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@ -57,11 +57,18 @@ class Board { |
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this.SCREEN_PAD = 20; |
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// Orb grid
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this.grid = {}; |
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this.tiles = {}; |
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this.grid = []; |
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this.tiles = []; |
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this.onOrbClick = (index, orb) => {}; |
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this.onTileClick = (index) => {}; |
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for(let i=0; i<120;i++) { |
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this.grid[i] = null; |
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this.tiles[i] = null; |
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} |
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this.onOrbClick = (index, orb) => { |
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}; |
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this.onTileClick = (index) => { |
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}; |
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this.initOrb(); |
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this.initGlyphs(); |
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@ -163,7 +170,7 @@ class Board { |
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* @returns {{x: Number, y: Number}} |
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*/ |
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gridIndexToXy(index) { |
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return { x : index % 11, y: Math.floor(index/11) }; |
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return {x: index % 11, y: Math.floor(index / 11)}; |
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} |
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/** |
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@ -199,7 +206,7 @@ class Board { |
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removeOrbByIndex(index, errorIfEmpty = false) { |
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if (this.grid[index]) { |
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this.$orbs.removeChild(this.grid[index].node); |
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delete this.grid[index]; |
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this.grid[index] = null; |
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} else { |
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if (errorIfEmpty) { |
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throw new Error(`Position ${index} is already empty.`); |
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@ -437,7 +444,7 @@ class Board { |
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cx="13.229166" |
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fill="url(#radGradSlotBg)" /> |
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</g> |
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`, { class: 'tile' });
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`, {class: 'tile'});
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} |
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/** |
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@ -576,7 +583,7 @@ class Rng { |
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* |
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* @param {Number|null} seed |
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*/ |
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constructor(seed=null) { |
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constructor(seed = null) { |
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if (seed === null) { |
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seed = +new Date; |
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} |
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@ -603,44 +610,58 @@ class Rng { |
