song -> track

custom
jacqueline 2 years ago
parent 0024bb1dbe
commit c6bb42cdd2
  1. 19
      src/app_console/app_console.cpp
  2. 8
      src/audio/audio_fsm.cpp
  3. 4
      src/audio/audio_task.cpp
  4. 4
      src/audio/fatfs_audio_input.cpp
  5. 10
      src/audio/include/audio_events.hpp
  6. 10
      src/audio/include/audio_fsm.hpp
  7. 2
      src/audio/include/fatfs_audio_input.hpp
  8. 2
      src/database/CMakeLists.txt
  9. 130
      src/database/database.cpp
  10. 24
      src/database/include/database.hpp
  11. 36
      src/database/include/records.hpp
  12. 166
      src/database/include/song.hpp
  13. 6
      src/database/include/tag_parser.hpp
  14. 169
      src/database/include/track.hpp
  15. 38
      src/database/records.cpp
  16. 4
      src/database/tag_parser.cpp
  17. 80
      src/database/test/test_database.cpp
  18. 22
      src/database/test/test_records.cpp
  19. 22
      src/database/track.cpp

@ -121,8 +121,8 @@ void RegisterDbInit() {
esp_console_cmd_register(&cmd);
}
int CmdDbSongs(int argc, char** argv) {
static const std::string usage = "usage: db_songs";
int CmdDbTracks(int argc, char** argv) {
static const std::string usage = "usage: db_tracks";
if (argc != 1) {
std::cout << usage << std::endl;
return 1;
@ -133,9 +133,10 @@ int CmdDbSongs(int argc, char** argv) {
std::cout << "no database open" << std::endl;
return 1;
}
std::unique_ptr<database::Result<database::Song>> res(db->GetSongs(5).get());
std::unique_ptr<database::Result<database::Track>> res(
db->GetTracks(5).get());
while (true) {
for (database::Song s : res->values()) {
for (database::Track s : res->values()) {
std::cout << s.tags().title.value_or("[BLANK]") << std::endl;
}
if (res->next_page()) {
@ -149,11 +150,11 @@ int CmdDbSongs(int argc, char** argv) {
return 0;
}
void RegisterDbSongs() {
esp_console_cmd_t cmd{.command = "db_songs",
.help = "lists titles of ALL songs in the database",
void RegisterDbTracks() {
esp_console_cmd_t cmd{.command = "db_tracks",
.help = "lists titles of ALL tracks in the database",
.hint = NULL,
.func = &CmdDbSongs,
.func = &CmdDbTracks,
.argtable = NULL};
esp_console_cmd_register(&cmd);
}
@ -217,7 +218,7 @@ auto AppConsole::RegisterExtraComponents() -> void {
RegisterAudioStatus();
*/
RegisterDbInit();
RegisterDbSongs();
RegisterDbTracks();
RegisterDbDump();
}

@ -28,7 +28,7 @@ std::unique_ptr<FatfsAudioInput> AudioState::sFileSource;
std::unique_ptr<I2SAudioOutput> AudioState::sI2SOutput;
std::vector<std::unique_ptr<IAudioElement>> AudioState::sPipeline;
std::deque<AudioState::EnqueuedItem> AudioState::sSongQueue;
std::deque<AudioState::EnqueuedItem> AudioState::sTrackQueue;
auto AudioState::Init(drivers::GpioExpander* gpio_expander,
std::weak_ptr<database::Database> database) -> bool {
@ -83,11 +83,11 @@ void Playback::exit() {
void Playback::react(const InputFileFinished& ev) {
ESP_LOGI(kTag, "finished file");
if (sSongQueue.empty()) {
if (sTrackQueue.empty()) {
return;
}
EnqueuedItem next_item = sSongQueue.front();
sSongQueue.pop_front();
EnqueuedItem next_item = sTrackQueue.front();
sTrackQueue.pop_front();
if (std::holds_alternative<std::string>(next_item)) {
sFileSource->OpenFile(std::get<std::string>(next_item));

@ -45,7 +45,7 @@ namespace task {
static const char* kTag = "task";
// The default amount of time to wait between pipeline iterations for a single
// song.
// track.
static constexpr uint_fast16_t kDefaultDelayTicks = pdMS_TO_TICKS(5);
static constexpr uint_fast16_t kMaxDelayTicks = pdMS_TO_TICKS(10);
static constexpr uint_fast16_t kMinDelayTicks = pdMS_TO_TICKS(1);
@ -54,7 +54,7 @@ void AudioTaskMain(std::unique_ptr<Pipeline> pipeline, IAudioSink* sink) {
// The stream format for bytes currently in the sink buffer.
std::optional<StreamInfo::Format> output_format;
// How long to wait between pipeline iterations. This is reset for each song,
// How long to wait between pipeline iterations. This is reset for each track,
// and readjusted on the fly to maintain a reasonable amount playback buffer.
// Buffering too much will mean we process samples inefficiently, wasting CPU
// time, whilst buffering too little will affect the quality of the output.

@ -24,12 +24,12 @@
#include "audio_element.hpp"
#include "chunk.hpp"
#include "song.hpp"
#include "stream_buffer.hpp"
#include "stream_event.hpp"
#include "stream_info.hpp"
#include "stream_message.hpp"
#include "tag_parser.hpp"
#include "track.hpp"
#include "types.hpp"
static const char* kTag = "SRC";
@ -53,7 +53,7 @@ auto FatfsAudioInput::OpenFile(const std::string& path) -> bool {
ESP_LOGI(kTag, "opening file %s", path.c_str());
database::TagParserImpl tag_parser;
database::SongTags tags;
database::TrackTags tags;
if (!tag_parser.ReadAndParseTags(path, &tags)) {
ESP_LOGE(kTag, "failed to read tags");
tags.encoding = database::Encoding::kFlac;

@ -10,7 +10,7 @@
#include "tinyfsm.hpp"
#include "song.hpp"
#include "track.hpp"
namespace audio {
@ -18,10 +18,10 @@ struct PlayFile : tinyfsm::Event {
std::string filename;
};
struct PlaySong : tinyfsm::Event {
database::SongId id;
std::optional<database::SongData> data;
std::optional<database::SongTags> tags;
struct PlayTrack : tinyfsm::Event {
database::TrackId id;
std::optional<database::TrackData> data;
std::optional<database::TrackTags> tags;
};
struct InputFileFinished : tinyfsm::Event {};

