Merge the StatusBar bindings table with each screen's bindings table

custom
jacqueline 1 year ago
parent cc255f6d77
commit b17f8a3dcc
  1. 2
      lua/browser.lua
  2. 20
      lua/licenses.lua
  3. 16
      lua/main_menu.lua
  4. 4
      lua/playing.lua
  5. 133
      lua/settings.lua
  6. 78
      lua/widgets.lua

@ -24,7 +24,7 @@ return screen:new{
})
self.root:center()
self.status_bar = widgets.StatusBar(self.root, {
self.status_bar = widgets.StatusBar(self, {
back_cb = backstack.pop,
title = self.title
})

@ -5,13 +5,12 @@ local styles = require("styles")
local screen = require("screen")
local function show_license(text)
backstack.push(screen:new {
createUi = function(self)
self.menu = widgets.MenuScreen {
backstack.push(widgets.MenuScreen:new {
show_back = true,
title = "Licenses",
}
self.menu.root:Label {
createUi = function(self)
widgets.MenuScreen.createUi(self)
self.root:Label {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
text_font = font.fusion_10,
@ -74,13 +73,8 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
end
return function()
local menu = widgets.MenuScreen({
show_back = true,
title = "Licenses"
})
local container = menu.root:Object {
return function(self)
local container = self.root:Object {
flex = {
flex_direction = "column",
flex_wrap = "nowrap",
@ -178,6 +172,4 @@ return function()
library("tremor", "bsd", function()
xiphbsd("Copyright (c) 2002, Xiph.org Foundation")
end)
return menu
end

@ -7,17 +7,17 @@ local playing = require("playing")
local styles = require("styles")
local screen = require("screen")
return screen:new {
createUi = function()
local menu = widgets.MenuScreen({})
return widgets.MenuScreen:new {
createUi = function(self)
widgets.MenuScreen.createUi(self)
menu.list = lvgl.List(menu.root, {
local list = lvgl.List(self.root, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
})
local now_playing = menu.list:add_btn(nil, "Now Playing")
local now_playing = list:add_btn(nil, "Now Playing")
now_playing:onClicked(function()
backstack.push(playing:new())
end)
@ -25,7 +25,7 @@ return screen:new {
local indexes = database.indexes()
for _, idx in ipairs(indexes) do
local btn = menu.list:add_btn(nil, tostring(idx))
local btn = list:add_btn(nil, tostring(idx))
btn:onClicked(function()
backstack.push(browser:new {
title = tostring(idx),
@ -35,12 +35,10 @@ return screen:new {
btn:add_style(styles.list_item)
end
local settings = menu.list:add_btn(nil, "Settings")
local settings = list:add_btn(nil, "Settings")
settings:onClicked(function()
backstack.push(require("settings"):new())
end)
settings:add_style(styles.list_item)
return menu
end,
}

@ -41,7 +41,7 @@ return screen:new {
})
self.root:center()
self.status_bar = widgets.StatusBar(self.root, {
self.status_bar = widgets.StatusBar(self, {
back_cb = backstack.pop,
transparent_bg = true,
})
@ -201,7 +201,7 @@ return screen:new {
controls:Object({ flex_grow = 1, h = 1 }) -- spacer
self.bindings = {
self.bindings = self.bindings + {
playback.playing:bind(function(playing)
if playing then
play_pause_img:set_src(img.pause)