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t ^= t + Math.imul(t ^ t >>> 7, t | 61); |
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return ((t ^ t >>> 14) >>> 0) / 4294967296; |
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} |
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/** |
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* Get next int, inclusive |
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* |
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* @param {Number} max |
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* @return {Number} |
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*/ |
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nextInt(max) { |
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return Math.floor((max + 1) * this.next()); |
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} |
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} |
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class Game { |
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/** |
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* Init the game |
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*/ |
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constructor() { |
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constructor(seed=null) { |
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this.board = new Board(); |
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this.rng = new Rng(1); |
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if (seed === null) { |
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seed = +new Date(); |
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} |
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this.rng = new Rng(seed); |
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this.layoutTemplates = { |
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// templates apparently all have 55 items
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//'wheel': [0,1,2,3,4,5,11,12,13,14,15,16,17,22,23,24,27,28,29,33,34,36,38,40,41,44,45,48,49,52,53,55,56,57,58,59,60,61,62,63,64,65,67,68,71,72,75,76,79,80,82,84,86,87,91,92,93,96,97,98,103,104,105,106,107,108,109,115,116,117,118,119,120],
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'beyblade': [0,1,2,3,4,5,12,14,15,23,26,34,35,37,38,39,40,46,47,48,50,51,52,55,58,60,61,64,65,67,68,69,70,71,73,76,79,80,83,84,85,86,87,91,94,95,97,98,103,104,105,106,109,115,120], |
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'tulip': [4,14,15,16,23,24,25,26,27,28,34,35,36,37,39,40,45,46,47,48,49,50,51,52,56,57,59,60,61,62,63,67,68,69,70,71,72,73,74,80,81,82,83,85,86,93,94,95,96,97,105,106,107,108,109], |
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'alien': [3,4,14,15,16,22,25,26,27,28,34,35,36,37,38,39,40,41,45,46,48,49,51,56,57,58,59,60,61,62,67,68,69,70,71,72,73,74,79,80,81,82,84,85,86,94,95,96,97,98,106,107,108,109,117], |
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'cube': [1,5,12,13,14,15,16,17,23,27,29,33,34,35,36,37,38,40,44,48,49,51,52,55,56,57,58,59,60,61,62,64,68,70,71,72,73,75,76,80,82,84,86,92,94,96,97,103,104,105,106,108,118,119,120], |
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'star': [3,14,15,22,23,24,25,26,27,34,35,36,37,38,39,40,41,46,47,48,49,50,51,52,57,58,59,60,61,62,63,68,69,70,71,72,73,74,79,80,81,82,83,84,85,86,93,94,95,96,97,98,105,106,117], |
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'flower': [3,11,12,13,14,15,23,25,27,28,34,36,37,38,39,40,45,46,47,48,49,50,52,53,57,58,59,60,61,62,64,68,70,71,72,73,74,75,79,80,81,82,83,84,86,92,95,96,97,98,104,105,106,107,116], |
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'windmill': [4,11,12,13,14,15,16,23,24,25,27,28,34,37,39,40,45,46,47,48,49,50,52,53,56,57,59,60,61,63,64,67,68,70,71,72,73,74,75,80,81,83,86,92,93,95,96,97,104,105,106,107,108,109,116], |
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'propeller': [1,2,3,4,13,14,15,16,22,25,28,34,36,37,38,39,40,41,45,46,47,48,50,56,58,60,61,62,67,68,70,71,73,74,75,76,79,80,81,82,83,84,86,87,91,92,95,97,98,103,106,107,108,109,117], |