@ -17,9 +17,9 @@
#include "gpio_expander.hpp"
#include "i2s_audio_output.hpp"
#include "i2s_dac.hpp"
#include "song.hpp"
#include "storage.hpp"
#include "tinyfsm.hpp"
#include "track.hpp"
#include "system_events.hpp"
@ -39,7 +39,7 @@ class AudioState : public tinyfsm::Fsm<AudioState> {
void react(const tinyfsm::Event& ev) {}
virtual void react(const system_fsm::BootComplete&) {}
virtual void react(const PlaySong&) {}
virtual void react(const PlayTrack&) {}
virtual void react(const PlayFile&) {}
virtual void react(const InputFileFinished&) {}
@ -55,8 +55,8 @@ class AudioState : public tinyfsm::Fsm<AudioState> {
static std::unique_ptr<I2SAudioOutput> sI2SOutput;
static std::vector<std::unique_ptr<IAudioElement>> sPipeline;
typedef std::variant<database::SongId, std::string> EnqueuedItem;
static std::deque<EnqueuedItem> sSongQueue;
typedef std::variant<database::TrackId, std::string> EnqueuedItem;
static std::deque<EnqueuedItem> sTrackQueue;
};
namespace states {
@ -69,7 +69,7 @@ class Uninitialised : public AudioState {
class Standby : public AudioState {
public:
void react(const PlaySong&) override {}
void react(const PlayTrack&) override {}
void react(const PlayFile&) override;
using AudioState::react;
};

@ -18,8 +18,8 @@
#include "ff.h"
#include "freertos/message_buffer.h"
#include "freertos/queue.h"
#include "song.hpp"
#include "span.hpp"
#include "track.hpp"
#include "audio_element.hpp"
#include "stream_buffer.hpp"

@ -3,7 +3,7 @@
# SPDX-License-Identifier: GPL-3.0-only
idf_component_register(
SRCS "env_esp.cpp" "database.cpp" "song.cpp" "records.cpp" "file_gatherer.cpp" "tag_parser.cpp"
SRCS "env_esp.cpp" "database.cpp" "track.cpp" "records.cpp" "file_gatherer.cpp" "tag_parser.cpp"
INCLUDE_DIRS "include"
REQUIRES "result" "span" "esp_psram" "fatfs" "libtags" "komihash" "cbor" "tasks")

