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@ -60,7 +60,7 @@ class Board { |
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this.grid = []; |
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this.grid = []; |
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this.tiles = []; |
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this.tiles = []; |
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for(let i=0; i<120;i++) { |
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for (let i = 0; i <= 120; i++) { |
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this.grid[i] = null; |
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this.grid[i] = null; |
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this.tiles[i] = null; |
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this.tiles[i] = null; |
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} |
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} |
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@ -204,6 +204,12 @@ class Board { |
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* @param {Boolean} errorIfEmpty |
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* @param {Boolean} errorIfEmpty |
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*/ |
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*/ |
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removeOrbByIndex(index, errorIfEmpty = false) { |
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removeOrbByIndex(index, errorIfEmpty = false) { |
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// placeholder orb
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if (typeof this.grid[index] === 'string') { |
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this.grid[index] = null; |
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return; |
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} |
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if (this.grid[index]) { |
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if (this.grid[index]) { |
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this.$orbs.removeChild(this.grid[index].node); |
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this.$orbs.removeChild(this.grid[index].node); |
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this.grid[index] = null; |
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this.grid[index] = null; |
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@ -664,7 +670,7 @@ class Game { |
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'frisbee': [0, 11, 12, 13, 14, 15, 22, 25, 26, 27, 28, 29, 33, 34, 36, 38, 39, 40, 41, 45, 46, 47, 49, 50, 53, 57, 58, 59, 60, 62, 64, 65, 68, 69, 72, 74, 75, 80, 81, 82, 83, 84, 85, 86, 92, 95, 96, 97, 104, 106, 107, 115, 116, 117, 118], |
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'frisbee': [0, 11, 12, 13, 14, 15, 22, 25, 26, 27, 28, 29, 33, 34, 36, 38, 39, 40, 41, 45, 46, 47, 49, 50, 53, 57, 58, 59, 60, 62, 64, 65, 68, 69, 72, 74, 75, 80, 81, 82, 83, 84, 85, 86, 92, 95, 96, 97, 104, 106, 107, 115, 116, 117, 118], |
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}; |
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}; |
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this.newGame() |
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setTimeout(() => this.newGame(), 100); |
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} |
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} |
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/** |
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/** |
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@ -842,19 +848,20 @@ class Game { |
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// Highlight pattern shape
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// Highlight pattern shape
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if (this.board.tiles[i]) { |
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// if (this.board.tiles[i]) {
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if (allo) { |
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// if (allo) {
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this.board.tiles[i].setAttribute('opacity', 1) |
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// this.board.tiles[i].setAttribute('opacity', 1)
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} else { |
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// } else {
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this.board.tiles[i].setAttribute('opacity', 0.6) |
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// this.board.tiles[i].setAttribute('opacity', 0.6)
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} |
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// }
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} |
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// }
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} |
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} |
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const place = (n, symbol) => { |
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const place = (n, symbol) => { |
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if (!allowed[n]) throw Error(`Position ${n} not allowed by template`); |
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if (!allowed[n]) throw Error(`Position ${n} not allowed by template`); |
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if (this.board.grid[n]) throw Error(`Position ${n} is occupied`); |
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if (this.board.grid[n]) throw Error(`Position ${n} is occupied`); |
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this.board.placeOrbByIndex(n, symbol); |
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// we use a hack to speed up generation here - SVG is not altered until we have a solution
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this.board.grid[n] = symbol; |
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}; |
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}; |
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const findAvailableIndexWithNeighbours = (count) => { |
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const findAvailableIndexWithNeighbours = (count) => { |
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@ -904,55 +911,6 @@ class Game { |
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console.log('Solution: ', toPlace); |
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console.log('Solution: ', toPlace); |
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} |
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} |
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updateOrbDisabledStatus() { |
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for (let n = 0; n < 120; n++) { |
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if (this.board.grid[n]) { |
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this.board.grid[n].node.classList.toggle('disabled', !this.isAvailable(n)); |
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} |
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} |
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} |
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newGame() { |
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// this.board.onTileClick = (n) => {
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// console.log(n, this.board.gridIndexToXy(n));
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// };
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const RETRY_IN_TEMPLATE = 100; |
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const RETRY_NEW_TEMPLATE = 15; |
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// retry loop, should not be needed if everything is correct
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let suc = false; |
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let numretries = 0; |
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const alertOnError = false; |
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for (let i = 0; i < RETRY_NEW_TEMPLATE && !suc; i++) { |
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console.log('RNG seed is: ' + this.rng.state); |
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const template = this.getRandomTemplate(); |
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for (let j = 0; j < RETRY_IN_TEMPLATE; j++) { |
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try { |
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this.placeOrbs(template); |
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suc = true; |
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break; |
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} catch (e) { |
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if (alertOnError) alert('welp'); |
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numretries++; |
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console.warn(e.message); |
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} |
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} |
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if (!suc) { |
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console.warn("Exhausted all retries for the template, getting a new one"); |
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} |
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} |
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if (!suc) { |
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alert(`Sorry, could not find a valid board setup after ${numretries} retries.`); |
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return; |
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} else { |
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console.info(`Found valid solution (with ${numretries} retries)`); |
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} |
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this.updateOrbDisabledStatus() |
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} |
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shuffleArray(a) { |
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shuffleArray(a) { |
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let j, x, i; |
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let j, x, i; |
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for (i = a.length - 1; i > 0; i--) { |
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for (i = a.length - 1; i > 0; i--) { |
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@ -1044,6 +1002,70 @@ class Game { |
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return toPlace; |
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return toPlace; |
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} |
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} |
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renderPreparedBoard() { |
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for (let n = 0; n <= 120; n++) { |
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if (this.board.grid[n] !== null) { |
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const symbol = this.board.grid[n]; |
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this.board.grid[n] = null; |
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this.board.placeOrbByIndex(n, symbol); |
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} |
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} |
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} |
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updateOrbDisabledStatus() { |
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for (let n = 0; n <= 120; n++) { |
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if (this.board.grid[n]) { |
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this.board.grid[n].node.classList.toggle('disabled', !this.isAvailable(n)); |
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} |
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} |
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} |
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newGame() { |
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// this.board.onTileClick = (n) => {
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// console.log(n, this.board.gridIndexToXy(n));
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// };
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const RETRY_IN_TEMPLATE = 100; |
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const RETRY_NEW_TEMPLATE = 15; |
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// retry loop, should not be needed if everything is correct
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let suc = false; |
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let numretries = 0; |
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const alertOnError = false; |
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for (let i = 0; i < RETRY_NEW_TEMPLATE && !suc; i++) { |
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console.log('RNG seed is: ' + this.rng.state); |
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const template = this.getRandomTemplate(); |
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for (let j = 0; j < RETRY_IN_TEMPLATE; j++) { |
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try { |
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this.placeOrbs(template); |
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suc = true; |
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break; |
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} catch (e) { |
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if (alertOnError) alert('welp'); |
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numretries++; |
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console.warn(e.message); |
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} |
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} |
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if (!suc) { |
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console.warn("Exhausted all retries for the template, getting a new one"); |
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} |
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} |
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if (!suc) { |
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// show the failed attempt
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this.renderPreparedBoard(); |
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this.updateOrbDisabledStatus(); |
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alert(`Sorry, could not find a valid board setup after ${numretries} retries.`); |
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return; |
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} else { |
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console.info(`Found valid solution (with ${numretries} retries)`); |
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} |
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this.renderPreparedBoard(); |
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this.updateOrbDisabledStatus() |
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} |
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} |
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} |
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/* Start */ |
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/* Start */ |
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