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'garden': [0,1,2,3,4,5,11,12,13,14,15,16,17,22,23,28,29,33,34,40,41,44,45,52,53,55,56,60,64,65,67,68,75,76,79,80,86,87,91,92,97,98,103,104,105,106,107,108,109,115,116,117,118,119,120], |
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'windmill2': [1,12,13,14,15,16,17,23,24,26,27,28,34,35,36,37,38,40,44,45,47,50,51,52,56,57,58,60,62,63,64,68,69,70,73,75,76,80,82,83,84,85,86,92,93,94,96,97,103,104,105,106,107,108,119], |
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'bird': [2,3,4,14,15,25,27,28,29,33,34,35,36,37,38,39,40,45,46,47,48,49,50,51,57,58,59,60,61,62,67,68,70,71,72,73,74,79,80,81,82,83,84,86,87,91,94,95,96,97,98,106,107,109,118], |
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'strider': [1,2,3,4,11,12,13,14,15,24,25,26,36,37,38,47,48,49,50,53,58,59,60,61,62,63,64,67,68,69,70,71,72,73,74,75,76,79,80,81,82,83,84,85,86,87,91,92,93,97,98,103,104,109,116], |
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'campfire': [0,1,2,3,4,5,11,15,17,22,23,24,25,26,27,29,33,35,39,41,44,46,51,52,53,55,57,60,63,65,67,68,69,74,76,79,81,85,87,91,93,94,95,96,97,98,103,105,109,115,116,117,118,119,120], |
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'skillet': [0,1,2,5,11,13,17,22,25,26,27,28,29,33,37,39,41,44,45,46,47,48,49,50,53,55,57,59,60,61,65,69,70,71,72,73,74,75,76,81,83,85,87,91,92,95,96,103,107,115,116,117,118,119,120], |
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'digger': [2,3,4,5,16,17,22,27,28,29,33,34,35,36,37,38,39,40,41,44,45,46,47,48,50,51,55,56,57,58,60,61,62,67,70,71,73,79,82,83,84,87,91,94,95,96,98,106,107,108,109,117,118,119,120], |
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'chestnut': [3,4,12,13,14,15,16,23,25,27,28,34,36,38,39,40,45,46,47,48,49,50,52,56,57,58,59,60,61,62,64,67,68,71,72,74,75,79,80,81,82,83,84,86,92,95,96,97,98,104,105,106,107,108,109], |
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'manta': [0,5,11,16,22,23,24,25,26,27,28,29,33,34,35,39,40,44,45,46,47,51,52,56,57,58,59,60,61,62,63,64,68,69,73,74,75,76,80,81,85,86,87,91,92,93,94,95,96,97,98,104,109,115,120], |
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'pyramids': [3,4,14,15,16,23,25,26,28,34,35,36,37,38,39,40,45,46,47,48,49,50,51,52,56,58,59,60,61,62,67,68,69,70,71,72,73,74,79,80,81,82,83,84,85,86,94,95,97,98,105,106,107,108,109], |
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'bigwheel': [0,1,2,3,4,5,11,13,17,22,25,28,29,33,36,37,38,39,41,44,45,46,47,50,53,55,58,60,62,65,67,70,73,74,75,76,79,81,82,83,84,87,91,92,95,98,103,107,109,115,116,117,118,119,120], |
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'handshake': [0,1,2,3,4,5,11,12,13,15,16,22,23,24,25,27,33,34,35,36,38,46,48,49,50,58,59,60,61,62,70,71,72,74,82,84,85,86,87,93,95,96,97,98,104,105,107,108,109,115,116,117,118,119,120], |
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'thinwheel': [0,1,2,3,4,5,11,12,16,17,22,24,27,29,33,36,38,41,44,48,49,53,55,56,57,58,59,60,61,62,63,64,65,67,71,72,76,79,82,84,87,91,93,96,98,103,104,108,109,115,116,117,118,119,120], |
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'heavywheel':[12,13,14,15,16,23,24,25,27,28,34,36,37,38,39,40,45,46,47,48,49,50,52,56,57,58,59,60,61,62,63,64,68,70,71,72,73,74,75,80,81,82,83,84,86,92,93,95,96,97,104,105,106,107,108], |
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'virus': [2,3,13,14,15,22,24,26,27,34,35,36,37,38,39,40,41,46,47,48,49,50,51,57,58,59,60,61,62,63,68,69,70,71,72,73,75,79,80,82,83,84,85,86,87,91,92,93,94,95,96,97,98,106,117], |
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'frisbee': [0,11,12,13,14,15,22,25,26,27,28,29,33,34,36,38,39,40,41,45,46,47,49,50,53,57,58,59,60,62,64,65,68,69,72,74,75,80,81,82,83,84,85,86,92,95,96,97,104,106,107,115,116,117,118], |
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'beyblade': [0, 1, 2, 3, 4, 5, 12, 14, 15, 23, 26, 34, 35, 37, 38, 39, 40, 46, 47, 48, 50, 51, 52, 55, 58, 60, 61, 64, 65, 67, 68, 69, 70, 71, 73, 76, 79, 80, 83, 84, 85, 86, 87, 91, 94, 95, 97, 98, 103, 104, 105, 106, 109, 115, 120], |