@ -28,16 +28,16 @@
#include "file_gatherer.hpp"
#include "records.hpp"
#include "result.hpp"
#include "song.hpp"
#include "tag_parser.hpp"
#include "tasks.hpp"
#include "track.hpp"
namespace database {
static SingletonEnv<leveldb::EspEnv> sEnv;
static const char* kTag = "DB";
static const char kSongIdKey[] = "next_song_id";
static const char kTrackIdKey[] = "next_track_id";
static std::atomic<bool> sIsDbOpen(false);
@ -128,8 +128,8 @@ Database::~Database() {
auto Database::Update() -> std::future<void> {
return worker_task_->Dispatch<void>([&]() -> void {
// Stage 1: verify all existing songs are still valid.
ESP_LOGI(kTag, "verifying existing songs");
// Stage 1: verify all existing tracks are still valid.
ESP_LOGI(kTag, "verifying existing tracks");
const leveldb::Snapshot* snapshot = db_->GetSnapshot();
leveldb::ReadOptions read_options;
read_options.fill_cache = false;
@ -138,8 +138,8 @@ auto Database::Update() -> std::future<void> {
OwningSlice prefix = CreateDataPrefix();
it->Seek(prefix.slice);
while (it->Valid() && it->key().starts_with(prefix.slice)) {
std::optional<SongData> song = ParseDataValue(it->value());
if (!song) {
std::optional<TrackData> track = ParseDataValue(it->value());
if (!track) {
// The value was malformed. Drop this record.
ESP_LOGW(kTag, "dropping malformed metadata");
db_->Delete(leveldb::WriteOptions(), it->key());
@ -147,33 +147,33 @@ auto Database::Update() -> std::future<void> {
continue;
}
if (song->is_tombstoned()) {
ESP_LOGW(kTag, "skipping tombstoned %lx", song->id());
if (track->is_tombstoned()) {
ESP_LOGW(kTag, "skipping tombstoned %lx", track->id());
it->Next();
continue;
}
SongTags tags;
if (!tag_parser_->ReadAndParseTags(song->filepath(), &tags) ||
TrackTags tags;
if (!tag_parser_->ReadAndParseTags(track->filepath(), &tags) ||
tags.encoding == Encoding::kUnsupported) {
// We couldn't read the tags for this song. Either they were
// We couldn't read the tags for this track. Either they were
// malformed, or perhaps the file is missing. Either way, tombstone
// this record.
ESP_LOGW(kTag, "entombing missing #%lx", song->id());
dbPutSongData(song->Entomb());
ESP_LOGW(kTag, "entombing missing #%lx", track->id());
dbPutTrackData(track->Entomb());
it->Next();
continue;
}
uint64_t new_hash = tags.Hash();
if (new_hash != song->tags_hash()) {
// This song's tags have changed. Since the filepath is exactly the
if (new_hash != track->tags_hash()) {
// This track's tags have changed. Since the filepath is exactly the
// same, we assume this is a legitimate correction. Update the
// database.
ESP_LOGI(kTag, "updating hash (%llx -> %llx)", song->tags_hash(),
ESP_LOGI(kTag, "updating hash (%llx -> %llx)", track->tags_hash(),
new_hash);
dbPutSongData(song->UpdateHash(new_hash));
dbPutHash(new_hash, song->id());
dbPutTrackData(track->UpdateHash(new_hash));
dbPutHash(new_hash, track->id());
}
it->Next();
@ -182,9 +182,9 @@ auto Database::Update() -> std::future<void> {
db_->ReleaseSnapshot(snapshot);
// Stage 2: search for newly added files.
ESP_LOGI(kTag, "scanning for new songs");
ESP_LOGI(kTag, "scanning for new tracks");
file_gatherer_->FindFiles("", [&](const std::string& path) {
SongTags tags;
TrackTags tags;
if (!tag_parser_->ReadAndParseTags(path, &tags) ||
tags.encoding == Encoding::kUnsupported) {
// No parseable tags; skip this fiile.
@ -194,32 +194,32 @@ auto Database::Update() -> std::future<void> {
// Check for any existing record with the same hash.
uint64_t hash = tags.Hash();
OwningSlice key = CreateHashKey(hash);
std::optional<SongId> existing_hash;
std::optional<TrackId> existing_hash;
std::string raw_entry;
if (db_->Get(leveldb::ReadOptions(), key.slice, &raw_entry).ok()) {
existing_hash = ParseHashValue(raw_entry);
}
if (!existing_hash) {
// We've never met this song before! Or we have, but the entry is
// malformed. Either way, record this as a new song.
SongId id = dbMintNewSongId();
// We've never met this track before! Or we have, but the entry is
// malformed. Either way, record this as a new track.
TrackId id = dbMintNewTrackId();
ESP_LOGI(kTag, "recording new 0x%lx", id);
dbPutSong(id, path, hash);
dbPutTrack(id, path, hash);
return;
}
std::optional<SongData> existing_data = dbGetSongData(*existing_hash);
std::optional<TrackData> existing_data = dbGetTrackData(*existing_hash);
if (!existing_data) {
// We found a hash that matches, but there's no data record? Weird.
SongData new_data(*existing_hash, path, hash);
dbPutSongData(new_data);
TrackData new_data(*existing_hash, path, hash);
dbPutTrackData(new_data);
return;
}
if (existing_data->is_tombstoned()) {
ESP_LOGI(kTag, "exhuming song %lu", existing_data->id());
dbPutSongData(existing_data->Exhume(path));
ESP_LOGI(kTag, "exhuming track %lu", existing_data->id());
dbPutTrackData(existing_data->Exhume(path));
} else if (existing_data->filepath() != path) {
ESP_LOGW(kTag, "tag hash collision");
}
@ -227,14 +227,14 @@ auto Database::Update() -> std::future<void> {
});
}
auto Database::GetSongs(std::size_t page_size) -> std::future<Result<Song>*> {
return worker_task_->Dispatch<Result<Song>*>([=, this]() -> Result<Song>* {
Continuation<Song> c{.iterator = nullptr,
.prefix = CreateDataPrefix().data,
.start_key = CreateDataPrefix().data,
.forward = true,
.was_prev_forward = true,
.page_size = page_size};
auto Database::GetTracks(std::size_t page_size) -> std::future<Result<Track>*> {
return worker_task_->Dispatch<Result<Track>*>([=, this]() -> Result<Track>* {
Continuation<Track> c{.iterator = nullptr,
.prefix = CreateDataPrefix().data,
.start_key = CreateDataPrefix().data,
.forward = true,
.was_prev_forward = true,
.page_size = page_size};
return dbGetPage(c);
});
}
@ -260,32 +260,32 @@ auto Database::GetPage(Continuation<T>* c) -> std::future<Result<T>*> {
[=, this]() -> Result<T>* { return dbGetPage(copy); });
}
template auto Database::GetPage<Song>(Continuation<Song>* c)
-> std::future<Result<Song>*>;
template auto Database::GetPage<Track>(Continuation<Track>* c)
-> std::future<Result<Track>*>;
template auto Database::GetPage<std::string>(Continuation<std::string>* c)
-> std::future<Result<std::string>*>;
auto Database::dbMintNewSongId() -> SongId {
SongId next_id = 1;
auto Database::dbMintNewTrackId() -> TrackId {
TrackId next_id = 1;
std::string val;
auto status = db_->Get(leveldb::ReadOptions(), kSongIdKey, &val);
auto status = db_->Get(leveldb::ReadOptions(), kTrackIdKey, &val);
if (status.ok()) {
next_id = BytesToSongId(val).value_or(next_id);
next_id = BytesToTrackId(val).value_or(next_id);
} else if (!status.IsNotFound()) {
// TODO(jacqueline): Handle this more.
ESP_LOGE(kTag, "failed to get next song id");
ESP_LOGE(kTag, "failed to get next track id");
}
if (!db_->Put(leveldb::WriteOptions(), kSongIdKey,
SongIdToBytes(next_id + 1).slice)
if (!db_->Put(leveldb::WriteOptions(), kTrackIdKey,
TrackIdToBytes(next_id + 1).slice)
.ok()) {
ESP_LOGE(kTag, "failed to write next song id");
ESP_LOGE(kTag, "failed to write next track id");
}
return next_id;
}
auto Database::dbEntomb(SongId id, uint64_t hash) -> void {
auto Database::dbEntomb(TrackId id, uint64_t hash) -> void {
OwningSlice key = CreateHashKey(hash);
OwningSlice val = CreateHashValue(id);
if (!db_->Put(leveldb::WriteOptions(), key.slice, val.slice).ok()) {
@ -293,7 +293,7 @@ auto Database::dbEntomb(SongId id, uint64_t hash) -> void {
}
}
auto Database::dbPutSongData(const SongData& s) -> void {
auto Database::dbPutTrackData(const TrackData& s) -> void {
OwningSlice key = CreateDataKey(s.id());
OwningSlice val = CreateDataValue(s);
if (!db_->Put(leveldb::WriteOptions(), key.slice, val.slice).ok()) {
@ -301,7 +301,7 @@ auto Database::dbPutSongData(const SongData& s) -> void {
}
}
auto Database::dbGetSongData(SongId id) -> std::optional<SongData> {
auto Database::dbGetTrackData(TrackId id) -> std::optional<TrackData> {
OwningSlice key = CreateDataKey(id);
std::string raw_val;
if (!db_->Get(leveldb::ReadOptions(), key.slice, &raw_val).ok()) {
@ -311,7 +311,7 @@ auto Database::dbGetSongData(SongId id) -> std::optional<SongData> {
return ParseDataValue(raw_val);
}
auto Database::dbPutHash(const uint64_t& hash, SongId i) -> void {
auto Database::dbPutHash(const uint64_t& hash, TrackId i) -> void {
OwningSlice key = CreateHashKey(hash);
OwningSlice val = CreateHashValue(i);
if (!db_->Put(leveldb::WriteOptions(), key.slice, val.slice).ok()) {
@ -319,7 +319,7 @@ auto Database::dbPutHash(const uint64_t& hash, SongId i) -> void {
}
}
auto Database::dbGetHash(const uint64_t& hash) -> std::optional<SongId> {
auto Database::dbGetHash(const uint64_t& hash) -> std::optional<TrackId> {
OwningSlice key = CreateHashKey(hash);
std::string raw_val;
if (!db_->Get(leveldb::ReadOptions(), key.slice, &raw_val).ok()) {
@ -329,10 +329,10 @@ auto Database::dbGetHash(const uint64_t& hash) -> std::optional<SongId> {
return ParseHashValue(raw_val);
}
auto Database::dbPutSong(SongId id,
const std::string& path,
const uint64_t& hash) -> void {
dbPutSongData(SongData(id, path, hash));
auto Database::dbPutTrack(TrackId id,
const std::string& path,
const uint64_t& hash) -> void {
dbPutTrackData(TrackData(id, path, hash));
dbPutHash(hash, id);
}
@ -455,24 +455,24 @@ auto Database::dbGetPage(const Continuation<T>& c) -> Result<T>* {
return new Result<T>(std::move(records), next_page, prev_page);
}
template auto Database::dbGetPage<Song>(const Continuation<Song>& c)
-> Result<Song>*;
template auto Database::dbGetPage<Track>(const Continuation<Track>& c)
-> Result<Track>*;
template auto Database::dbGetPage<std::string>(
const Continuation<std::string>& c) -> Result<std::string>*;
template <>
auto Database::ParseRecord<Song>(const leveldb::Slice& key,
const leveldb::Slice& val)
-> std::optional<Song> {
std::optional<SongData> data = ParseDataValue(val);
auto Database::ParseRecord<Track>(const leveldb::Slice& key,
const leveldb::Slice& val)
-> std::optional<Track> {
std::optional<TrackData> data = ParseDataValue(val);
if (!data || data->is_tombstoned()) {
return {};
}
SongTags tags;
TrackTags tags;
if (!tag_parser_->ReadAndParseTags(data->filepath(), &tags)) {
return {};
}
return Song(*data, tags);
return Track(*data, tags);
}
template <>

