Remove loading spinner for 'Coming up'
it's really slow!
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@@ -256,9 +256,6 @@ Playing::Playing(models::TopBar& top_bar_model,
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lv_obj_set_style_text_font(next_up_hint_, &font_symbols, 0);
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lv_obj_set_size(next_up_hint_, LV_SIZE_CONTENT, lv_pct(100));
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lv_obj_t* next_up_spinner_ = lv_spinner_create(next_up_header_, 4000, 30);
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lv_obj_set_size(next_up_spinner_, 12, 12);
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next_up_container_ = lv_list_create(content_);
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lv_obj_set_layout(next_up_container_, LV_LAYOUT_FLEX);
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lv_obj_set_size(next_up_container_, lv_pct(100), lv_disp_get_ver_res(NULL));
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@@ -273,8 +270,6 @@ Playing::Playing(models::TopBar& top_bar_model,
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return;
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}
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lv_label_set_text(next_up_label_, "Next up");
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lv_obj_add_flag(next_up_hint_, LV_OBJ_FLAG_HIDDEN);
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lv_obj_clear_flag(next_up_spinner_, LV_OBJ_FLAG_HIDDEN);
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new_next_tracks_.reset(new database::FutureFetcher<
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std::vector<std::shared_ptr<database::Track>>>(
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@@ -283,9 +278,6 @@ Playing::Playing(models::TopBar& top_bar_model,
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data_bindings_.emplace_back(next_tracks_.onChangedAndNow(
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[=](const std::vector<std::shared_ptr<database::Track>>& tracks) {
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lv_obj_clear_flag(next_up_hint_, LV_OBJ_FLAG_HIDDEN);
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lv_obj_add_flag(next_up_spinner_, LV_OBJ_FLAG_HIDDEN);
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// TODO(jacqueline): Do a proper diff to maintain selection.
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int children = lv_obj_get_child_cnt(next_up_container_);
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while (children > 0) {
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