Remove loading spinner for 'Coming up'

it's really slow!
custom
jacqueline 1 year ago
parent 81855a78f4
commit 2ef022a2f9
  1. 8
      src/ui/screen_playing.cpp

@ -256,9 +256,6 @@ Playing::Playing(models::TopBar& top_bar_model,
lv_obj_set_style_text_font(next_up_hint_, &font_symbols, 0);
lv_obj_set_size(next_up_hint_, LV_SIZE_CONTENT, lv_pct(100));
lv_obj_t* next_up_spinner_ = lv_spinner_create(next_up_header_, 4000, 30);
lv_obj_set_size(next_up_spinner_, 12, 12);
next_up_container_ = lv_list_create(content_);
lv_obj_set_layout(next_up_container_, LV_LAYOUT_FLEX);
lv_obj_set_size(next_up_container_, lv_pct(100), lv_disp_get_ver_res(NULL));
@ -273,8 +270,6 @@ Playing::Playing(models::TopBar& top_bar_model,
return;
}
lv_label_set_text(next_up_label_, "Next up");
lv_obj_add_flag(next_up_hint_, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_flag(next_up_spinner_, LV_OBJ_FLAG_HIDDEN);
new_next_tracks_.reset(new database::FutureFetcher<
std::vector<std::shared_ptr<database::Track>>>(
@ -283,9 +278,6 @@ Playing::Playing(models::TopBar& top_bar_model,
data_bindings_.emplace_back(next_tracks_.onChangedAndNow(
[=](const std::vector<std::shared_ptr<database::Track>>& tracks) {
lv_obj_clear_flag(next_up_hint_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(next_up_spinner_, LV_OBJ_FLAG_HIDDEN);
// TODO(jacqueline): Do a proper diff to maintain selection.
int children = lv_obj_get_child_cnt(next_up_container_);
while (children > 0) {

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