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'tulip': [4, 14, 15, 16, 23, 24, 25, 26, 27, 28, 34, 35, 36, 37, 39, 40, 45, 46, 47, 48, 49, 50, 51, 52, 56, 57, 59, 60, 61, 62, 63, 67, 68, 69, 70, 71, 72, 73, 74, 80, 81, 82, 83, 85, 86, 93, 94, 95, 96, 97, 105, 106, 107, 108, 109], |
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'alien': [3, 4, 14, 15, 16, 22, 25, 26, 27, 28, 34, 35, 36, 37, 38, 39, 40, 41, 45, 46, 48, 49, 51, 56, 57, 58, 59, 60, 61, 62, 67, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 84, 85, 86, 94, 95, 96, 97, 98, 106, 107, 108, 109, 117], |
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'cube': [1, 5, 12, 13, 14, 15, 16, 17, 23, 27, 29, 33, 34, 35, 36, 37, 38, 40, 44, 48, 49, 51, 52, 55, 56, 57, 58, 59, 60, 61, 62, 64, 68, 70, 71, 72, 73, 75, 76, 80, 82, 84, 86, 92, 94, 96, 97, 103, 104, 105, 106, 108, 118, 119, 120], |
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'star': [3, 14, 15, 22, 23, 24, 25, 26, 27, 34, 35, 36, 37, 38, 39, 40, 41, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 63, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 85, 86, 93, 94, 95, 96, 97, 98, 105, 106, 117], |
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'flower': [3, 11, 12, 13, 14, 15, 23, 25, 27, 28, 34, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 53, 57, 58, 59, 60, 61, 62, 64, 68, 70, 71, 72, 73, 74, 75, 79, 80, 81, 82, 83, 84, 86, 92, 95, 96, 97, 98, 104, 105, 106, 107, 116], |
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'windmill': [4, 11, 12, 13, 14, 15, 16, 23, 24, 25, 27, 28, 34, 37, 39, 40, 45, 46, 47, 48, 49, 50, 52, 53, 56, 57, 59, 60, 61, 63, 64, 67, 68, 70, 71, 72, 73, 74, 75, 80, 81, 83, 86, 92, 93, 95, 96, 97, 104, 105, 106, 107, 108, 109, 116], |
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'propeller': [1, 2, 3, 4, 13, 14, 15, 16, 22, 25, 28, 34, 36, 37, 38, 39, 40, 41, 45, 46, 47, 48, 50, 56, 58, 60, 61, 62, 67, 68, 70, 71, 73, 74, 75, 76, 79, 80, 81, 82, 83, 84, 86, 87, 91, 92, 95, 97, 98, 103, 106, 107, 108, 109, 117], |
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'garden': [0, 1, 2, 3, 4, 5, 11, 12, 13, 14, 15, 16, 17, 22, 23, 28, 29, 33, 34, 40, 41, 44, 45, 52, 53, 55, 56, 60, 64, 65, 67, 68, 75, 76, 79, 80, 86, 87, 91, 92, 97, 98, 103, 104, 105, 106, 107, 108, 109, 115, 116, 117, 118, 119, 120], |
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'windmill2': [1, 12, 13, 14, 15, 16, 17, 23, 24, 26, 27, 28, 34, 35, 36, 37, 38, 40, 44, 45, 47, 50, 51, 52, 56, 57, 58, 60, 62, 63, 64, 68, 69, 70, 73, 75, 76, 80, 82, 83, 84, 85, 86, 92, 93, 94, 96, 97, 103, 104, 105, 106, 107, 108, 119], |
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'bird': [2, 3, 4, 14, 15, 25, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 51, 57, 58, 59, 60, 61, 62, 67, 68, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 86, 87, 91, 94, 95, 96, 97, 98, 106, 107, 109, 118], |
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'strider': [1, 2, 3, 4, 11, 12, 13, 14, 15, 24, 25, 26, 36, 37, 38, 47, 48, 49, 50, 53, 58, 59, 60, 61, 62, 63, 64, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 79, 80, 81, 82, 83, 84, 85, 86, 87, 91, 92, 93, 97, 98, 103, 104, 109, 116], |
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'campfire': [0, 1, 2, 3, 4, 5, 11, 15, 17, 22, 23, 24, 25, 26, 27, 29, 33, 35, 39, 41, 44, 46, 51, 52, 53, 55, 57, 60, 63, 65, 67, 68, 69, 74, 76, 79, 81, 85, 87, 91, 93, 94, 95, 96, 97, 98, 103, 105, 109, 115, 116, 117, 118, 119, 120], |
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'skillet': [0, 1, 2, 5, 11, 13, 17, 22, 25, 26, 27, 28, 29, 33, 37, 39, 41, 44, 45, 46, 47, 48, 49, 50, 53, 55, 57, 59, 60, 61, 65, 69, 70, 71, 72, 73, 74, 75, 76, 81, 83, 85, 87, 91, 92, 95, 96, 103, 107, 115, 116, 117, 118, 119, 120], |
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'digger': [2, 3, 4, 5, 16, 17, 22, 27, 28, 29, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 47, 48, 50, 51, 55, 56, 57, 58, 60, 61, 62, 67, 70, 71, 73, 79, 82, 83, 84, 87, 91, 94, 95, 96, 98, 106, 107, 108, 109, 117, 118, 119, 120], |
