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@ -3,6 +3,7 @@ use std::{fmt, mem}; |
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use std::fmt::{Display, Formatter, Write}; |
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use std::fmt::{Display, Formatter, Write}; |
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use rand::{Rng, rngs::OsRng}; |
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use rand::{Rng, rngs::OsRng}; |
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use std::borrow::Borrow; |
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use std::borrow::Borrow; |
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use permutator::copy::k_permutation; |
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#[derive(Debug,Clone)] |
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#[derive(Debug,Clone)] |
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struct Board([Bin; 24]); |
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struct Board([Bin; 24]); |
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@ -176,7 +177,7 @@ struct Player { |
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#[derive(Debug, Clone)] |
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#[derive(Debug, Clone)] |
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pub struct State { |
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pub struct State { |
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move_number : usize, |
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turn_number: usize, |
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turn : Color, |
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turn : Color, |
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board: Board, |
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board: Board, |
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roll: Roll, |
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roll: Roll, |
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@ -186,9 +187,9 @@ pub struct State { |
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#[derive(Debug,Clone,Copy)] |
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#[derive(Debug,Clone,Copy)] |
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pub enum Move { |
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pub enum Move { |
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InBoard(u8, u8), |
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InBoard(/* from */ u8, /* to */ u8), |
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Enter(u8), |
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Enter(/* pos */ u8), |
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BearOff(u8) |
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BearOff(/* pos */ u8) |
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} |
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} |
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#[derive(Debug)] |
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#[derive(Debug)] |
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@ -283,7 +284,7 @@ impl State { |
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pub fn start(turn : Option<Color>) -> Self { |
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pub fn start(turn : Option<Color>) -> Self { |
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// The state is laid out for the white player
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// The state is laid out for the white player
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let mut state = State { |
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let mut state = State { |
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move_number: 0, |
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turn_number: 0, |
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turn: Color::White, |
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turn: Color::White, |
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board: Board([ |
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board: Board([ |
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// 1 .. 12 (bottom row, right to left)
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// 1 .. 12 (bottom row, right to left)
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@ -325,10 +326,14 @@ impl State { |
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state |
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state |
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} |
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} |
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/// Get turn info. Returns a tuple of `(turn_number, turn_color)`, where
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/// `turn_number` is incremented after each turn ends (can be used to detect
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/// automatic turn skips that result in the same player playing again.
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pub fn turn(&self) -> (usize, Color) { |
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pub fn turn(&self) -> (usize, Color) { |
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(self.move_number, self.turn) |
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(self.turn_number, self.turn) |
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} |
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} |
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/// Get reference to own player struct
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fn player(&self) -> &Player { |
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fn player(&self) -> &Player { |
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match self.turn { |
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match self.turn { |
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Color::Black => &self.black, |
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Color::Black => &self.black, |
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@ -336,6 +341,7 @@ impl State { |
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} |
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} |
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} |
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} |
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/// Get mutable reference to own player struct
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fn player_mut(&mut self) -> &mut Player { |
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fn player_mut(&mut self) -> &mut Player { |
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match self.turn { |
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match self.turn { |
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Color::Black => &mut self.black, |
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Color::Black => &mut self.black, |
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@ -343,6 +349,7 @@ impl State { |
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} |
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} |
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} |
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} |
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/// Get reference to the other player's struct
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fn other(&self) -> &Player { |
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fn other(&self) -> &Player { |
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match self.turn { |
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match self.turn { |
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Color::Black => &self.white, |
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Color::Black => &self.white, |
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@ -350,6 +357,7 @@ impl State { |
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} |
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} |
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} |
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} |
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/// Get mutable reference to the other player's struct
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fn other_mut(&mut self) -> &mut Player { |
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fn other_mut(&mut self) -> &mut Player { |
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match self.turn { |
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match self.turn { |
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Color::Black => &mut self.white, |
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Color::Black => &mut self.white, |
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@ -357,19 +365,21 @@ impl State { |
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} |
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} |
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} |
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} |
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/// Apply a move to the board.
