Support disabling automatic database updates

custom
jacqueline 1 year ago
parent 1e278d55c4
commit 654fde5f68
  1. 30
      lua/settings.lua
  2. 4
      src/drivers/include/nvs.hpp
  3. 14
      src/drivers/nvs.cpp
  4. 2
      src/system_fsm/running.cpp
  5. 1
      src/ui/include/ui_fsm.hpp
  6. 14
      src/ui/ui_fsm.cpp

@ -333,6 +333,24 @@ local DatabaseSettings = screen:new {
widgets.Row(self.menu.content, "Schema version", db.version())
widgets.Row(self.menu.content, "Size on disk", string.format("%.1f KiB", db.size() / 1024))
local auto_update_container = self.menu.content:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
}
auto_update_container:add_style(styles.list_item)
auto_update_container:Label { text = "Auto update", flex_grow = 1 }
local auto_update_sw = auto_update_container:Switch {}
auto_update_sw:onevent(lvgl.EVENT.VALUE_CHANGED, function()
database.auto_update:set(auto_update_sw:enabled())
end)
local actions_container = self.menu.content:Object {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
@ -348,10 +366,20 @@ local DatabaseSettings = screen:new {
actions_container:add_style(styles.list_item)
local update = actions_container:Button {}
update:Label { text = "Update" }
update:Label { text = "Update now" }
update:onClicked(function()
database.update()
end)
self.bindings = {
database.auto_update:bind(function(en)
if en then
auto_update_sw:add_state(lvgl.STATE.CHECKED)
else
auto_update_sw:clear_state(lvgl.STATE.CHECKED)
end
end),
}
end
}

@ -114,6 +114,9 @@ class NvsStorage {
auto PrimaryInput() -> InputModes;
auto PrimaryInput(InputModes) -> void;
auto DbAutoIndex() -> bool;
auto DbAutoIndex(bool) -> void;
explicit NvsStorage(nvs_handle_t);
~NvsStorage();
@ -136,6 +139,7 @@ class NvsStorage {
Setting<uint8_t> input_mode_;
Setting<uint8_t> output_mode_;
Setting<bluetooth::MacAndName> bt_preferred_;
Setting<uint8_t> db_auto_index_;
util::LruCache<10, bluetooth::mac_addr_t, uint8_t> bt_volumes_;
bool bt_volumes_dirty_;

@ -39,6 +39,7 @@ static constexpr char kKeyScrollSensitivity[] = "scroll";
static constexpr char kKeyLockPolarity[] = "lockpol";
static constexpr char kKeyDisplayCols[] = "dispcols";
static constexpr char kKeyDisplayRows[] = "disprows";
static constexpr char kKeyDbAutoIndex[] = "dbautoindex";
static auto nvs_get_string(nvs_handle_t nvs, const char* key)
-> std::optional<std::string> {
@ -173,6 +174,7 @@ NvsStorage::NvsStorage(nvs_handle_t handle)
input_mode_(kKeyPrimaryInput),
output_mode_(kKeyOutput),
bt_preferred_(kKeyBluetoothPreferred),
db_auto_index_(kKeyDbAutoIndex),
bt_volumes_(),
bt_volumes_dirty_(false) {}
@ -194,6 +196,7 @@ auto NvsStorage::Read() -> void {
input_mode_.read(handle_);
output_mode_.read(handle_);
bt_preferred_.read(handle_);
db_auto_index_.read(handle_);
readBtVolumes();
}
@ -210,6 +213,7 @@ auto NvsStorage::Write() -> bool {
input_mode_.write(handle_);
output_mode_.write(handle_);
bt_preferred_.write(handle_);
db_auto_index_.write(handle_);
writeBtVolumes();
return nvs_commit(handle_) == ESP_OK;
}
@ -370,6 +374,16 @@ auto NvsStorage::PrimaryInput(InputModes mode) -> void {
input_mode_.set(static_cast<uint8_t>(mode));
}
auto NvsStorage::DbAutoIndex() -> bool {
std::lock_guard<std::mutex> lock{mutex_};
return db_auto_index_.get().value_or(true);
}
auto NvsStorage::DbAutoIndex(bool en) -> void {
std::lock_guard<std::mutex> lock{mutex_};
db_auto_index_.set(static_cast<uint8_t>(en));
}
class VolumesParseClient : public cppbor::ParseClient {
public:
VolumesParseClient(util::LruCache<10, bluetooth::mac_addr_t, uint8_t>& out)

@ -166,6 +166,7 @@ auto Running::mountStorage() -> bool {
// Tell the database to refresh so that we pick up any changes from the newly
// mounted card.
if (sServices->nvs().DbAutoIndex()) {
sServices->bg_worker().Dispatch<void>([&]() {
auto db = sServices->database().lock();
if (!db) {
@ -173,6 +174,7 @@ auto Running::mountStorage() -> bool {
}
db->updateIndexes();
});
}
return true;
}

@ -130,6 +130,7 @@ class UiState : public tinyfsm::Fsm<UiState> {
static lua::Property sLockSwitch;
static lua::Property sDatabaseUpdating;
static lua::Property sDatabaseAutoUpdate;
static lua::Property sUsbMassStorageEnabled;
};

@ -282,6 +282,14 @@ lua::Property UiState::sScrollSensitivity{
lua::Property UiState::sLockSwitch{false};
lua::Property UiState::sDatabaseUpdating{false};
lua::Property UiState::sDatabaseAutoUpdate{
false, [](const lua::LuaValue& val) {
if (!std::holds_alternative<bool>(val)) {
return false;
}
sServices->nvs().DbAutoIndex(std::get<bool>(val));
return true;
}};
lua::Property UiState::sUsbMassStorageEnabled{
false, [](const lua::LuaValue& val) {
@ -557,14 +565,18 @@ void Lua::entry() {
"time", {
{"ticks", [&](lua_State* s) { return Ticks(s); }},
});
registry.AddPropertyModule("database", {
registry.AddPropertyModule("database",
{
{"updating", &sDatabaseUpdating},
{"auto_update", &sDatabaseAutoUpdate},
});
registry.AddPropertyModule("usb",
{
{"msc_enabled", &sUsbMassStorageEnabled},
});
sDatabaseAutoUpdate.Update(sServices->nvs().DbAutoIndex());
auto bt = sServices->bluetooth();
sBluetoothEnabled.Update(bt.IsEnabled());
sBluetoothConnected.Update(bt.IsConnected());

Loading…
Cancel
Save