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'chestnut': [3, 4, 12, 13, 14, 15, 16, 23, 25, 27, 28, 34, 36, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 64, 67, 68, 71, 72, 74, 75, 79, 80, 81, 82, 83, 84, 86, 92, 95, 96, 97, 98, 104, 105, 106, 107, 108, 109], |
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'manta': [0, 5, 11, 16, 22, 23, 24, 25, 26, 27, 28, 29, 33, 34, 35, 39, 40, 44, 45, 46, 47, 51, 52, 56, 57, 58, 59, 60, 61, 62, 63, 64, 68, 69, 73, 74, 75, 76, 80, 81, 85, 86, 87, 91, 92, 93, 94, 95, 96, 97, 98, 104, 109, 115, 120], |
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'pyramids': [3, 4, 14, 15, 16, 23, 25, 26, 28, 34, 35, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 51, 52, 56, 58, 59, 60, 61, 62, 67, 68, 69, 70, 71, 72, 73, 74, 79, 80, 81, 82, 83, 84, 85, 86, 94, 95, 97, 98, 105, 106, 107, 108, 109], |
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'bigwheel': [0, 1, 2, 3, 4, 5, 11, 13, 17, 22, 25, 28, 29, 33, 36, 37, 38, 39, 41, 44, 45, 46, 47, 50, 53, 55, 58, 60, 62, 65, 67, 70, 73, 74, 75, 76, 79, 81, 82, 83, 84, 87, 91, 92, 95, 98, 103, 107, 109, 115, 116, 117, 118, 119, 120], |
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'handshake': [0, 1, 2, 3, 4, 5, 11, 12, 13, 15, 16, 22, 23, 24, 25, 27, 33, 34, 35, 36, 38, 46, 48, 49, 50, 58, 59, 60, 61, 62, 70, 71, 72, 74, 82, 84, 85, 86, 87, 93, 95, 96, 97, 98, 104, 105, 107, 108, 109, 115, 116, 117, 118, 119, 120], |
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'thinwheel': [0, 1, 2, 3, 4, 5, 11, 12, 16, 17, 22, 24, 27, 29, 33, 36, 38, 41, 44, 48, 49, 53, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 67, 71, 72, 76, 79, 82, 84, 87, 91, 93, 96, 98, 103, 104, 108, 109, 115, 116, 117, 118, 119, 120], |
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'heavywheel': [12, 13, 14, 15, 16, 23, 24, 25, 27, 28, 34, 36, 37, 38, 39, 40, 45, 46, 47, 48, 49, 50, 52, 56, 57, 58, 59, 60, 61, 62, 63, 64, 68, 70, 71, 72, 73, 74, 75, 80, 81, 82, 83, 84, 86, 92, 93, 95, 96, 97, 104, 105, 106, 107, 108], |
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'virus': [2, 3, 13, 14, 15, 22, 24, 26, 27, 34, 35, 36, 37, 38, 39, 40, 41, 46, 47, 48, 49, 50, 51, 57, 58, 59, 60, 61, 62, 63, 68, 69, 70, 71, 72, 73, 75, 79, 80, 82, 83, 84, 85, 86, 87, 91, 92, 93, 94, 95, 96, 97, 98, 106, 117], |
|
|
|
|
'frisbee': [0, 11, 12, 13, 14, 15, 22, 25, 26, 27, 28, 29, 33, 34, 36, 38, 39, 40, 41, 45, 46, 47, 49, 50, 53, 57, 58, 59, 60, 62, 64, 65, 68, 69, 72, 74, 75, 80, 81, 82, 83, 84, 85, 86, 92, 95, 96, 97, 104, 106, 107, 115, 116, 117, 118], |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
this.newGame() |
|
|
|
@ -720,7 +741,7 @@ class Game { |
|
|
|
|
return tpl |
|
|
|
|
.sort((a, b) => a - b) |
|
|
|
|
.map((n) => { |
|
|
|
|
let { x, y } = this.board.gridIndexToXy(n); |
|
|
|
|
let {x, y} = this.board.gridIndexToXy(n); |
|
|
|
|
return this.board.xyToGridIndex(5 + y - x, y); |
|
|
|
|
}) |
|
|
|
|
.sort((a, b) => a - b); |
|
|
|
@ -767,9 +788,13 @@ class Game { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
isAvailable(n) { |
|
|
|
|
return this.getNeighbours(n).freeSequence >= 3; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
getNeighbours(n) { |
|
|
|
|
let {x, y} = this.board.gridIndexToXy(n); |
|
|
|
|
|
|
|
|
|
let neighbors = [ |
|
|
|
|
let freeSpaces = [ |
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|
|
|
this.isOutside(x - 1, y) || !this.board.grid[n - 1], |
|
|
|
|
this.isOutside(x - 1, y - 1) || !this.board.grid[n - 12], |
|
|
|
|
this.isOutside(x, y - 1) || !this.board.grid[n - 11], |
|
|
|
@ -778,235 +803,246 @@ class Game { |
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|
|
this.isOutside(x, y + 1) || !this.board.grid[n + 11], |
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|
|
]; |
|
|
|
|
|
|
|
|
|
neighbors.push(neighbors[0]); |
|
|
|
|
neighbors.push(neighbors[1]); |
|
|
|
|
let nOccupied = 0; |
|
|
|
|
for (let i = 0; i < 6; i++) { |
|
|
|
|
if (!freeSpaces[i]) { |
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|
|
|
nOccupied++; |
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|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// if(this.debuggetneigh) console.log(`${x}×${y} #${n}, nocc ${nOccupied} `+JSON.stringify(freeSpaces));
