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@ -1,6 +1,6 @@ |
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!(function() { |
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!(function () { |
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class Svg { |
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class Svg { |
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/** |
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* Build a node from XML |
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* |
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@ -38,70 +38,70 @@ class Svg { |
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static fromXMLg(code, wrapperOpts = null) { |
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return Svg.fromXML(code, 'g', wrapperOpts); |
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} |
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} |
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} |
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/* --------- Shared Constants --------- */ |
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const BOARD_SIZE = 121; |
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/* --------- Shared Constants --------- */ |
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const BOARD_SIZE = 121; |
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const METAL_SEQ = ['lead', 'tin', 'iron', 'copper', 'silver', 'gold']; |
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const METAL_SEQ = ['lead', 'tin', 'iron', 'copper', 'silver', 'gold']; |
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const SYMBOLS_METALS = [ |
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const SYMBOLS_METALS = [ |
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'mercury', 'lead', 'tin', 'iron', 'copper', 'silver', 'gold' |
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]; |
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]; |
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const SYMBOLS_ALL = [ |
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const SYMBOLS_ALL = [ |
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'salt', 'air', 'fire', 'water', 'earth', 'mercury', 'lead', |
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'tin', 'iron', 'copper', 'silver', 'gold', 'mors', 'vitae' |
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]; |
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]; |
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/** |
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/** |
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* Convert grid coordinates to gameGrid array index |
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* |
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* @param {Number} x |
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* @param {Number} y |
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* @returns {Number} |
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*/ |
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function xyToGridIndex(x, y) { |
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function xyToGridIndex(x, y) { |
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return y * 11 + x |
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} |
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} |
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/** |
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/** |
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* Convert grid index to X, Y |
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* |
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* @param {Number} index |
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* @returns {{x: Number, y: Number}} |
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*/ |
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function gridIndexToXy(index) { |
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function gridIndexToXy(index) { |
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return { |
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x: index % 11, |
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y: Math.floor(index / 11) |
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}; |
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} |
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} |
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/** |
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/** |
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* Get if a coordinate is outside the game board. |
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* |
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* @param x |
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* @param y |
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* @return {boolean|boolean} |
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*/ |
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function isXyOutside(x, y) { |
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function isXyOutside(x, y) { |
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return x < 0 |
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|| x > 10 |
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|| y < 0 |
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|| y > 10 |
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|| (y <= 5 && x > 5 + y) |
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|| (y > 5 && x < y - 5); |
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} |
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} |
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/** |
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/** |
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* Game board |
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* |
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* Orb grid coordinates: |
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* x - grid X coordinate (counted from the left edge of a triangle starting in the top left corner) |
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* y - grid Y coordinate (row) |
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*/ |
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class Board { |
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class Board { |
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constructor() { |
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this.$bg = document.getElementById('boardbg'); |
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this.$orbs = document.getElementById('orbs'); |
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@ -601,14 +601,14 @@ class Board { |
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getOrbByIndex(n) { |
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return this.grid[n]; |
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} |
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} |
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} |
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/** |
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/** |
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* Random number generator |
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* |
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* Uses Mullbery32 from https://stackoverflow.com/a/47593316/2180189
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*/ |
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class Rng { |
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class Rng { |
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/** |
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* Construct with a given or random seed |
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* |
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@ -651,9 +651,9 @@ class Rng { |
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nextInt(max) { |
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return Math.floor((max + 1) * this.next()); |
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} |
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} |
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} |
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class SettingsStorage { |
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class SettingsStorage { |
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constructor() { |
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// this object is never overwritten, references are stable
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this.settings = { |
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@ -695,9 +695,9 @@ class SettingsStorage { |
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save() { |
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localStorage.setItem('sigmar_settings', JSON.stringify(this.settings)); |
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} |
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} |
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} |
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class Game { |
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class Game { |
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/** |
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* Init the game |
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*/ |
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@ -944,7 +944,7 @@ class Game { |
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const allo = template.includes(i); |
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allowedTable.push(allo); |
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let { x, y } = gridIndexToXy(i); |
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let {x, y} = gridIndexToXy(i); |
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if (!allo && !isXyOutside(x, y)) { |
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outsideTemplate.push(i); |
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} |
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@ -973,7 +973,7 @@ class Game { |
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this.board.grid[n] = null; |
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}; |
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const findAvailableIndexWithNeighbours = (count, except=null) => { |
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const findAvailableIndexWithNeighbours = (count, except = null) => { |
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let candidates = []; |
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for (let i = 0; i < template.length; i++) { |
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const n = template[i]; |
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@ -994,7 +994,7 @@ class Game { |
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} |
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}; |
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const findAvailableIndex = (except=null) => { |
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const findAvailableIndex = (except = null) => { |
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for (let i = 6; i >= 0; i--) { |
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const n = findAvailableIndexWithNeighbours(i, except); |
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if (n !== false) return n; |
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@ -1277,19 +1277,16 @@ class Game { |
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this.board.removeOrbByIndex(n); |
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this.selectedOrb = null; |
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wantRefresh = true; |
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} |
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else if (this.selectedOrb === null) { |
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} else if (this.selectedOrb === null) { |
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// first selection
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this.selectedOrb = { n, orb }; |
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this.selectedOrb = {n, orb}; |
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orb.node.classList.add('selected'); |
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} |
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else { |
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} else { |
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if (this.selectedOrb.n === n) { |
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// orb clicked twice
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orb.node.classList.remove('selected'); |
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this.selectedOrb = null; |
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} |
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else { |
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} else { |
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// second orb in a pair
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const otherSymbol = this.selectedOrb.orb.symbol; |
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@ -1308,7 +1305,7 @@ class Game { |
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} else { |
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// Bad selection, select it as the first orb.
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this.selectedOrb.orb.node.classList.remove('selected'); |
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this.selectedOrb = { n, orb }; |
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this.selectedOrb = {n, orb}; |
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orb.node.classList.add('selected'); |
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} |
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} |
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@ -1395,10 +1392,10 @@ class Game { |
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this.nextMetal = METAL_SEQ[METAL_SEQ.indexOf(this.nextMetal) + 1]; |
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console.debug(`Next metal unlocked: ${this.nextMetal}`); |
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} |
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} |
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} |
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/* Start */ |
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/* Start */ |
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window.game = new Game(); |
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window.game = new Game(); |
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})(); |
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