Mount the SD card asynchronously when it becomes available

Previously we were doing it synchronously, which led to some odd looking
livelock stacktraces... we still don't have a consistent repro, but this
at least makes the stack when we mount a lot more predictable
custom
jacqueline 7 months ago
parent ca5e866a2f
commit a174d76aa1
  1. 9
      src/tangara/system_fsm/running.cpp
  2. 2
      src/tangara/system_fsm/system_events.hpp
  3. 6
      src/tangara/system_fsm/system_fsm.hpp

@ -40,7 +40,7 @@ void Running::entry() {
sUnmountTimer = xTimerCreate("unmount_timeout", kTicksBeforeUnmount, false,
NULL, timer_callback);
}
mountStorage();
events::System().Dispatch(internal::Mount{});
}
void Running::exit() {
@ -72,7 +72,8 @@ void Running::react(const SdDetectChanged& ev) {
}
if (ev.has_sd_card && !sStorage) {
mountStorage();
events::System().Dispatch(internal::Mount{});
return;
}
// Don't automatically unmount, since this event seems to occasionally happen
@ -120,7 +121,7 @@ void Running::react(const SamdUsbMscChanged& ev) {
gpios.WriteSync(drivers::IGpios::Pin::kSdPowerEnable, 0);
// Now it's ready for us.
mountStorage();
events::System().Dispatch(internal::Mount{});
}
}
@ -145,7 +146,7 @@ auto Running::updateSdState(drivers::SdState state) -> void {
events::System().Dispatch(SdStateChanged{});
}
auto Running::mountStorage() -> void {
void Running::react(const internal::Mount&) {
// Only mount our storage if we know it's not currently in use by the SAMD.
if (sServices->samd().UsbMassStorage()) {
updateSdState(drivers::SdState::kNotMounted);

@ -82,6 +82,8 @@ struct SamdInterrupt : tinyfsm::Event {};
struct IdleTimeout : tinyfsm::Event {};
struct UnmountTimeout : tinyfsm::Event {};
struct Mount : tinyfsm::Event {};
} // namespace internal
} // namespace system_fsm

@ -63,6 +63,7 @@ class SystemState : public tinyfsm::Fsm<SystemState> {
virtual void react(const audio::PlaybackUpdate&) {}
virtual void react(const internal::IdleTimeout&) {}
virtual void react(const internal::UnmountTimeout&) {}
virtual void react(const internal::Mount&) {}
protected:
auto IdleCondition() -> bool;
@ -101,16 +102,17 @@ class Running : public SystemState {
void react(const audio::PlaybackUpdate&) override;
void react(const database::event::UpdateFinished&) override;
void react(const SamdUsbMscChanged&) override;
void react(const internal::UnmountTimeout&) override;
void react(const StorageError&) override;
void react(const internal::UnmountTimeout&) override;
void react(const internal::Mount&) override;
using SystemState::react;
private:
auto checkIdle() -> void;
auto updateSdState(drivers::SdState) -> void;
auto mountStorage() -> void;
auto unmountStorage() -> void;
bool storage_mounted_;

Loading…
Cancel
Save