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{ |
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"$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json", |
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"workspace.library": ["lib/luavgl/src", "src/lua/stubs"], |
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"runtime.version": "Lua 5.4", |
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} |
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file = {'src/lua/stubs'} |
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project = "Tangara" |
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description = "Lua modules provided by Tangara's firmware" |
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--- Properties and functions for handling Bluetooth connectivity |
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-- @module bluetooth |
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local bluetooth = {} |
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-- Whether or not the Bluetooth stack is currently enabled. This property is writeable, and can be used to enable or disable Bluetooth. |
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-- @treturn types.Property a boolean property |
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function bluetooth.enabled() end |
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--- Whether or not there is an active connection to another Bluetooth device. |
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-- @treturn types.Property a boolean property |
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function bluetooth.connected() end |
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return bluetooth |
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--- Properties for interacting with the audio playback system |
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-- @module playback |
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local playback = {} |
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--- Whether or not any audio is *allowed* to be played. If there is a current track, then this is essentially an indicator of whether playback is paused or unpaused. |
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--- This value isn't meaningful if there is no current track. |
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-- @treturn types.Property a boolean property |
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function playback.playing() end |
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return playback |
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--- Properties and functions that deal with the device's battery and power state |
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-- @module power |
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local power = {} |
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--- battery_pct returns the battery's current charge as a percentage |
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-- @treturn types.Property an integer property, from 0 to 100 |
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function power.battery_pct() end |
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|
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--- battery_millivolts returns the battery's current voltage in millivolts |
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-- @treturn types.Property an integer property, typically from about 3000 to about 4200. |
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function power.battery_millivolts() end |
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--- plugged_in returns whether or not the device is currently receiving external power |
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-- @treturn types.Property a boolean property |
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function power.plugged_in() end |
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return power |
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--- Userdata-based types used throughout the rest of the API. These types are |
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--- not generally constructable within Lua code. |
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-- @module types |
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--- A value sourced from the C++ firmware. |
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-- @type Property |
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local Property = {} |
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--- Gets the current value |
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-- @return The property's current value. |
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function Property:get() end |
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--- Sets a new value. Not all properties may be set from within Lua code. For |
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--- example, it makes little sense to attempt to override the current battery |
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--- level. |
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-- @param val The new value. This should generally be of the same type as the existing value. |
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-- @return true if the new value was applied, or false if the backing C++ code rejected the new value (e.g. if it was out of range, or the wrong type). |
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function Property:set(val) end |
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|
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--- Invokes the given function once immediately with the current value, and then again whenever the value changes. |
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--- The function is invoked for *all* changes; both from the underlying C++ data, and from calls to `set` (if this is a Lua-writeable property). |
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--- The binding will be active **only** so long as the given function remains in scope. |
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-- @param fn callback function to apply property values. Must accept one argument; the updated value. |
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-- @return fn, for more ergonmic use with anonymous closures. |
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function Property:bind(fn) end |
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return Property |
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