@ -8,15 +8,13 @@ local controls = require("controls")
local bluetooth = require("bluetooth")
local theme = require("theme")
local database = require("database")
local screen = require("screen")
local usb = require("usb")
local function SettingsScreen(title)
local menu = widgets.MenuScreen {
local SettingsScreen = widgets.MenuScreen:new {
show_back = true,
title = title,
}
menu.content = menu.root:Object {
createUi = function(self)
widgets.MenuScreen.createUi(self)
self.content = self.root:Object {
flex = {
flex_direction = "column",
flex_wrap = "nowrap",
@ -29,14 +27,14 @@ local function SettingsScreen(title)
pad_left = 4,
pad_right = 4,
}
return menu
end
end
}
local BluetoothSettings = screen:new {
local BluetoothSettings = SettingsScreen:new {
title = "Bluetooth",
createUi = function(self)
self.menu = SettingsScreen("Bluetooth")
local enable_container = self.menu.content:Object {
SettingsScreen.createUi(self)
local enable_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
@ -54,12 +52,12 @@ local BluetoothSettings = screen:new {
bluetooth.enabled:set(enabled)
end)
theme.set_style(self.menu.content:Label {
theme.set_style(self.content:Label {
text = "Paired Device",
pad_bottom = 1,
}, "settings_title")
local paired_container = self.menu.content:Object {
local paired_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
@ -80,17 +78,17 @@ local BluetoothSettings = screen:new {
bluetooth.paired_device:set()
end)
theme.set_style(self.menu.content:Label {
theme.set_style(self.content:Label {
text = "Nearby Devices",
pad_bottom = 1,
}, "settings_title")
local devices = self.menu.content:List {
local devices = self.content:List {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
self.bindings = {
self.bindings = self.bindings + {
bluetooth.enabled:bind(function(en)
if en then
enable_sw:add_state(lvgl.STATE.CHECKED)
@ -119,15 +117,16 @@ local BluetoothSettings = screen:new {
end
}
local HeadphonesSettings = screen:new {
local HeadphonesSettings = SettingsScreen:new {
title = "Headphones",
createUi = function(self)
self.menu = SettingsScreen("Headphones")
SettingsScreen.createUi(self)
theme.set_style(self.menu.content:Label {
theme.set_style(self.content:Label {
text = "Maxiumum volume limit",
}, "settings_title")
local volume_chooser = self.menu.content:Dropdown {
local volume_chooser = self.content:Dropdown {
options = "Line Level (-10 dB)\nCD Level (+6 dB)\nMaximum (+10dB)",
selected = 1,
}
@ -138,11 +137,11 @@ local HeadphonesSettings = screen:new {
volume.limit_db:set(limits[selection])
end)
theme.set_style(self.menu.content:Label {
theme.set_style(self.content:Label {
text = "Left/Right balance",
}, "settings_title")
local balance = self.menu.content:Slider {
local balance = self.content:Slider {
w = lvgl.PCT(100),
h = 5,
range = { min = -100, max = 100 },
@ -152,9 +151,9 @@ local HeadphonesSettings = screen:new {
volume.left_bias:set(balance:value())
end)
local balance_label = self.menu.content:Label {}
local balance_label = self.content:Label {}
self.bindings = {
self.bindings = self.bindings + {
volume.limit_db:bind(function(limit)
for i = 1, #limits do
if limits[i] == limit then
@ -182,11 +181,12 @@ local HeadphonesSettings = screen:new {
end
}
local DisplaySettings = screen:new {
local DisplaySettings = SettingsScreen:new {
title = "Display",
createUi = function(self)
self.menu = SettingsScreen("Display")
SettingsScreen.createUi(self)
local brightness_title = self.menu.content:Object {
local brightness_title = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
@ -201,7 +201,7 @@ local DisplaySettings = screen:new {
local brightness_pct = brightness_title:Label {}
theme.set_style(brightness_pct, "settings_title")
local brightness = self.menu.content:Slider {
local brightness = self.content:Slider {
w = lvgl.PCT(100),
h = 5,
range = { min = 0, max = 100 },
@ -211,7 +211,7 @@ local DisplaySettings = screen:new {
display.brightness:set(brightness:value())
end)
self.bindings = {
self.bindings = self.bindings + {
display.brightness:bind(function(b)
brightness_pct:set { text = tostring(b) .. "%" }
end)
@ -219,11 +219,12 @@ local DisplaySettings = screen:new {
end
}
local InputSettings = screen:new {
local InputSettings = SettingsScreen:new {
title = "Input Method",
createUi = function(self)
self.menu = SettingsScreen("Input Method")
SettingsScreen.createUi(self)
theme.set_style(self.menu.content:Label {
theme.set_style(self.content:Label {
text = "Control scheme",
}, "settings_title")
@ -244,11 +245,11 @@ local InputSettings = screen:new {