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///
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/// turn must match the current turn's color, move must be valid for that player.
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pub fn apply_move(&self, turn : Color, mv : Move) -> Result<Self, Error> { |
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pub fn apply_move(&self, turn : Color, mv : Move) -> Result<Self, Error> { |
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if turn != self.turn { |
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if turn != self.turn { |
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return Err(Error::NotYourTurn); |
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return Err(Error::NotYourTurn); |
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} |
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} |
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print!("{} plays move: ", turn); |
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// print!("{} plays move: ", turn);
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let mut next = self.clone(); |
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let mut next = self.clone(); |
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match mv { |
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match mv { |
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Move::InBoard(from, to) => { |
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Move::InBoard(from, to) => { |
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println!("In-board {} -> {}", from, to); |
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// println!("In-board {} -> {}", from, to);
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if (self.turn == Color::White && to >= from) || (self.turn == Color::Black && to <= from) { |
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if (self.turn == Color::White && to >= from) || (self.turn == Color::Black && to <= from) { |
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return Err(Error::MalformedMove); |
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return Err(Error::MalformedMove); |
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@ -397,7 +407,7 @@ impl State { |
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if let Some(c) = old_color { |
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if let Some(c) = old_color { |
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if c != self.turn { |
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if c != self.turn { |
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println!("{} stone at position {} is hit.", c, to); |
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// println!("{} stone at position {} is hit.", c, to);
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// hit opposite color
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// hit opposite color
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next.other_mut().to_place += 1; |
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next.other_mut().to_place += 1; |
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@ -405,7 +415,7 @@ impl State { |
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} |
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} |
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}, |
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}, |
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Move::Enter(pos) => { |
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Move::Enter(pos) => { |
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println!("Enter -> {}", pos); |
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// println!("Enter -> {}", pos);
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if self.player().to_place == 0 { |
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if self.player().to_place == 0 { |
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return Err(Error::NothingToPlace); |
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return Err(Error::NothingToPlace); |
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@ -436,14 +446,14 @@ impl State { |
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if let Some(c) = old_color { |
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if let Some(c) = old_color { |
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if c != self.turn { |
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if c != self.turn { |
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println!("{} stone at position {} is hit.", c, pos); |
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// println!("{} stone at position {} is hit.", c, pos);
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// hit opposite color
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// hit opposite color
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next.other_mut().to_place += 1; |
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next.other_mut().to_place += 1; |
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} |
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} |
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} |
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} |
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}, |
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}, |
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Move::BearOff(pos) => { |
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Move::BearOff(pos) => { |
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println!("Bear off -> {}", pos); |
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// println!("Bear off -> {}", pos);
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if (self.turn == Color::White && pos > HOME_MAX) || (self.turn == Color::Black && pos < 18) { |
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if (self.turn == Color::White && pos > HOME_MAX) || (self.turn == Color::Black && pos < 18) { |
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return Err(Error::MalformedMove); |
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return Err(Error::MalformedMove); |
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@ -469,25 +479,128 @@ impl State { |
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} |
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} |
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if next.roll.remaining_moves.is_empty() { |
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if next.roll.remaining_moves.is_empty() { |
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next.turn = self.turn.opposite(); |
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next = next.yield_turn(); |
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next.move_number += 1; |
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next.roll_mut(); |
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// TODO check if any moves are possible with this roll, if not, auto-switch again
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} |
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} |
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Ok(next) |
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Ok(next) |
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} |
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} |
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pub fn yield_turn(&self) -> Self { |
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let mut next = self.clone(); |
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next.turn = self.turn.opposite(); |
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next.turn_number += 1; |
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next.roll_mut(); |
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next |
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} |
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/// Inject a faked dice roll
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pub fn spoof_roll(&self, roll : Roll) -> Self { |
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pub fn spoof_roll(&self, roll : Roll) -> Self { |
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let mut next = self.clone(); |
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let mut next = self.clone(); |
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next.roll = roll; |
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next.roll = roll; |
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next |
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next |
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} |
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} |