@ -23,9 +23,9 @@
#include "leveldb/slice.h"
#include "records.hpp"
#include "result.hpp"
#include "song.hpp"
#include "tag_parser.hpp"
#include "tasks.hpp"
#include "track.hpp"
namespace database {
@ -82,7 +82,7 @@ class Database {
auto Update() -> std::future<void>;
auto GetSongs(std::size_t page_size) -> std::future<Result<Song>*>;
auto GetTracks(std::size_t page_size) -> std::future<Result<Track>*>;
auto GetDump(std::size_t page_size) -> std::future<Result<std::string>*>;
template <typename T>
@ -109,14 +109,14 @@ class Database {
ITagParser* tag_parser,
std::shared_ptr<tasks::Worker> worker);
auto dbMintNewSongId() -> SongId;
auto dbEntomb(SongId song, uint64_t hash) -> void;
auto dbMintNewTrackId() -> TrackId;
auto dbEntomb(TrackId track, uint64_t hash) -> void;
auto dbPutSongData(const SongData& s) -> void;
auto dbGetSongData(SongId id) -> std::optional<SongData>;
auto dbPutHash(const uint64_t& hash, SongId i) -> void;
auto dbGetHash(const uint64_t& hash) -> std::optional<SongId>;
auto dbPutSong(SongId id, const std::string& path, const uint64_t& hash)
auto dbPutTrackData(const TrackData& s) -> void;
auto dbGetTrackData(TrackId id) -> std::optional<TrackData>;
auto dbPutHash(const uint64_t& hash, TrackId i) -> void;
auto dbGetHash(const uint64_t& hash) -> std::optional<TrackId>;
auto dbPutTrack(TrackId id, const std::string& path, const uint64_t& hash)
-> void;
template <typename T>
@ -128,9 +128,9 @@ class Database {
};
template <>
auto Database::ParseRecord<Song>(const leveldb::Slice& key,
const leveldb::Slice& val)
-> std::optional<Song>;
auto Database::ParseRecord<Track>(const leveldb::Slice& key,
const leveldb::Slice& val)
-> std::optional<Track>;
template <>
auto Database::ParseRecord<std::string>(const leveldb::Slice& key,
const leveldb::Slice& val)

@ -13,7 +13,7 @@
#include "leveldb/db.h"
#include "leveldb/slice.h"
#include "song.hpp"
#include "track.hpp"
namespace database {
@ -31,49 +31,49 @@ class OwningSlice {
};
/*
* Returns the prefix added to every SongData key. This can be used to iterate
* Returns the prefix added to every TrackData key. This can be used to iterate
* over every data record in the database.
*/
auto CreateDataPrefix() -> OwningSlice;
/* Creates a data key for a song with the specified id. */
auto CreateDataKey(const SongId& id) -> OwningSlice;
/* Creates a data key for a track with the specified id. */
auto CreateDataKey(const TrackId& id) -> OwningSlice;
/*
* Encodes a SongData instance into bytes, in preparation for storing it within
* Encodes a TrackData instance into bytes, in preparation for storing it within
* the database. This encoding is consistent, and will remain stable over time.
*/
auto CreateDataValue(const SongData& song) -> OwningSlice;
auto CreateDataValue(const TrackData& track) -> OwningSlice;
/*
* Parses bytes previously encoded via CreateDataValue back into a SongData. May
* return nullopt if parsing fails.
* Parses bytes previously encoded via CreateDataValue back into a TrackData.
* May return nullopt if parsing fails.
*/
auto ParseDataValue(const leveldb::Slice& slice) -> std::optional<SongData>;
auto ParseDataValue(const leveldb::Slice& slice) -> std::optional<TrackData>;
/* Creates a hash key for the specified hash. */
auto CreateHashKey(const uint64_t& hash) -> OwningSlice;
/*
* Encodes a hash value (at this point just a song id) into bytes, in
* Encodes a hash value (at this point just a track id) into bytes, in
* preparation for storing within the database. This encoding is consistent, and
* will remain stable over time.
*/
auto CreateHashValue(SongId id) -> OwningSlice;
auto CreateHashValue(TrackId id) -> OwningSlice;
/*
* Parses bytes previously encoded via CreateHashValue back into a song id. May
* Parses bytes previously encoded via CreateHashValue back into a track id. May
* return nullopt if parsing fails.
*/
auto ParseHashValue(const leveldb::Slice&) -> std::optional<SongId>;
auto ParseHashValue(const leveldb::Slice&) -> std::optional<TrackId>;
/* Encodes a SongId as bytes. */
auto SongIdToBytes(SongId id) -> OwningSlice;
/* Encodes a TrackId as bytes. */
auto TrackIdToBytes(TrackId id) -> OwningSlice;
/*
* Converts a song id encoded via SongIdToBytes back into a SongId. May return
* nullopt if parsing fails.
* Converts a track id encoded via TrackIdToBytes back into a TrackId. May
* return nullopt if parsing fails.
*/
auto BytesToSongId(const std::string& bytes) -> std::optional<SongId>;
auto BytesToTrackId(const std::string& bytes) -> std::optional<TrackId>;
} // namespace database

