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@ -194,11 +194,16 @@ class Board { |
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* Remove orb by array index |
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* Remove orb by array index |
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* |
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* |
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* @param {Number} index |
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* @param {Number} index |
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* @param {Boolean} errorIfEmpty |
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*/ |
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*/ |
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removeOrbByIndex(index) { |
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removeOrbByIndex(index, errorIfEmpty = false) { |
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if (this.grid[index]) { |
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if (this.grid[index]) { |
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this.$orbs.removeChild(this.grid[index].node); |
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this.$orbs.removeChild(this.grid[index].node); |
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delete this.grid[index]; |
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delete this.grid[index]; |
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} else { |
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if (errorIfEmpty) { |
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throw new Error(`Position ${index} is already empty.`); |
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} |
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} |
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} |
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} |
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} |
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@ -573,7 +578,7 @@ class Rng { |
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*/ |
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*/ |
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constructor(seed=null) { |
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constructor(seed=null) { |
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if (seed === null) { |
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if (seed === null) { |
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seed = Math.random(); |
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seed = +new Date; |
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} |
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} |
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this.seed(seed); |
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this.seed(seed); |
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} |
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} |
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@ -606,10 +611,12 @@ class Game { |
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*/ |
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*/ |
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constructor() { |
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constructor() { |
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this.board = new Board(); |
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this.board = new Board(); |
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this.rng = new Rng(); |
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this.rng = new Rng(1); |
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this.layoutTemplates = { |
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this.layoutTemplates = { |
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'wheel': [0,1,2,3,4,5,11,12,13,14,15,16,17,22,23,24,27,28,29,33,34,36,38,40,41,44,45,48,49,52,53,55,56,57,58,59,60,61,62,63,64,65,67,68,71,72,75,76,79,80,82,84,86,87,91,92,93,96,97,98,103,104,105,106,107,108,109,115,116,117,118,119,120], |
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// templates apparently all have 55 items
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//'wheel': [0,1,2,3,4,5,11,12,13,14,15,16,17,22,23,24,27,28,29,33,34,36,38,40,41,44,45,48,49,52,53,55,56,57,58,59,60,61,62,63,64,65,67,68,71,72,75,76,79,80,82,84,86,87,91,92,93,96,97,98,103,104,105,106,107,108,109,115,116,117,118,119,120],
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'beyblade': [0,1,2,3,4,5,12,14,15,23,26,34,35,37,38,39,40,46,47,48,50,51,52,55,58,60,61,64,65,67,68,69,70,71,73,76,79,80,83,84,85,86,87,91,94,95,97,98,103,104,105,106,109,115,120], |
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'beyblade': [0,1,2,3,4,5,12,14,15,23,26,34,35,37,38,39,40,46,47,48,50,51,52,55,58,60,61,64,65,67,68,69,70,71,73,76,79,80,83,84,85,86,87,91,94,95,97,98,103,104,105,106,109,115,120], |
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'tulip': [4,14,15,16,23,24,25,26,27,28,34,35,36,37,39,40,45,46,47,48,49,50,51,52,56,57,59,60,61,62,63,67,68,69,70,71,72,73,74,80,81,82,83,85,86,93,94,95,96,97,105,106,107,108,109], |
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'tulip': [4,14,15,16,23,24,25,26,27,28,34,35,36,37,39,40,45,46,47,48,49,50,51,52,56,57,59,60,61,62,63,67,68,69,70,71,72,73,74,80,81,82,83,85,86,93,94,95,96,97,105,106,107,108,109], |
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'alien': [3,4,14,15,16,22,25,26,27,28,34,35,36,37,38,39,40,41,45,46,48,49,51,56,57,58,59,60,61,62,67,68,69,70,71,72,73,74,79,80,81,82,84,85,86,94,95,96,97,98,106,107,108,109,117], |
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'alien': [3,4,14,15,16,22,25,26,27,28,34,35,36,37,38,39,40,41,45,46,48,49,51,56,57,58,59,60,61,62,67,68,69,70,71,72,73,74,79,80,81,82,84,85,86,94,95,96,97,98,106,107,108,109,117], |
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@ -683,17 +690,22 @@ class Game { |
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/** |
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/** |
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* Get a random and randomly flipped template |
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* Get a random and randomly flipped template |
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* |
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* |
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* @return {{template: number[], name: string, flipped: boolean}} |
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* @return Number[] |
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*/ |
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*/ |
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getRandomTemplate() { |
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getRandomTemplate() { |
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let names = Object.keys(this.layoutTemplates); |
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let names = Object.keys(this.layoutTemplates); |
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let name = names[Math.floor(this.rng.next() * names.length)]; |
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let name = names[Math.floor(this.rng.next() * names.length)]; |
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let flipped = this.rng.next() > 0.5; |
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let flipped = this.rng.next() > 0.5; |
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return { |
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let tpl = this.getTemplate(name, flipped); |
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template: this.getTemplate(name, flipped), |
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name, |
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// 60 (center) must be included to place gold
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flipped |
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if (!tpl.includes(60)) { |
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}; |
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throw Error(`Template "${name}", flip=${+flipped}, lacks 60.`); |
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} |
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console.info(`Selected board layout template "${name}", flipped=${+flipped}`); |
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return tpl; |
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} |
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} |
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/** |
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/** |
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@ -701,20 +713,23 @@ class Game { |
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* |
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* |
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* The array is modified in place! |
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* The array is modified in place! |
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* |