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/// Rull dice (in place)
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fn roll_mut(&mut self) { |
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fn roll_mut(&mut self) { |
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self.roll = Roll::new(); |
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self.roll = Roll::new(); |
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} |
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} |
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pub fn get_max_number_of_possible_moves_with_current_roll(&self) -> usize { |
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let mut max = 0; |
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let color = self.turn; |
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let turn_number = self.turn_number; |
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k_permutation(&self.roll.remaining_moves, self.roll.remaining_moves.len(), |permuted| { |
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if max == self.roll.remaining_moves.len() { |
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// There is nothing more to look for, discard the remaining iterations (sadly, can't break;)
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return; |
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} |
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let mut to_try = vec![self.clone()]; |
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let mut to_try_next_roll = vec![]; |
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for (n, roll) in permuted.iter().copied().enumerate() { |
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let depth = n + 1; |
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to_try_next_roll.clear(); |
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for state in to_try.drain(..) { |
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for mv in PossibleMovesOfLen::new(&state, roll) { |
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if let Ok(next) = state.apply_move(color, mv) { |
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max = max.max(depth); |
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if next.turn_number == turn_number { |
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to_try_next_roll.push(next); |
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} |
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} |
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} |
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} |
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std::mem::swap(&mut to_try, &mut to_try_next_roll) |
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} |
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}); |
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max |
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} |
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} |
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struct PossibleMovesOfLen<'a> { |
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state : &'a State, |
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pos : i8, |
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step: i8, |
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len : u8 |
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} |
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impl<'a> PossibleMovesOfLen<'a> { |
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pub fn new(state : &'a State, len : u8) -> Self { |
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Self { |
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state, |
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pos: -1, |
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step: if state.turn == Color::White { |
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-(len as i8) |
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} else { |
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len as i8 |
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}, |
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len |
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} |
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} |
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} |
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impl<'a> Iterator for PossibleMovesOfLen<'a> { |
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type Item = Move; |
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fn next(&mut self) -> Option<Move> { |
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if self.pos > 23 { |
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return None; |
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} |
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let state = self.state; |
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if state.player().to_place > 0 { |
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let p = if state.turn == Color::White { |
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24 - self.len |
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} else { |
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self.len |
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}; |
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if state.board.can_place(p, state.turn) { |
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self.pos = 24; // no more moves
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return Some(Move::Enter(p)); |
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} |
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} |
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'next: loop { |
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self.pos += 1; |
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if self.pos > 23 { |
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return None; |
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} |
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if state.board.can_move_from(self.pos as u8, state.turn) { |
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let dest = self.pos + self.step; |
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if dest < 0 || dest > 23 { |
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return Some(Move::BearOff(self.pos as u8)); |
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} else { |
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if state.board.can_place(dest as u8, state.turn) { |
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return Some(Move::InBoard(self.pos as u8, dest as u8)); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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impl Display for State { |
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impl Display for State { |
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@ -505,11 +618,17 @@ impl Display for State { |
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self.player().to_place |
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self.player().to_place |
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)?; |
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)?; |
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f.write_str("White <- ")?; |
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if self.turn == Color::White { |
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f.write_str("\x1b[1m")?; |
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} |
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f.write_str("White <- \x1b[m")?; |
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for n in 0..=23 { |
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for n in 0..=23 { |
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write!(f, "{:02} ", n+1)?; |
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write!(f, "{:02} ", n+1)?; |
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} |
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} |
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f.write_str(" -> Black\n")?; |
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if self.turn == Color::Black { |
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f.write_str("\x1b[1m")?; |
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} |
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f.write_str(" -> Black\x1b[m\n")?; |
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f.write_str(" ")?; |
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f.write_str(" ")?; |
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for n in 0..=23 { |
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for n in 0..=23 { |
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