Claw back some internal ram

- 'main' doesn't need 12k of internal ram
 - lvgl's draw task doesn't need that much either
 - also lower the bg worker stack sizes whilst we're here, since they've got tons over headroom
custom
jacqueline 8 months ago
parent 2811a3c899
commit 5d390c821a
  1. 2
      lib/lvgl/src/draw/sw/lv_draw_sw.c
  2. 2
      sdkconfig.common
  3. 2
      src/tasks/tasks.cpp

@ -143,7 +143,7 @@ void lv_draw_sw_init(void)
draw_sw_unit->base_unit.delete_cb = LV_USE_OS ? lv_draw_sw_delete : NULL; draw_sw_unit->base_unit.delete_cb = LV_USE_OS ? lv_draw_sw_delete : NULL;
#if LV_USE_OS #if LV_USE_OS
lv_thread_init(&draw_sw_unit->thread, LV_THREAD_PRIO_HIGH, render_thread_cb, 8 * 1024, draw_sw_unit); lv_thread_init(&draw_sw_unit->thread, LV_THREAD_PRIO_HIGH, render_thread_cb, 4 * 1024, draw_sw_unit);
#endif #endif
} }

@ -44,7 +44,7 @@ CONFIG_SPIRAM_ALLOW_STACK_EXTERNAL_MEMORY=y
CONFIG_SPIRAM_OCCUPY_HSPI_HOST=y CONFIG_SPIRAM_OCCUPY_HSPI_HOST=y
CONFIG_RINGBUF_PLACE_FUNCTIONS_INTO_FLASH=y CONFIG_RINGBUF_PLACE_FUNCTIONS_INTO_FLASH=y
CONFIG_ESP_DEFAULT_CPU_FREQ_MHZ_240=y CONFIG_ESP_DEFAULT_CPU_FREQ_MHZ_240=y
CONFIG_ESP_MAIN_TASK_STACK_SIZE=12000 CONFIG_ESP_MAIN_TASK_STACK_SIZE=4096
CONFIG_ESP_INT_WDT_TIMEOUT_MS=5000 CONFIG_ESP_INT_WDT_TIMEOUT_MS=5000
CONFIG_ESP_TASK_WDT_PANIC=y CONFIG_ESP_TASK_WDT_PANIC=y
CONFIG_ESP_TASK_WDT_TIMEOUT_S=10 CONFIG_ESP_TASK_WDT_TIMEOUT_S=10

@ -64,7 +64,7 @@ auto AllocateStack<Type::kAudioConverter>() -> std::span<StackType_t> {
// an eye-wateringly large amount of stack. // an eye-wateringly large amount of stack.
template <> template <>
auto AllocateStack<Type::kBackgroundWorker>() -> std::span<StackType_t> { auto AllocateStack<Type::kBackgroundWorker>() -> std::span<StackType_t> {
std::size_t size = 64 * 1024; std::size_t size = 32 * 1024;
return {static_cast<StackType_t*>(heap_caps_malloc(size, MALLOC_CAP_SPIRAM)), return {static_cast<StackType_t*>(heap_caps_malloc(size, MALLOC_CAP_SPIRAM)),
size}; size};
} }

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