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* |
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* @param tpl |
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* @param {Number[]} tpl |
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* @returns {Uint16Array} |
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* @returns {Number[]} |
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*/ |
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*/ |
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flipTemplate(tpl) { |
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flipTemplate(tpl) { |
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return tpl.sort((a,b) => a-b).map((n) => { |
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return tpl |
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.sort((a, b) => a - b) |
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.map((n) => { |
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let { x, y } = this.board.gridIndexToXy(n); |
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let { x, y } = this.board.gridIndexToXy(n); |
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return this.board.xyToGridIndex(5 + y - x, y); |
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return this.board.xyToGridIndex(5 + y - x, y); |
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}); |
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}) |
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.sort((a, b) => a - b); |
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} |
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} |
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/** |
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/** |
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* Print array of all occupied orbs as a layout template |
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* Print array of all occupied orbs as a layout template |
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* |
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* |
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* @returns {number[]} |
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* @returns {Number[]} |
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*/ |
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*/ |
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toTemplate() { |
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toTemplate() { |
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return Object.keys(game.board.grid) |
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return Object.keys(game.board.grid) |
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@ -742,8 +757,256 @@ class Game { |
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}; |
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}; |
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} |
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} |
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isOutside(x, y) { |
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return x < 0 |
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|| x > 10 |
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|| y < 0 |
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|| y > 10 |
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|| (y <= 5 && x > 5 + y) |
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|| (y > 5 && x < y - 5); |
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} |
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isAvailable(n) { |
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let {x, y} = this.board.gridIndexToXy(n); |
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let neighbors = [ |
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this.isOutside(x - 1, y) || !this.board.grid[n - 1], |
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this.isOutside(x - 1, y - 1) || !this.board.grid[n - 12], |
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this.isOutside(x, y - 1) || !this.board.grid[n - 11], |
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this.isOutside(x + 1, y) || !this.board.grid[n + 1], |
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this.isOutside(x + 1, y + 1) || !this.board.grid[n + 12], |
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this.isOutside(x, y + 1) || !this.board.grid[n + 11], |
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]; |
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neighbors.push(neighbors[0]); |
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neighbors.push(neighbors[1]); |
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let conseq = 0; |
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for (let i = 0; i < neighbors.length; i++) { |
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if (neighbors[i]) { |
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conseq++; |
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if (conseq === 3) { |
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return true; |
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} |
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} else { |
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conseq = 0; |
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} |
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} |
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return false; |
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} |
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placeOrbs() { |
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this.board.removeAllOrbs(); |
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let template = this.getRandomTemplate(); |
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let allowed = []; |
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for(let i = 0; i <= 120; i++) { |
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allowed.push(template.includes(i)); |
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if (!template.includes(i)) { |
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if (this.board.tiles[i]) { |
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this.board.$bg.removeChild(this.board.tiles[i]) |
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} |
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} |
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} |
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let place = (n, symbol) => { |
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if (!allowed[n]) throw Error(`Position ${n} not allowed by template`); |
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if (this.board.grid[n]) throw Error(`Position ${n} is occupied`); |
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this.board.placeOrbByIndex(n, symbol); |
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}; |
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let findAvailableIndex = () => { |
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let candidates = []; |
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for(let i=0; i<template.length;i++) { |
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let n = template[i]; |
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if (!this.board.grid[n] && this.isAvailable(n)) { |
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candidates.push(n); |
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} |
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} |
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if (candidates.length) { |
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return candidates[Math.floor(this.rng.next()*candidates.length)] |
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} else { |
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throw Error("Failed to find available tile"); |
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} |
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}; |
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try { |
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place(60, 'gold'); |
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let toPlace = [ |
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// gold is placed always to 60 (5x5)
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['salt', 'salt'], |
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['salt', 'salt'], |
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['mors', 'vitae'], |
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['mors', 'vitae'], |
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['mors', 'vitae'], |
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['mors', 'vitae'], |
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['air', 'air'], |
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['air', 'air'], |
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['air', 'air'], |
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['air', 'air'], |