|
|
|
|
|
|
|
|
|
|
let conseq = 0; |
|
|
|
|
for (let i = 0; i < neighbors.length; i++) { |
|
|
|
|
if (neighbors[i]) { |
|
|
|
|
conseq++; |
|
|
|
|
if (conseq === 3) { |
|
|
|
|
return true; |
|
|
|
|
let freeSequence = 0; |
|
|
|
|
let maxFreeSequence = 0; |
|
|
|
|
for (let i = 0; i < 12; i++) { |
|
|
|
|
if (freeSpaces[i % 6]) { |
|
|
|
|
freeSequence++; |
|
|
|
|
if (freeSequence >= 6) { |
|
|
|
|
maxFreeSequence = freeSequence; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
if (freeSequence > maxFreeSequence) { |
|
|
|
|
maxFreeSequence = freeSequence; |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
conseq = 0; |
|
|
|
|
freeSequence = 0; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return false; |
|
|
|
|
return {neighbours: nOccupied, freeSequence: maxFreeSequence}; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
placeOrbs() { |
|
|
|
|
placeOrbs(template) { |
|
|
|
|
this.board.removeAllOrbs(); |
|
|
|
|
|
|
|
|
|
let template = this.getRandomTemplate(); |
|
|
|
|
let allowed = []; |
|
|
|
|
for(let i = 0; i <= 120; i++) { |
|
|
|
|
allowed.push(template.includes(i)); |
|
|
|
|
if (!template.includes(i)) { |
|
|
|
|
for (let i = 0; i <= 120; i++) { |
|
|
|
|
let allo = template.includes(i); |
|
|
|
|
allowed.push(allo); |
|
|
|
|
|
|
|
|
|
// Highlight pattern shape
|
|
|
|
|
|
|
|
|
|
if (this.board.tiles[i]) { |
|
|
|
|
this.board.$bg.removeChild(this.board.tiles[i]) |
|
|
|
|
if (allo) { |
|
|
|
|
this.board.tiles[i].setAttribute('opacity', 1) |
|
|
|
|
} else { |
|
|
|
|
this.board.tiles[i].setAttribute('opacity', 0.6) |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
let place = (n, symbol) => { |
|
|
|
|
const place = (n, symbol) => { |
|
|
|
|
if (!allowed[n]) throw Error(`Position ${n} not allowed by template`); |
|
|
|
|
if (this.board.grid[n]) throw Error(`Position ${n} is occupied`); |
|
|
|
|
this.board.placeOrbByIndex(n, symbol); |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
let findAvailableIndex = () => { |
|
|
|
|
const findAvailableIndexWithNeighbours = (count) => { |
|
|
|
|
let candidates = []; |
|
|
|
|
for(let i=0; i<template.length;i++) { |
|
|
|
|
let n = template[i]; |
|
|
|
|
if (!this.board.grid[n] && this.isAvailable(n)) { |
|
|
|
|
for (let i = 0; i < template.length; i++) { |
|
|
|
|
const n = template[i]; |
|
|
|
|
const neigh = this.getNeighbours(n); |
|
|
|
|
// console.log(neigh);
|
|
|
|
|
if (!this.board.grid[n] && neigh.neighbours === count && neigh.freeSequence >= 3) { |
|
|
|
|
candidates.push(n); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (candidates.length) { |
|
|
|
|
return candidates[Math.floor(this.rng.next()*candidates.length)] |
|
|
|
|
return candidates[Math.floor(this.rng.next() * candidates.length)] |
|
|
|
|
} else { |
|
|
|
|
throw Error("Failed to find available tile"); |
|
|
|
|
return false; |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
try { |
|
|
|
|
const findAvailableIndex = () => { |
|
|
|
|
for (let i = 6; i >= 0; i--) { |
|
|
|
|
const n = findAvailableIndexWithNeighbours(i); |
|
|
|
|
if (n !== false) return n; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
place(60, 'gold'); |
|
|
|
|
throw Error("Failed to find available tile"); |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
let toPlace = [ |
|
|
|
|
// gold is placed always to 60 (5x5)
|
|
|
|
|
['salt', 'salt'], |
|
|
|
|
['salt', 'salt'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['lead', 'mercury'], |
|
|
|
|
['tin', 'mercury'], |
|
|
|
|
['iron', 'mercury'], |
|
|
|
|
['copper', 'mercury'], |
|
|
|
|
['silver', 'mercury'], |
|
|
|
|
]; |
|
|
|
|
place(60, 'gold'); |
|
|
|
|
|
|
|
|
|
let shuffle = (a) => { |
|
|
|
|
let j, x, i; |
|
|
|
|
for (i = a.length - 1; i > 0; i--) { |
|
|
|
|
j = Math.floor(this.rng.next() * (i + 1)); |
|
|
|
|
x = a[i]; |
|
|
|
|
a[i] = a[j]; |
|
|
|
|
a[j] = x; |
|
|
|
|
} |
|
|
|
|
return a; |
|
|
|
|
}; |
|
|
|
|
const toPlace = this.buildPlacementList(); |
|
|
|
|
|
|
|
|
|
shuffle(toPlace); |
|
|
|
|
toPlace = toPlace.reduce((a,c) => { |
|
|
|
|
// unpack the pairs
|
|
|
|
|