option_idx = option_idx + 1
end
local controls_chooser = self.menu.content:Dropdown {
local controls_chooser = self.content:Dropdown {
options = options,
}
self.bindings = {
self.bindings = self.bindings + {
controls.scheme:bind(function(s)
local option = scheme_to_option[s]
controls_chooser:set({ selected = option })
@ -266,7 +267,7 @@ local InputSettings = screen:new {
}, "settings_title")
local slider_scale = 4; -- Power steering
local sensitivity = self.menu.content:Slider {
local sensitivity = self.content:Slider {
w = lvgl.PCT(90),
h = 5,
range = { min = 0, max = 255 / slider_scale },
@ -278,19 +279,21 @@ local InputSettings = screen:new {
end
}
local MassStorageSettings = screen:new {
local MassStorageSettings = SettingsScreen:new {
title = "USB Storage",
createUi = function(self)
self.menu = SettingsScreen("USB Storage")
SettingsScreen.createUi(self)
local version = require("version").samd()
if tonumber(version) < 3 then
self.menu.content:Label {
self.content:Label {
w = lvgl.PCT(100),
text = "Usb Mass Storage requires a SAMD21 firmware version >=3."
}
return
end
local enable_container = self.menu.content:Object {
local enable_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
@ -304,7 +307,7 @@ local MassStorageSettings = screen:new {
enable_container:Label { text = "Enable", flex_grow = 1 }
local enable_sw = enable_container:Switch {}
local busy_text = self.menu.content:Label {
local busy_text = self.content:Label {
w = lvgl.PCT(100),
text = "USB is currently busy. Do not unplug or remove the SD card.",
long_mode = lvgl.LABEL.LONG_WRAP,
@ -325,7 +328,7 @@ local MassStorageSettings = screen:new {
bind_switch()
end)
self.bindings = {
self.bindings = self.bindings + {
usb.msc_enabled:bind(bind_switch),
usb.msc_busy:bind(function(busy)
if busy then
@ -341,14 +344,16 @@ local MassStorageSettings = screen:new {
end
}
local DatabaseSettings = screen:new {
local DatabaseSettings = SettingsScreen:new {
title = "Database",
createUi = function(self)
self.menu = SettingsScreen("Database")
SettingsScreen.createUi(self)
local db = require("database")
widgets.Row(self.menu.content, "Schema version", db.version())
widgets.Row(self.menu.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
widgets.Row(self.content, "Schema version", db.version())
widgets.Row(self.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
local auto_update_container = self.menu.content:Object {
local auto_update_container = self.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
@ -366,7 +371,7 @@ local DatabaseSettings = screen:new {
database.auto_update:set(auto_update_sw:enabled())
end)
local actions_container = self.menu.content:Object {
local actions_container = self.content:Object {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
flex = {
@ -386,7 +391,7 @@ local DatabaseSettings = screen:new {
database.update()
end)
self.bindings = {
self.bindings = self.bindings + {
database.auto_update:bind(function(en)
if en then
auto_update_sw:add_state(lvgl.STATE.CHECKED)
@ -398,36 +403,38 @@ local DatabaseSettings = screen:new {
end
}
local FirmwareSettings = screen:new {
local FirmwareSettings = SettingsScreen:new {
title = "Firmware",
createUi = function(self)
self.menu = SettingsScreen("Firmware")
SettingsScreen.createUi(self)
local version = require("version")
widgets.Row(self.menu.content, "ESP32", version.esp())
widgets.Row(self.menu.content, "SAMD21", version.samd())
widgets.Row(self.menu.content, "Collator", version.collator())
widgets.Row(self.content, "ESP32", version.esp())
widgets.Row(self.content, "SAMD21", version.samd())
widgets.Row(self.content, "Collator", version.collator())
end
}
local LicensesScreen = screen:new {
local LicensesScreen = SettingsScreen:new {
title = "Licenses",
createUi = function(self)
self.root = require("licenses")()
SettingsScreen.createUi(self)
self.root = require("licenses")(self)
end
}
return screen:new {
createUi = function(self)
self.menu = widgets.MenuScreen {
return widgets.MenuScreen:new {
show_back = true,
title = "Settings",
}
self.list = self.menu.root:List {
createUi = function(self)
widgets.MenuScreen.createUi(self)
local list = self.root:List {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
}
local function section(name)
local elem = self.list:Label {
local elem = list:Label {
text = name,
pad_left = 4,
}
@ -435,7 +442,7 @@ return screen:new {
end
local function submenu(name, class)
local item = self.list:add_btn(nil, name)
local item = list:add_btn(nil, name)
item:onClicked(function()
backstack.push(class:new())
end)

