Add optional support for changing volume while locked

This adds a new Controls setting for adjusting the behavior
when locked, and an option for allowing volume control.
custom
Tess Eisenberger 3 months ago committed by teisenbe
parent e8eaf3df10
commit 1d485c97b0
  1. 78
      lua/settings.lua
  2. 1
      src/drivers/include/drivers/nvs.hpp
  3. 4
      src/drivers/nvs.cpp
  4. 10
      src/tangara/input/input_volume_buttons.cpp
  5. 3
      src/tangara/input/input_volume_buttons.hpp
  6. 2
      src/tangara/input/lvgl_input_driver.cpp
  7. 17
      src/tangara/lua/lua_controls.cpp
  8. 1
      src/tangara/ui/ui_fsm.cpp

@ -380,44 +380,58 @@ settings.InputSettings = SettingsScreen:new {
create_ui = function(self)
SettingsScreen.create_ui(self)
theme.set_subject(self.content:Label {
text = "Control scheme",
}, "settings_title")
-- Use the control scheme enum lists to generate the relevant dropdowns
local make_scheme_control = function(self, scheme_list, control_scheme)
local option_to_scheme = {}
local scheme_to_option = {}
local option_idx = 0
local options = ""
-- Sort the keys to order the dropdowns the same as the enums
keys = {}
for i in pairs(scheme_list) do table.insert(keys, i) end
table.sort(keys)
for i, k in pairs(keys) do
v = scheme_list[k]
option_to_scheme[option_idx] = k
scheme_to_option[k] = option_idx
if option_idx > 0 then
options = options .. "\n"
end
options = options .. v
option_idx = option_idx + 1
end
local schemes = controls.schemes()
local option_to_scheme = {}
local scheme_to_option = {}
local controls_chooser = self.content:Dropdown {
options = options,
symbol = img.chevron,
}
local option_idx = 0
local options = ""
self.bindings = self.bindings + {
control_scheme:bind(function(s)
local option = scheme_to_option[s]
controls_chooser:set({ selected = option })
end)
}
for i, v in pairs(schemes) do
option_to_scheme[option_idx] = i
scheme_to_option[i] = option_idx
if option_idx > 0 then
options = options .. "\n"
end
options = options .. v
option_idx = option_idx + 1
controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
local option = controls_chooser:get('selected')
local scheme = option_to_scheme[option]
control_scheme:set(scheme)
end)
end
local controls_chooser = self.content:Dropdown {
options = options,
symbol = img.chevron,
}
self.bindings = self.bindings + {
controls.scheme:bind(function(s)
local option = scheme_to_option[s]
controls_chooser:set({ selected = option })
end)
}
theme.set_subject(self.content:Label {
text = "Control scheme",
}, "settings_title")
make_scheme_control(self, controls.schemes(), controls.scheme)
controls_chooser:onevent(lvgl.EVENT.VALUE_CHANGED, function()
local option = controls_chooser:get('selected')
local scheme = option_to_scheme[option]
controls.scheme:set(scheme)
end)
theme.set_subject(self.content:Label {
text = "Control scheme when locked",
}, "settings_title")
make_scheme_control(self, controls.locked_schemes(), controls.locked_scheme)
theme.set_subject(self.content:Label {
text = "Scroll Sensitivity",

@ -140,6 +140,7 @@ class NvsStorage {
enum class LockedInputModes : uint8_t {
kDisabled = 0,
kVolumeOnly = 1,
};
auto LockedInput() -> LockedInputModes;

@ -574,9 +574,11 @@ auto NvsStorage::PrimaryInput(InputModes mode) -> void {
auto NvsStorage::LockedInput() -> LockedInputModes {
std::lock_guard<std::mutex> lock{mutex_};
switch (input_mode_.get().value_or(static_cast<uint8_t>(LockedInputModes::kDisabled))) {
switch (locked_input_mode_.get().value_or(static_cast<uint8_t>(LockedInputModes::kDisabled))) {
case static_cast<uint8_t>(LockedInputModes::kDisabled):
return LockedInputModes::kDisabled;
case static_cast<uint8_t>(LockedInputModes::kVolumeOnly):
return LockedInputModes::kVolumeOnly;
default:
return LockedInputModes::kDisabled;
}

@ -15,13 +15,15 @@ VolumeButtons::VolumeButtons(drivers::IGpios& gpios)
: gpios_(gpios),
up_("upper", actions::volumeUp()),
down_("lower", actions::volumeDown()),
locked_(false) {}
locked_() {}
auto VolumeButtons::read(lv_indev_data_t* data) -> void {
bool up = !gpios_.Get(drivers::IGpios::Pin::kKeyUp);
bool down = !gpios_.Get(drivers::IGpios::Pin::kKeyDown);
if ((up && down) || locked_) {
bool input_disabled = locked_.has_value() && (locked_ != drivers::NvsStorage::LockedInputModes::kVolumeOnly);
if ((up && down) || input_disabled) {
up = false;
down = false;
}
@ -40,11 +42,11 @@ auto VolumeButtons::triggers()
}
auto VolumeButtons::onLock(drivers::NvsStorage::LockedInputModes mode) -> void {
locked_ = true;
locked_ = mode;
}
auto VolumeButtons::onUnlock() -> void {
locked_ = false;
locked_ = {};
}
} // namespace input

@ -36,7 +36,8 @@ class VolumeButtons : public IInputDevice {
TriggerHooks up_;
TriggerHooks down_;
bool locked_;
// When locked, this contains the active mode
std::optional<drivers::NvsStorage::LockedInputModes> locked_;
};
} // namespace input

@ -74,6 +74,8 @@ auto intToLockedMode(int raw) -> std::optional<drivers::NvsStorage::LockedInputM
switch (raw) {
case 0:
return drivers::NvsStorage::LockedInputModes::kDisabled;
case 1:
return drivers::NvsStorage::LockedInputModes::kVolumeOnly;
default:
return {};
}

@ -42,7 +42,24 @@ static auto controls_schemes(lua_State* L) -> int {
return 1;
}
static auto locked_controls_schemes(lua_State* L) -> int {
lua_newtable(L);
lua_pushliteral(L, "Disabled");
lua_rawseti(
L, -2,
static_cast<int>(drivers::NvsStorage::LockedInputModes::kDisabled));
lua_pushliteral(L, "Volume Only");
lua_rawseti(
L, -2,
static_cast<int>(drivers::NvsStorage::LockedInputModes::kVolumeOnly));
return 1;
}
static const struct luaL_Reg kControlsFuncs[] = {{"schemes", controls_schemes},
{"locked_schemes", locked_controls_schemes},
{NULL, NULL}};
static auto lua_controls(lua_State* state) -> int {

@ -667,6 +667,7 @@ void Lua::entry() {
"controls",
{
{"scheme", &sInput->mode()},
{"locked_scheme", &sInput->lockedMode()},
{"lock_switch", &sLockSwitch},
{"hooks", [&](lua_State* L) { return sInput->pushHooks(L); }},
});

Loading…
Cancel
Save