@ -1,166 +0,0 @@
/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <stdint.h>
#include <optional>
#include <string>
#include <utility>
#include "leveldb/db.h"
#include "span.hpp"
namespace database {
/*
* Uniquely describes a single song within the database. This value will be
* consistent across database updates, and should ideally (but is not guaranteed
* to) endure even across a song being removed and re-added.
*
* Four billion songs should be enough for anybody.
*/
typedef uint32_t SongId;
/*
* Audio file encodings that we are aware of. Used to select an appropriate
* decoder at play time.
*
* Values of this enum are persisted in this database, so it is probably never a
* good idea to change the int representation of an existing value.
*/
enum class Encoding {
kUnsupported = 0,
kMp3 = 1,
kWav = 2,
kOgg = 3,
kFlac = 4,
};
/*
* Owning container for tag-related song metadata that was extracted from a
* file.
*/
struct SongTags {
Encoding encoding;
std::optional<std::string> title;
// TODO(jacqueline): It would be nice to use shared_ptr's for the artist and
// album, since there's likely a fair number of duplicates for each
// (especially the former).
std::optional<std::string> artist;
std::optional<std::string> album;
std::optional<int> channels;
std::optional<int> sample_rate;
std::optional<int> bits_per_sample;
/*
* Returns a hash of the 'identifying' tags of this song. That is, a hash that
* can be used to determine if one song is likely the same as another, across
* things like re-encoding, re-mastering, or moving the underlying file.
*/
auto Hash() const -> uint64_t;
bool operator==(const SongTags&) const = default;
};
/*
* Immutable owning container for all of the metadata we store for a particular
* song. This includes two main kinds of metadata:
* 1. static(ish) attributes, such as the id, path on disk, hash of the tags
* 2. dynamic attributes, such as the number of times this song has been
* played.
*
* Because a SongData is immutable, it is thread safe but will not reflect any
* changes to the dynamic attributes that may happen after it was obtained.
*
* Songs may be 'tombstoned'; this indicates that the song is no longer present
* at its previous location on disk, and we do not have any existing files with
* a matching tags_hash. When this is the case, we ignore this SongData for most
* purposes. We keep the entry in our database so that we can properly restore
* dynamic attributes (such as play count) if the song later re-appears on disk.
*/
class SongData {
private:
const SongId id_;
const std::string filepath_;
const uint64_t tags_hash_;
const uint32_t play_count_;
const bool is_tombstoned_;
public:
/* Constructor used when adding new songs to the database. */
SongData(SongId id, const std::string& path, uint64_t hash)
: id_(id),
filepath_(path),
tags_hash_(hash),
play_count_(0),
is_tombstoned_(false) {}
SongData(SongId id,
const std::string& path,
uint64_t hash,
uint32_t play_count,
bool is_tombstoned)
: id_(id),
filepath_(path),
tags_hash_(hash),
play_count_(play_count),
is_tombstoned_(is_tombstoned) {}
auto id() const -> SongId { return id_; }
auto filepath() const -> std::string { return filepath_; }
auto play_count() const -> uint32_t { return play_count_; }
auto tags_hash() const -> uint64_t { return tags_hash_; }
auto is_tombstoned() const -> bool { return is_tombstoned_; }
auto UpdateHash(uint64_t new_hash) const -> SongData;
/*
* Marks this song data as a 'tombstone'. Tombstoned songs are not playable,
* and should not generally be shown to users.
*/
auto Entomb() const -> SongData;
/*
* Clears the tombstone bit of this song, and updates the path to reflect its
* new location.
*/
auto Exhume(const std::string& new_path) const -> SongData;
bool operator==(const SongData&) const = default;
};
/*
* Immutable and owning combination of a song's tags and metadata.
*
* Note that instances of this class may have a fairly large memory impact, due
* to the large number of strings they own. Prefer to query the database again
* (which has its own caching layer), rather than retaining Song instances for a
* long time.
*/
class Song {
public:
Song(const SongData& data, const SongTags& tags) : data_(data), tags_(tags) {}
Song(const Song& other) = default;
auto data() const -> const SongData& { return data_; }
auto tags() const -> const SongTags& { return tags_; }
bool operator==(const Song&) const = default;
Song operator=(const Song& other) const { return Song(other); }
private:
const SongData data_;
const SongTags tags_;
};
void swap(Song& first, Song& second);
} // namespace database

@ -8,20 +8,20 @@
#include <string>
#include "song.hpp"
#include "track.hpp"
namespace database {
class ITagParser {
public:
virtual ~ITagParser() {}
virtual auto ReadAndParseTags(const std::string& path, SongTags* out)
virtual auto ReadAndParseTags(const std::string& path, TrackTags* out)
-> bool = 0;
};
class TagParserImpl : public ITagParser {
public:
virtual auto ReadAndParseTags(const std::string& path, SongTags* out)
virtual auto ReadAndParseTags(const std::string& path, TrackTags* out)
-> bool override;
};

