in this way.
In addition, I've made it work a little nicer when the queue runs out in the now playing screen, keeping the previously played track shown and playback can be continued by using the play button or by going to a previous song in the queue.
Reviewed-on: https://codeberg.org/cool-tech-zone/tangara-fw/pulls/126
Co-authored-by: ailurux <ailuruxx@gmail.com>
Co-committed-by: ailurux <ailuruxx@gmail.com>