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['fire', 'fire'], |
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['fire', 'fire'], |
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['fire', 'fire'], |
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['fire', 'fire'], |
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['water', 'water'], |
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['water', 'water'], |
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['water', 'water'], |
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['water', 'water'], |
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['earth', 'earth'], |
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['earth', 'earth'], |
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['earth', 'earth'], |
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['earth', 'earth'], |
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['lead', 'mercury'], |
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['tin', 'mercury'], |
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['iron', 'mercury'], |
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['copper', 'mercury'], |
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['silver', 'mercury'], |
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]; |
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let shuffle = (a) => { |
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let j, x, i; |
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for (i = a.length - 1; i > 0; i--) { |
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j = Math.floor(this.rng.next() * (i + 1)); |
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x = a[i]; |
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a[i] = a[j]; |
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a[j] = x; |
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} |
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return a; |
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}; |
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shuffle(toPlace); |
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toPlace = toPlace.reduce((a,c) => { |
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a.push(c[0]); |
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a.push(c[1]); |
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return a; |
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}, []); |
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console.log(toPlace); |
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let history = []; |
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const maxiter = 1000; |
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for (let itern = 0; itern < maxiter && toPlace.length > 0; itern++) { |
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console.log('--- main iteration -----------'); |
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let symbol = toPlace.pop(); |
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console.log('take ' + symbol); |
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try { |
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console.log('?place ' + symbol); |
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let index = findAvailableIndex(); |
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place(index, symbol); |
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console.log('placed ' + symbol + ' to ' + index); |
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history.push({symbol, index}); |
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} catch (e) { |
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toPlace.push(symbol); |
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console.log('*return unplaced ' + symbol); |
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console.log('BACKTRACK----------- failed to place ' + symbol); |
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console.log('toPlace=',toPlace); |
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console.log('history=',history); |
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let depth = Math.min(1, history.length); |
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let backtracking = true; |
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// let retryAtThisLevel=0;
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while (backtracking) { |
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// if (retryAtThisLevel > 0) {
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// retryAtThisLevel = 0;
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// depth++;
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// console.log(`DEEPER`);
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// } else {
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// retryAtThisLevel++;
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// }
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console.log('>>> Attempt backtrack of depth ' + depth); |
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for (let j = 0; j < depth; j++) { |
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let hist = history.pop(); |
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this.board.removeOrbByIndex(hist.index, true); |
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toPlace.push(hist.symbol); |
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console.log('undo & return (hist) ' + hist.symbol + ' at ' + hist.index) |
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} |
|
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console.log(`try getting back ${depth + 1} steps`); |
|
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|
let successes = 0; |
|
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for (let j = 0; j <= depth; j++) { |
|
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let symbol = toPlace.pop(); |
|
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|
console.log('take ' + symbol); |
|
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|
itern++; |
|
|
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|
if (itern > maxiter) { |
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|
throw Error("Exceeded max iteration depth"); |
|
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|
} |
|
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|
try { |
|
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|
|
console.log('?place ' + symbol); |
|
|
|
|
|
|
|
let index = findAvailableIndex(); |
|
|
|
|
|
|
|
place(index, symbol); |
|
|
|
|
|
|
|
history.push({symbol, index}); |
|
|
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|
|
|
|
console.log('placed ' + symbol + ' to ' + index); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (j === depth) { |
|
|
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|
|
console.log('Backtracking success'); |
|
|
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|
|
|
|
backtracking = false; |
|
|
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|
|
|
|
break; |
|
|
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|
|
|
} |
|
|
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|
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|
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|
|
successes++; |
|
|
|
|
|
|
|
} catch (e) { |
|
|
|
|
|
|
|
console.log(`backtrack of depth ${depth} fail`); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
toPlace.push(symbol); |
|
|
|
|
|
|
|
console.log('return unplaced ' + symbol); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// for(let k = 0; k < successes; k++) {
|
|
|
|
|
|
|
|
// let hist = history.pop();
|
|
|
|
|
|
|
|
// this.board.removeOrbByIndex(hist.index, true);
|
|
|
|
|
|
|
|
// toPlace.push(hist.symbol);
|
|
|
|
|
|
|
|
// console.log('undo & return (hist) ' + hist.symbol + ' at ' + hist.index);
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
console.log(`DEEPER`); |
|
|
|
|
|
|
|
depth++; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
console.log('end of backtrack loop, toPlace=', toPlace); |
|
|
|
|
|
|
|
console.log('history=',history); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (toPlace.length > 0) { |
|
|
|
|
|
|
|
throw Error("Failed to place some symbols: " + JSON.stringify(toPlace)); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//place(findAvailableIndex(), metals.pop());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} catch (e) { |
|
|
|
|
|
|
|
console.error(e) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for(let i=0;i<120;i++) { |
|
|
|
|
|
|
|
if (!this.board.grid[i] && allowed[i]) { |
|
|
|
|
|
|
|
console.log('Free cell '+i+' -> isAvail? '+this.isAvailable(i), this.board.gridIndexToXy(i)); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
newGame() { |
|
|
|
newGame() { |
|
|
|
//
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.board.onTileClick = (n) => { |
|
|
|
|
|
|
|
console.log(n, this.board.gridIndexToXy(n)); |
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.placeOrbs() |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|