@ -0,0 +1,169 @@
/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <stdint.h>
#include <optional>
#include <string>
#include <utility>
#include "leveldb/db.h"
#include "span.hpp"
namespace database {
/*
* Uniquely describes a single track within the database. This value will be
* consistent across database updates, and should ideally (but is not guaranteed
* to) endure even across a track being removed and re-added.
*
* Four billion tracks should be enough for anybody.
*/
typedef uint32_t TrackId;
/*
* Audio file encodings that we are aware of. Used to select an appropriate
* decoder at play time.
*
* Values of this enum are persisted in this database, so it is probably never a
* good idea to change the int representation of an existing value.
*/
enum class Encoding {
kUnsupported = 0,
kMp3 = 1,
kWav = 2,
kOgg = 3,
kFlac = 4,
};
/*
* Owning container for tag-related track metadata that was extracted from a
* file.
*/
struct TrackTags {
Encoding encoding;
std::optional<std::string> title;
// TODO(jacqueline): It would be nice to use shared_ptr's for the artist and
// album, since there's likely a fair number of duplicates for each
// (especially the former).
std::optional<std::string> artist;
std::optional<std::string> album;
std::optional<int> channels;
std::optional<int> sample_rate;
std::optional<int> bits_per_sample;
/*
* Returns a hash of the 'identifying' tags of this track. That is, a hash
* that can be used to determine if one track is likely the same as another,
* across things like re-encoding, re-mastering, or moving the underlying
* file.
*/
auto Hash() const -> uint64_t;
bool operator==(const TrackTags&) const = default;
};
/*
* Immutable owning container for all of the metadata we store for a particular
* track. This includes two main kinds of metadata:
* 1. static(ish) attributes, such as the id, path on disk, hash of the tags
* 2. dynamic attributes, such as the number of times this track has been
* played.
*
* Because a TrackData is immutable, it is thread safe but will not reflect any
* changes to the dynamic attributes that may happen after it was obtained.
*
* Tracks may be 'tombstoned'; this indicates that the track is no longer
* present at its previous location on disk, and we do not have any existing
* files with a matching tags_hash. When this is the case, we ignore this
* TrackData for most purposes. We keep the entry in our database so that we can
* properly restore dynamic attributes (such as play count) if the track later
* re-appears on disk.
*/
class TrackData {
private:
const TrackId id_;
const std::string filepath_;
const uint64_t tags_hash_;
const uint32_t play_count_;
const bool is_tombstoned_;
public:
/* Constructor used when adding new tracks to the database. */
TrackData(TrackId id, const std::string& path, uint64_t hash)
: id_(id),
filepath_(path),
tags_hash_(hash),
play_count_(0),
is_tombstoned_(false) {}
TrackData(TrackId id,
const std::string& path,
uint64_t hash,
uint32_t play_count,
bool is_tombstoned)
: id_(id),
filepath_(path),
tags_hash_(hash),
play_count_(play_count),
is_tombstoned_(is_tombstoned) {}
auto id() const -> TrackId { return id_; }
auto filepath() const -> std::string { return filepath_; }
auto play_count() const -> uint32_t { return play_count_; }
auto tags_hash() const -> uint64_t { return tags_hash_; }
auto is_tombstoned() const -> bool { return is_tombstoned_; }
auto UpdateHash(uint64_t new_hash) const -> TrackData;
/*
* Marks this track data as a 'tombstone'. Tombstoned tracks are not playable,
* and should not generally be shown to users.
*/
auto Entomb() const -> TrackData;
/*
* Clears the tombstone bit of this track, and updates the path to reflect its
* new location.
*/
auto Exhume(const std::string& new_path) const -> TrackData;
bool operator==(const TrackData&) const = default;
};
/*
* Immutable and owning combination of a track's tags and metadata.
*
* Note that instances of this class may have a fairly large memory impact, due
* to the large number of strings they own. Prefer to query the database again
* (which has its own caching layer), rather than retaining Track instances for
* a long time.
*/
class Track {
public:
Track(const TrackData& data, const TrackTags& tags)
: data_(data), tags_(tags) {}
Track(const Track& other) = default;
auto data() const -> const TrackData& { return data_; }
auto tags() const -> const TrackTags& { return tags_; }
bool operator==(const Track&) const = default;
Track operator=(const Track& other) const { return Track(other); }
private:
const TrackData data_;
const TrackTags tags_;
};
void swap(Track& first, Track& second);
} // namespace database

@ -14,7 +14,7 @@
#include "cbor.h"
#include "esp_log.h"
#include "song.hpp"
#include "track.hpp"
namespace database {
@ -60,14 +60,14 @@ auto CreateDataPrefix() -> OwningSlice {
return OwningSlice({data, 2});
}
auto CreateDataKey(const SongId& id) -> OwningSlice {
auto CreateDataKey(const TrackId& id) -> OwningSlice {
std::ostringstream output;
output.put(kDataPrefix).put(kFieldSeparator);
output << SongIdToBytes(id).data;
output << TrackIdToBytes(id).data;
return OwningSlice(output.str());
}
auto CreateDataValue(const SongData& song) -> OwningSlice {
auto CreateDataValue(const TrackData& track) -> OwningSlice {
uint8_t* buf;
std::size_t buf_len = cbor_encode(&buf, [&](CborEncoder* enc) {
CborEncoder array_encoder;
@ -77,28 +77,28 @@ auto CreateDataValue(const SongData& song) -> OwningSlice {
ESP_LOGE(kTag, "encoding err %u", err);
return;
}
err = cbor_encode_int(&array_encoder, song.id());
err = cbor_encode_int(&array_encoder, track.id());
if (err != CborNoError && err != CborErrorOutOfMemory) {
ESP_LOGE(kTag, "encoding err %u", err);
return;
}
err = cbor_encode_text_string(&array_encoder, song.filepath().c_str(),
song.filepath().size());
err = cbor_encode_text_string(&array_encoder, track.filepath().c_str(),
track.filepath().size());
if (err != CborNoError && err != CborErrorOutOfMemory) {
ESP_LOGE(kTag, "encoding err %u", err);
return;
}
err = cbor_encode_uint(&array_encoder, song.tags_hash());
err = cbor_encode_uint(&array_encoder, track.tags_hash());
if (err != CborNoError && err != CborErrorOutOfMemory) {
ESP_LOGE(kTag, "encoding err %u", err);
return;
}
err = cbor_encode_int(&array_encoder, song.play_count());
err = cbor_encode_int(&array_encoder, track.play_count());
if (err != CborNoError && err != CborErrorOutOfMemory) {
ESP_LOGE(kTag, "encoding err %u", err);
return;
}
err = cbor_encode_boolean(&array_encoder, song.is_tombstoned());
err = cbor_encode_boolean(&array_encoder, track.is_tombstoned());
if (err != CborNoError && err != CborErrorOutOfMemory) {
ESP_LOGE(kTag, "encoding err %u", err);
return;
@ -114,7 +114,7 @@ auto CreateDataValue(const SongData& song) -> OwningSlice {
return OwningSlice(as_str);
}
auto ParseDataValue(const leveldb::Slice& slice) -> std::optional<SongData> {
auto ParseDataValue(const leveldb::Slice& slice) -> std::optional<TrackData> {
CborParser parser;
CborValue container;
CborError err;
@ -135,7 +135,7 @@ auto ParseDataValue(const leveldb::Slice& slice) -> std::optional<SongData> {
if (err != CborNoError) {
return {};
}
SongId id = raw_int;
TrackId id = raw_int;
err = cbor_value_advance(&val);
if (err != CborNoError || !cbor_value_is_text_string(&val)) {
return {};
@ -176,7 +176,7 @@ auto ParseDataValue(const leveldb::Slice& slice) -> std::optional<SongData> {
return {};
}
return SongData(id, path, hash, play_count, is_tombstoned);
return TrackData(id, path, hash, play_count, is_tombstoned);
}
auto CreateHashKey(const uint64_t& hash) -> OwningSlice {
@ -193,15 +193,15 @@ auto CreateHashKey(const uint64_t& hash) -> OwningSlice {
return OwningSlice(output.str());
}
auto ParseHashValue(const leveldb::Slice& slice) -> std::optional<SongId> {
return BytesToSongId(slice.ToString());
auto ParseHashValue(const leveldb::Slice& slice) -> std::optional<TrackId> {
return BytesToTrackId(slice.ToString());
}
auto CreateHashValue(SongId id) -> OwningSlice {
return SongIdToBytes(id);
auto CreateHashValue(TrackId id) -> OwningSlice {
return TrackIdToBytes(id);
}
auto SongIdToBytes(SongId id) -> OwningSlice {
auto TrackIdToBytes(TrackId id) -> OwningSlice {
uint8_t buf[8];
CborEncoder enc;
cbor_encoder_init(&enc, buf, sizeof(buf), 0);
@ -211,7 +211,7 @@ auto SongIdToBytes(SongId id) -> OwningSlice {
return OwningSlice(as_str);
}
auto BytesToSongId(const std::string& bytes) -> std::optional<SongId> {
auto BytesToTrackId(const std::string& bytes) -> std::optional<TrackId> {
CborParser parser;
CborValue val;
cbor_parser_init(reinterpret_cast<const uint8_t*>(bytes.data()), bytes.size(),