@ -6,6 +6,7 @@ local backstack = require("backstack")
local styles = require("styles")
local database = require("database")
local theme = require("theme")
local screen = require("screen")
local img = {
db = lvgl.ImgData("//lua/img/db.png"),
@ -23,9 +24,11 @@ local img = {
local widgets = {}
function widgets.MenuScreen(opts)
local screen = {}
screen.root = lvgl.Object(nil, {
widgets.MenuScreen = screen:new {
show_back = false,
title = "",
createUi = function(self)
self.root = lvgl.Object(nil, {
flex = {
flex_direction = "column",
flex_wrap = "nowrap",
@ -36,14 +39,14 @@ function widgets.MenuScreen(opts)
w = lvgl.PCT(100),
h = lvgl.PCT(100),
})
screen.root:center()
screen.status_bar = widgets.StatusBar(screen.root, {
back_cb = opts.show_back and backstack.pop or nil,
title = opts.title,
self.root:center()
self.status_bar = widgets.StatusBar(self, {
back_cb = self.show_back and backstack.pop or nil,
title = self.title,
transparent_bg = true
})
return screen
end
end
}
function widgets.Row(parent, left, right)
local container = parent:Object {
@ -61,10 +64,14 @@ function widgets.Row(parent, left, right)
container:Label { text = right }
end
function widgets.StatusBar(parent, opts)
local status_bar = {}
local bindings_meta = {
__add = function(a, b)
return table.move(a, 1, #a, #b + 1, b)
end
}
status_bar.root = parent:Object {
function widgets.StatusBar(parent, opts)
local root = parent.root:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
@ -81,19 +88,19 @@ function widgets.StatusBar(parent, opts)
}
if not opts.transparent_bg then
theme.set_style(status_bar.root, "header");
theme.set_style(root, "header");
end
if opts.back_cb then
status_bar.back = status_bar.root:Button {
local back = root:Button {
w = lvgl.SIZE_CONTENT,
h = 12,
}
status_bar.back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
status_bar.back:onClicked(opts.back_cb)
back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
back:onClicked(opts.back_cb)
end
status_bar.title = status_bar.root:Label {
local title = root:Label {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
text_font = font.fusion_10,
@ -102,15 +109,15 @@ function widgets.StatusBar(parent, opts)
flex_grow = 1,
}
if opts.title then
status_bar.title:set { text = opts.title }
title:set { text = opts.title }
end
status_bar.db_updating = status_bar.root:Image { src = img.db }
theme.set_style(status_bar.db_updating, "database_indicator")
status_bar.bluetooth = status_bar.root:Image {}
status_bar.battery = status_bar.root:Image {}
status_bar.chg = status_bar.battery:Image { src = img.chg }
status_bar.chg:center()
local db_updating = root:Image { src = img.db }
theme.set_style(db_updating, "database_indicator")
local bt_icon = root:Image {}
local battery_icon = root:Image {}
local charge_icon = battery_icon:Image { src = img.chg }
charge_icon:center()
local is_charging = nil
local percent = nil
@ -136,19 +143,19 @@ function widgets.StatusBar(parent, opts)
end
end
if is_charging then
status_bar.chg:clear_flag(lvgl.FLAG.HIDDEN)
charge_icon:clear_flag(lvgl.FLAG.HIDDEN)
else
status_bar.chg:add_flag(lvgl.FLAG.HIDDEN)
charge_icon:add_flag(lvgl.FLAG.HIDDEN)
end
status_bar.battery:set_src(src)
battery_icon:set_src(src)
end
status_bar.bindings = {
parent.bindings = {
database.updating:bind(function(yes)
if yes then
status_bar.db_updating:clear_flag(lvgl.FLAG.HIDDEN)
db_updating:clear_flag(lvgl.FLAG.HIDDEN)
else
status_bar.db_updating:add_flag(lvgl.FLAG.HIDDEN)
db_updating:add_flag(lvgl.FLAG.HIDDEN)
end
end),
power.battery_pct:bind(function(pct)
@ -161,21 +168,20 @@ function widgets.StatusBar(parent, opts)
end),
bluetooth.enabled:bind(function(en)
if en then
status_bar.bluetooth:clear_flag(lvgl.FLAG.HIDDEN)
bt_icon:clear_flag(lvgl.FLAG.HIDDEN)
else
status_bar.bluetooth:add_flag(lvgl.FLAG.HIDDEN)
bt_icon:add_flag(lvgl.FLAG.HIDDEN)
end
end),
bluetooth.connected:bind(function(connected)
if connected then
status_bar.bluetooth:set_src(img.bt_conn)
bt_icon:set_src(img.bt_conn)
else
status_bar.bluetooth:set_src(img.bt)
bt_icon:set_src(img.bt)
end
end),
}
return status_bar
setmetatable(parent.bindings, bindings_meta)
end
function widgets.IconBtn(parent, icon, text)

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