Touchwheel ticks :)
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@@ -27,8 +27,15 @@ auto RelativeWheel::Update() -> void {
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is_clicking_ = d.is_button_touched;
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if (is_clicking_) {
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ticks_ = 0;
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return;
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}
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if (!d.is_wheel_touched) {
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ticks_ = 0;
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is_first_read_ = true;
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return;
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}
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uint8_t new_angle = d.wheel_position;
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@@ -38,33 +45,20 @@ auto RelativeWheel::Update() -> void {
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return;
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}
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// Work out the magnitude of travel.
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uint8_t change_cw = last_angle_ - new_angle;
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uint8_t change_ccw = new_angle - last_angle_;
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int change = std::min(change_cw, change_ccw);
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int delta = 128 - last_angle_;
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uint8_t rotated_angle = new_angle + delta;
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int threshold = 20;
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last_angle_ = new_angle;
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// Round to eliminate noise.
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if (change <= 2) {
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if (rotated_angle < 128 - threshold) {
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ticks_ = 1;
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last_angle_ = new_angle;
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} else if (rotated_angle > 128 + threshold) {
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ticks_ = -1;
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last_angle_ = new_angle;
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} else {
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ticks_ = 0;
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return;
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}
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// Quantize into ticks.
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change /= 4;
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// Clamp to reliminate more noise.
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if (change > 10) {
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change = 0;
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}
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// Work out the direction of travel.
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if (change_cw > change_ccw) {
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change *= -1;
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}
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ticks_ = change;
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}
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auto RelativeWheel::is_clicking() -> bool {
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@@ -25,7 +25,7 @@ TouchWheelEncoder::TouchWheelEncoder(
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std::weak_ptr<drivers::RelativeWheel> wheel)
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: last_key_(0), wheel_(wheel) {
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lv_indev_drv_init(&driver_);
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driver_.type = LV_INDEV_TYPE_KEYPAD;
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driver_.type = LV_INDEV_TYPE_ENCODER;
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driver_.read_cb = encoder_read;
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// driver_.feedback_cb = encoder_feedback;
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driver_.user_data = this;
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@@ -41,19 +41,9 @@ auto TouchWheelEncoder::Read(lv_indev_data_t* data) -> void {
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lock->Update();
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auto ticks = lock->ticks();
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if (ticks > 0) {
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data->key = LV_KEY_PREV;
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data->state = LV_INDEV_STATE_PRESSED;
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} else if (ticks < 0) {
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data->key = LV_KEY_NEXT;
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data->state = LV_INDEV_STATE_PRESSED;
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} else if (lock->is_clicking()) {
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data->key = LV_KEY_ENTER;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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data->enc_diff = lock->ticks();
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data->state =
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lock->is_clicking() ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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}
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} // namespace ui
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