let toPlace_stack = toPlace.reduce((a, c) => { |
|
|
|
|
a.push(c[0]); |
|
|
|
|
a.push(c[1]); |
|
|
|
|
return a; |
|
|
|
|
}, []); |
|
|
|
|
|
|
|
|
|
console.log(toPlace); |
|
|
|
|
|
|
|
|
|
let history = []; |
|
|
|
|
|
|
|
|
|
const maxiter = 1000; |
|
|
|
|
for (let itern = 0; itern < maxiter && toPlace.length > 0; itern++) { |
|
|
|
|
console.log('--- main iteration -----------'); |
|
|
|
|
|
|
|
|
|
let symbol = toPlace.pop(); |
|
|
|
|
console.log('take ' + symbol); |
|
|
|
|
|
|
|
|
|
try { |
|
|
|
|
console.log('?place ' + symbol); |
|
|
|
|
let index = findAvailableIndex(); |
|
|
|
|
place(index, symbol); |
|
|
|
|
console.log('placed ' + symbol + ' to ' + index); |
|
|
|
|
history.push({symbol, index}); |
|
|
|
|
} catch (e) { |
|
|
|
|
toPlace.push(symbol); |
|
|
|
|
console.log('*return unplaced ' + symbol); |
|
|
|
|
|
|
|
|
|
console.log('BACKTRACK----------- failed to place ' + symbol); |
|
|
|
|
console.log('toPlace=',toPlace); |
|
|
|
|
console.log('history=',history); |
|
|
|
|
|
|
|
|
|
let depth = Math.min(1, history.length); |
|
|
|
|
let backtracking = true; |
|
|
|
|
|
|
|
|
|
// let retryAtThisLevel=0;
|
|
|
|
|
while (backtracking) { |
|
|
|
|
// if (retryAtThisLevel > 0) {
|
|
|
|
|
// retryAtThisLevel = 0;
|
|
|
|
|
// depth++;
|
|
|
|
|
// console.log(`DEEPER`);
|
|
|
|
|
// } else {
|
|
|
|
|
// retryAtThisLevel++;
|
|
|
|
|
// }
|
|
|
|
|
while (toPlace_stack.length > 0) { |
|
|
|
|
place(findAvailableIndex(), toPlace_stack.pop()) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
console.log('>>> Attempt backtrack of depth ' + depth); |
|
|
|
|
console.info("Found a valid board!"); |
|
|
|
|
|
|
|
|
|
for (let j = 0; j < depth; j++) { |
|
|
|
|
let hist = history.pop(); |
|
|
|
|
this.board.removeOrbByIndex(hist.index, true); |
|
|
|
|
toPlace.push(hist.symbol); |
|
|
|
|
console.log('undo & return (hist) ' + hist.symbol + ' at ' + hist.index) |
|
|
|
|
console.log('Solution: ', toPlace); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
console.log(`try getting back ${depth + 1} steps`); |
|
|
|
|
let successes = 0; |
|
|
|
|
for (let j = 0; j <= depth; j++) { |
|
|
|
|
let symbol = toPlace.pop(); |
|
|
|
|
console.log('take ' + symbol); |
|
|
|
|
|
|
|
|
|
itern++; |
|
|
|
|
if (itern > maxiter) { |
|
|
|
|
throw Error("Exceeded max iteration depth"); |
|
|
|
|
updateOrbDisabledStatus() { |
|
|
|
|
for (let n = 0; n < 120; n++) { |
|
|
|
|
if (this.board.grid[n]) { |
|
|
|
|
this.board.grid[n].node.classList.toggle('disabled', !this.isAvailable(n)); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
newGame() { |
|
|
|
|
// this.board.onTileClick = (n) => {
|
|
|
|
|
// console.log(n, this.board.gridIndexToXy(n));
|
|
|
|
|
// };
|
|
|
|
|
|
|
|
|
|
const RETRY_IN_TEMPLATE = 100; |
|
|
|
|
const RETRY_NEW_TEMPLATE = 15; |
|
|
|
|
|
|
|
|
|
// retry loop, should not be needed if everything is correct
|
|
|
|
|
let suc = false; |
|
|
|
|
let numretries = 0; |
|
|
|
|
const alertOnError = false; |
|
|
|
|
for (let i = 0; i < RETRY_NEW_TEMPLATE && !suc; i++) { |
|
|
|
|
console.log('RNG seed is: ' + this.rng.state); |
|
|
|
|
const template = this.getRandomTemplate(); |
|
|
|
|
for (let j = 0; j < RETRY_IN_TEMPLATE; j++) { |
|
|
|
|
try { |
|
|
|
|
console.log('?place ' + symbol); |
|
|
|
|
let index = findAvailableIndex(); |
|
|
|
|
place(index, symbol); |
|
|
|
|
history.push({symbol, index}); |
|
|
|
|
console.log('placed ' + symbol + ' to ' + index); |
|
|
|
|
|
|
|
|
|
if (j === depth) { |
|
|
|
|
console.log('Backtracking success'); |
|
|
|
|
backtracking = false; |
|
|
|
|
this.placeOrbs(template); |
|
|
|
|
suc = true; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
successes++; |
|
|
|
|
} catch (e) { |
|
|
|
|
console.log(`backtrack of depth ${depth} fail`); |
|
|
|
|
|
|
|
|
|
toPlace.push(symbol); |
|
|
|
|
console.log('return unplaced ' + symbol); |
|
|
|
|
|
|
|
|
|
// for(let k = 0; k < successes; k++) {
|
|
|
|
|
// let hist = history.pop();
|
|
|
|
|
// this.board.removeOrbByIndex(hist.index, true);
|
|
|
|
|
// toPlace.push(hist.symbol);
|
|
|
|
|
// console.log('undo & return (hist) ' + hist.symbol + ' at ' + hist.index);