@ -17,7 +17,7 @@ namespace libtags {
struct Aux {
FIL file;
FILINFO info;
SongTags* tags;
TrackTags* tags;
};
static int read(Tagctx* ctx, void* buf, int cnt) {
@ -71,7 +71,7 @@ static void toc(Tagctx* ctx, int ms, int offset) {}
static const std::size_t kBufSize = 1024;
static const char* kTag = "TAGS";
auto TagParserImpl::ReadAndParseTags(const std::string& path, SongTags* out)
auto TagParserImpl::ReadAndParseTags(const std::string& path, TrackTags* out)
-> bool {
libtags::Aux aux;
aux.tags = out;

@ -18,41 +18,41 @@
#include "file_gatherer.hpp"
#include "i2c_fixture.hpp"
#include "leveldb/db.h"
#include "song.hpp"
#include "spi_fixture.hpp"
#include "tag_parser.hpp"
#include "track.hpp"
namespace database {
class TestBackends : public IFileGatherer, public ITagParser {
public:
std::map<std::string, SongTags> songs;
std::map<std::string, TrackTags> tracks;
auto MakeSong(const std::string& path, const std::string& title) -> void {
SongTags tags;
auto MakeTrack(const std::string& path, const std::string& title) -> void {
TrackTags tags;
tags.encoding = Encoding::kMp3;
tags.title = title;
songs[path] = tags;
tracks[path] = tags;
}
auto FindFiles(const std::string& root,
std::function<void(const std::string&)> cb) -> void override {
for (auto keyval : songs) {
for (auto keyval : tracks) {
std::invoke(cb, keyval.first);
}
}
auto ReadAndParseTags(const std::string& path, SongTags* out)
auto ReadAndParseTags(const std::string& path, TrackTags* out)
-> bool override {
if (songs.contains(path)) {
*out = songs.at(path);
if (tracks.contains(path)) {
*out = tracks.at(path);
return true;
}
return false;
}
};
TEST_CASE("song database", "[integration]") {
TEST_CASE("track database", "[integration]") {
I2CFixture i2c;
SpiFixture spi;
drivers::DriverCache drivers;
@ -60,104 +60,104 @@ TEST_CASE("song database", "[integration]") {
Database::Destroy();
TestBackends songs;
auto open_res = Database::Open(&songs, &songs);
TestBackends tracks;
auto open_res = Database::Open(&tracks, &tracks);
REQUIRE(open_res.has_value());
std::unique_ptr<Database> db(open_res.value());
SECTION("empty database") {
std::unique_ptr<Result<Song>> res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> res(db->GetTracks(10).get());
REQUIRE(res->values().size() == 0);
}
SECTION("add new songs") {
songs.MakeSong("song1.mp3", "Song 1");
songs.MakeSong("song2.wav", "Song 2");
songs.MakeSong("song3.exe", "Song 3");
SECTION("add new tracks") {
tracks.MakeTrack("track1.mp3", "Track 1");
tracks.MakeTrack("track2.wav", "Track 2");
tracks.MakeTrack("track3.exe", "Track 3");
db->Update();
std::unique_ptr<Result<Song>> res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> res(db->GetTracks(10).get());
REQUIRE(res->values().size() == 3);
CHECK(*res->values().at(0).tags().title == "Song 1");
CHECK(*res->values().at(0).tags().title == "Track 1");
CHECK(res->values().at(0).data().id() == 1);
CHECK(*res->values().at(1).tags().title == "Song 2");
CHECK(*res->values().at(1).tags().title == "Track 2");
CHECK(res->values().at(1).data().id() == 2);
CHECK(*res->values().at(2).tags().title == "Song 3");
CHECK(*res->values().at(2).tags().title == "Track 3");
CHECK(res->values().at(2).data().id() == 3);
SECTION("update with no filesystem changes") {
db->Update();
std::unique_ptr<Result<Song>> new_res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> new_res(db->GetTracks(10).get());
REQUIRE(new_res->values().size() == 3);
CHECK(res->values().at(0) == new_res->values().at(0));
CHECK(res->values().at(1) == new_res->values().at(1));
CHECK(res->values().at(2) == new_res->values().at(2));
}
SECTION("update with all songs gone") {
songs.songs.clear();
SECTION("update with all tracks gone") {
tracks.tracks.clear();
db->Update();
std::unique_ptr<Result<Song>> new_res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> new_res(db->GetTracks(10).get());
CHECK(new_res->values().size() == 0);
SECTION("update with one song returned") {
songs.MakeSong("song2.wav", "Song 2");
SECTION("update with one track returned") {
tracks.MakeTrack("track2.wav", "Track 2");
db->Update();
std::unique_ptr<Result<Song>> new_res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> new_res(db->GetTracks(10).get());
REQUIRE(new_res->values().size() == 1);
CHECK(res->values().at(1) == new_res->values().at(0));
}
}
SECTION("update with one song gone") {
songs.songs.erase("song2.wav");
SECTION("update with one track gone") {
tracks.tracks.erase("track2.wav");
db->Update();
std::unique_ptr<Result<Song>> new_res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> new_res(db->GetTracks(10).get());
REQUIRE(new_res->values().size() == 2);
CHECK(res->values().at(0) == new_res->values().at(0));
CHECK(res->values().at(2) == new_res->values().at(1));
}
SECTION("update with tags changed") {
songs.MakeSong("song3.exe", "The Song 3");
tracks.MakeTrack("track3.exe", "The Track 3");
db->Update();
std::unique_ptr<Result<Song>> new_res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> new_res(db->GetTracks(10).get());
REQUIRE(new_res->values().size() == 3);
CHECK(res->values().at(0) == new_res->values().at(0));
CHECK(res->values().at(1) == new_res->values().at(1));
CHECK(*new_res->values().at(2).tags().title == "The Song 3");
CHECK(*new_res->values().at(2).tags().title == "The Track 3");
// The id should not have changed, since this was just a tag update.
CHECK(res->values().at(2).data().id() ==
new_res->values().at(2).data().id());
}
SECTION("update with one new song") {
songs.MakeSong("my song.midi", "Song 1 (nightcore remix)");
SECTION("update with one new track") {
tracks.MakeTrack("my track.midi", "Track 1 (nightcore remix)");
db->Update();
std::unique_ptr<Result<Song>> new_res(db->GetSongs(10).get());
std::unique_ptr<Result<Track>> new_res(db->GetTracks(10).get());
REQUIRE(new_res->values().size() == 4);
CHECK(res->values().at(0) == new_res->values().at(0));
CHECK(res->values().at(1) == new_res->values().at(1));
CHECK(res->values().at(2) == new_res->values().at(2));
CHECK(*new_res->values().at(3).tags().title ==
"Song 1 (nightcore remix)");
"Track 1 (nightcore remix)");
CHECK(new_res->values().at(3).data().id() == 4);
}
SECTION("get songs with pagination") {
std::unique_ptr<Result<Song>> res(db->GetSongs(1).get());
SECTION("get tracks with pagination") {
std::unique_ptr<Result<Track>> res(db->GetTracks(1).get());
REQUIRE(res->values().size() == 1);
CHECK(res->values().at(0).data().id() == 1);

