Touchwheel ticks :)

custom
ailurux 2 years ago
parent a48516221f
commit daa3013836
  1. 40
      src/drivers/relative_wheel.cpp
  2. 18
      src/ui/wheel_encoder.cpp

@ -27,8 +27,15 @@ auto RelativeWheel::Update() -> void {
is_clicking_ = d.is_button_touched;
if (is_clicking_) {
ticks_ = 0;
return;
}
if (!d.is_wheel_touched) {
ticks_ = 0;
is_first_read_ = true;
return;
}
uint8_t new_angle = d.wheel_position;
@ -38,33 +45,20 @@ auto RelativeWheel::Update() -> void {
return;
}
// Work out the magnitude of travel.
uint8_t change_cw = last_angle_ - new_angle;
uint8_t change_ccw = new_angle - last_angle_;
int change = std::min(change_cw, change_ccw);
int delta = 128 - last_angle_;
uint8_t rotated_angle = new_angle + delta;
int threshold = 20;
last_angle_ = new_angle;
// Round to eliminate noise.
if (change <= 2) {
if (rotated_angle < 128 - threshold) {
ticks_ = 1;
last_angle_ = new_angle;
} else if (rotated_angle > 128 + threshold) {
ticks_ = -1;
last_angle_ = new_angle;
} else {
ticks_ = 0;
return;
}
// Quantize into ticks.
change /= 4;
// Clamp to reliminate more noise.
if (change > 10) {
change = 0;
}
// Work out the direction of travel.
if (change_cw > change_ccw) {
change *= -1;
}
ticks_ = change;
}
auto RelativeWheel::is_clicking() -> bool {

@ -25,7 +25,7 @@ TouchWheelEncoder::TouchWheelEncoder(
std::weak_ptr<drivers::RelativeWheel> wheel)
: last_key_(0), wheel_(wheel) {
lv_indev_drv_init(&driver_);
driver_.type = LV_INDEV_TYPE_KEYPAD;
driver_.type = LV_INDEV_TYPE_ENCODER;
driver_.read_cb = encoder_read;
// driver_.feedback_cb = encoder_feedback;
driver_.user_data = this;
@ -41,19 +41,9 @@ auto TouchWheelEncoder::Read(lv_indev_data_t* data) -> void {
lock->Update();
auto ticks = lock->ticks();
if (ticks > 0) {
data->key = LV_KEY_PREV;
data->state = LV_INDEV_STATE_PRESSED;
} else if (ticks < 0) {
data->key = LV_KEY_NEXT;
data->state = LV_INDEV_STATE_PRESSED;
} else if (lock->is_clicking()) {
data->key = LV_KEY_ENTER;
data->state = LV_INDEV_STATE_PRESSED;
} else {
data->state = LV_INDEV_STATE_RELEASED;
}
data->enc_diff = lock->ticks();
data->state =
lock->is_clicking() ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
}
} // namespace ui

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