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
console.log(`DEEPER`); |
|
|
|
|
depth++; |
|
|
|
|
break; |
|
|
|
|
if (alertOnError) alert('welp'); |
|
|
|
|
numretries++; |
|
|
|
|
console.warn(e.message); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
if (!suc) { |
|
|
|
|
console.warn("Exhausted all retries for the template, getting a new one"); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
console.log('end of backtrack loop, toPlace=', toPlace); |
|
|
|
|
console.log('history=',history); |
|
|
|
|
if (!suc) { |
|
|
|
|
alert(`Sorry, could not find a valid board setup after ${numretries} retries.`); |
|
|
|
|
return; |
|
|
|
|
} else { |
|
|
|
|
console.info(`Found valid solution (with ${numretries} retries)`); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
this.updateOrbDisabledStatus() |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (toPlace.length > 0) { |
|
|
|
|
throw Error("Failed to place some symbols: " + JSON.stringify(toPlace)); |
|
|
|
|
shuffleArray(a) { |
|
|
|
|
let j, x, i; |
|
|
|
|
for (i = a.length - 1; i > 0; i--) { |
|
|
|
|
j = this.rng.nextInt(i); |
|
|
|
|
x = a[i]; |
|
|
|
|
a[i] = a[j]; |
|
|
|
|
a[j] = x; |
|
|
|
|
} |
|
|
|
|
return a; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//place(findAvailableIndex(), metals.pop());
|
|
|
|
|
buildPlacementList() { |
|
|
|
|
let toPlace = [ |
|
|
|
|
['air', 'air'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
['air', 'air'], |
|
|
|
|
|
|
|
|
|
} catch (e) { |
|
|
|
|
console.error(e) |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
['fire', 'fire'], |
|
|
|
|
|
|
|
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|
['water', 'water'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
['water', 'water'], |
|
|
|
|
|
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
['earth', 'earth'], |
|
|
|
|
]; |
|
|
|
|
|
|
|
|
|
for(let i=0;i<120;i++) { |
|
|
|
|
if (!this.board.grid[i] && allowed[i]) { |
|
|
|
|
console.log('Free cell '+i+' -> isAvail? '+this.isAvailable(i), this.board.gridIndexToXy(i)); |
|
|
|
|
let newSaltedPairs = []; |
|
|
|
|
const nsalted = this.rng.nextInt(2); |
|
|
|
|
for (let i = 0; i < nsalted; i++) { |
|
|
|
|
while (true) { |
|
|
|
|
const n = this.rng.nextInt(toPlace.length-1); |
|
|
|
|
if (toPlace[n][1] !== 'salt') { |
|
|
|
|
// console.log(`Pairing ${toPlace[n][1]} with salt.`);
|
|
|
|
|
newSaltedPairs.push([toPlace[n][1], 'salt']); |
|
|
|
|
toPlace[n][1] = 'salt'; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
toPlace = toPlace.concat(newSaltedPairs); |
|
|
|
|
// if we have some salt pairs left
|
|
|
|
|
for (let i = 0; i < 2 - nsalted; i++) { |
|
|
|
|
toPlace.push(['salt', 'salt']); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
newGame() { |
|
|
|
|
//
|
|
|
|
|
// these are always paired like this, and don't support salt
|
|
|
|
|
toPlace = toPlace.concat([ |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
['mors', 'vitae'], |
|
|
|
|
]); |
|
|
|
|
|
|
|
|
|
this.board.onTileClick = (n) => { |
|
|
|
|
console.log(n, this.board.gridIndexToXy(n)); |
|
|
|
|
}; |
|
|
|
|
// shuffle the pairs that have random order (i.e. not metals)
|
|
|
|
|
this.shuffleArray(toPlace); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the order here is actually significant, so let's pay attention...
|
|
|
|
|
const metals = [ |
|
|
|
|
['lead', 'mercury'], |
|
|
|
|
['tin', 'mercury'], |
|
|
|
|
['iron', 'mercury'], |
|
|
|
|
['copper', 'mercury'], |
|
|
|
|
['silver', 'mercury'], |
|
|
|
|
]; |
|
|
|
|
let mPos = []; |
|
|
|
|
for (let i = 0; i < metals.length; i++) { |
|
|
|
|
let x; |
|
|
|
|
// find a unique position
|
|
|
|
|
do { |
|
|
|
|
x = this.rng.nextInt(toPlace.length + i); |
|
|
|
|
} while (mPos.includes(x)); |
|
|
|
|
mPos.push(x) |
|
|
|
|
} |
|
|
|
|
mPos.sort((a, b) => a - b); |
|
|
|
|
// console.log('Metal positions ', mPos);
|
|
|
|
|
// inject them into the array
|
|
|
|
|
metals.forEach((pair, i) => { |
|
|
|
|
toPlace.splice(mPos[i] + i, 0, pair); |
|
|
|
|
}); |
|
|
|
|
|
|
|
|
|
this.placeOrbs() |
|
|
|
|
return toPlace; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|