Change lock switch direction to match r7 standby

custom
jacqueline 1 year ago
parent d42de6b122
commit 0419def89b
  1. 4
      src/system_fsm/booting.cpp
  2. 2
      src/system_fsm/idle.cpp
  3. 2
      src/system_fsm/include/system_events.hpp
  4. 4
      src/system_fsm/system_fsm.cpp
  5. 4
      src/ui/ui_fsm.cpp

@ -114,9 +114,9 @@ auto Booting::react(const BootComplete& ev) -> void {
ESP_LOGI(kTag, "bootup completely successfully");
if (sServices->gpios().Get(drivers::Gpios::Pin::kKeyLock)) {
transit<Running>();
} else {
transit<Idle>();
} else {
transit<Running>();
}
}

@ -49,7 +49,7 @@ void Idle::exit() {
}
void Idle::react(const KeyLockChanged& ev) {
if (ev.falling) {
if (!ev.locking) {
transit<Running>();
}
}

@ -43,7 +43,7 @@ struct StorageMounted : tinyfsm::Event {};
struct StorageError : tinyfsm::Event {};
struct KeyLockChanged : tinyfsm::Event {
bool falling;
bool locking;
};
struct HasPhonesChanged : tinyfsm::Event {
bool falling;

@ -45,7 +45,7 @@ void SystemState::react(const internal::GpioInterrupt&) {
bool has_headphones = !gpios.Get(drivers::Gpios::Pin::kPhoneDetect);
if (key_lock != prev_key_lock) {
KeyLockChanged ev{.falling = key_lock};
KeyLockChanged ev{.locking = key_lock};
events::System().Dispatch(ev);
events::Ui().Dispatch(ev);
}
@ -77,7 +77,7 @@ void SystemState::react(const internal::SamdInterrupt&) {
}
auto SystemState::IdleCondition() -> bool {
return !sServices->gpios().Get(drivers::IGpios::Pin::kKeyLock) &&
return sServices->gpios().Get(drivers::IGpios::Pin::kKeyLock) &&
audio::AudioState::is_in_state<audio::states::Standby>();
}

@ -91,8 +91,8 @@ void UiState::PopScreen() {
}
void UiState::react(const system_fsm::KeyLockChanged& ev) {
sDisplay->SetDisplayOn(ev.falling);
sInput->lock(!ev.falling);
sDisplay->SetDisplayOn(!ev.locking);
sInput->lock(ev.locking);
}
void UiState::react(const system_fsm::BatteryStateChanged& ev) {

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