@ -25,9 +25,9 @@ std::string ToHex(const std::string& s) {
namespace database {
TEST_CASE("database record encoding", "[unit]") {
SECTION("song id to bytes") {
SongId id = 1234678;
OwningSlice as_bytes = SongIdToBytes(id);
SECTION("track id to bytes") {
TrackId id = 1234678;
OwningSlice as_bytes = TrackIdToBytes(id);
SECTION("encodes correctly") {
// Purposefully a brittle test, since we need to be very careful about
@ -44,18 +44,18 @@ TEST_CASE("database record encoding", "[unit]") {
}
SECTION("round-trips") {
CHECK(*BytesToSongId(as_bytes.data) == id);
CHECK(*BytesToTrackId(as_bytes.data) == id);
}
SECTION("encodes compactly") {
OwningSlice small_id = SongIdToBytes(1);
OwningSlice large_id = SongIdToBytes(999999);
OwningSlice small_id = TrackIdToBytes(1);
OwningSlice large_id = TrackIdToBytes(999999);
CHECK(small_id.data.size() < large_id.data.size());
}
SECTION("decoding rejects garbage") {
std::optional<SongId> res = BytesToSongId("i'm gay");
std::optional<TrackId> res = BytesToTrackId("i'm gay");
CHECK(res.has_value() == false);
}
@ -73,7 +73,7 @@ TEST_CASE("database record encoding", "[unit]") {
}
SECTION("data values") {
SongData data(123, "/some/path.mp3", 0xACAB, 69, true);
TrackData data(123, "/some/path.mp3", 0xACAB, 69, true);
OwningSlice enc = CreateDataValue(data);
@ -109,7 +109,7 @@ TEST_CASE("database record encoding", "[unit]") {
}
SECTION("decoding rejects garbage") {
std::optional<SongData> res = ParseDataValue("hi!");
std::optional<TrackData> res = ParseDataValue("hi!");
CHECK(res.has_value() == false);
}
@ -129,14 +129,14 @@ TEST_CASE("database record encoding", "[unit]") {
SECTION("hash values") {
OwningSlice val = CreateHashValue(123456);
CHECK(val.data == SongIdToBytes(123456).data);
CHECK(val.data == TrackIdToBytes(123456).data);
SECTION("round-trips") {
CHECK(ParseHashValue(val.slice) == 123456);
}
SECTION("decoding rejects garbage") {
std::optional<SongId> res = ParseHashValue("the first song :)");
std::optional<TrackId> res = ParseHashValue("the first track :)");
CHECK(res.has_value() == false);
}

@ -4,7 +4,7 @@
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "song.hpp"
#include "track.hpp"
#include <komihash.h>
@ -19,8 +19,8 @@ auto HashString(komihash_stream_t* stream, std::string str) -> void {
* Uses a komihash stream to incrementally hash tags. This lowers the function's
* memory footprint a little so that it's safe to call from any stack.
*/
auto SongTags::Hash() const -> uint64_t {
// TODO(jacqueline): this function doesn't work very well for songs with no
auto TrackTags::Hash() const -> uint64_t {
// TODO(jacqueline): this function doesn't work very well for tracks with no
// tags at all.
komihash_stream_t stream;
komihash_stream_init(&stream, 0);
@ -30,20 +30,20 @@ auto SongTags::Hash() const -> uint64_t {
return komihash_stream_final(&stream);
}
auto SongData::UpdateHash(uint64_t new_hash) const -> SongData {
return SongData(id_, filepath_, new_hash, play_count_, is_tombstoned_);
auto TrackData::UpdateHash(uint64_t new_hash) const -> TrackData {
return TrackData(id_, filepath_, new_hash, play_count_, is_tombstoned_);
}
auto SongData::Entomb() const -> SongData {
return SongData(id_, filepath_, tags_hash_, play_count_, true);
auto TrackData::Entomb() const -> TrackData {
return TrackData(id_, filepath_, tags_hash_, play_count_, true);
}
auto SongData::Exhume(const std::string& new_path) const -> SongData {
return SongData(id_, new_path, tags_hash_, play_count_, false);
auto TrackData::Exhume(const std::string& new_path) const -> TrackData {
return TrackData(id_, new_path, tags_hash_, play_count_, false);
}
void swap(Song& first, Song& second) {
Song temp = first;
void swap(Track& first, Track& second) {
Track temp = first;
first = second;
second = temp;
}
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