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@ -1,15 +1,9 @@ |
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use std::default::Default; |
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use rusttype::{Scale, FontCollection, Font}; |
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use imageproc::drawing; |
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use image::{GrayImage, RgbImage, Rgb, Luma}; |
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use std::path::Path; |
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use imageproc::rect::Rect; |
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use std::fmt; |
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use std::fmt::Display; |
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#[derive(Debug,Clone,Copy,Eq,PartialEq)] |
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pub enum PlayerSide { |
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pub enum Side { |
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Black = 0, |
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White = 1, |
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} |
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@ -17,7 +11,7 @@ pub enum PlayerSide { |
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#[derive(Debug,Clone,Copy)] |
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pub enum Phase { |
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PickSides, |
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Turn(PlayerSide), |
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Turn(Side), |
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} |
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#[derive(Debug,Clone,Default)] |
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@ -28,7 +22,7 @@ pub struct Player { |
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#[derive(Debug,Clone,Copy)] |
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pub enum Bin { |
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Free, |
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Empty, |
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Black(u32), |
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White(u32), |
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} |
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@ -52,7 +46,7 @@ impl Default for Game { |
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Player::default(), |
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Player::default(), |
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], |
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bins: [Bin::Free; 24], |
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bins: [Bin::Empty; 24], |
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} |
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} |
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} |
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@ -60,242 +54,66 @@ impl Default for Game { |
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impl Display for Game { |
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fn fmt(&self, f : &mut fmt::Formatter<'_>) -> fmt::Result { |
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write!(f, " ")?; |
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for n in (13..=24).rev() { write!(f, "{:2}. ", n)?; } |
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write!(f, "\n╭ ")?; |
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for n in (13..=24) { write!(f, " {:2}", n)?; } |
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write!(f, "\n╭")?; |
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for b in &self.bins[12..=23] { |
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match *b { |
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Bin::Free => write!(f, "┈┈┈ ")?, |
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Bin::Black(n) => write!(f, "{:2}█ ", n)?, |
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Bin::White(n) => write!(f, "{:2}░ ", n)? |
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Bin::Empty => write!(f, " ┈┈")?, |
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Bin::Black(n) => write!(f, "{:2}#", n)?, |
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Bin::White(n) => write!(f, "{:2}:", n)? |
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} |
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} |
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write!(f, "╴\n╰ ")?; |
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write!(f, " > {}:\n╰", self.players[Side::Black as usize].born_off)?; |
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for b in (&self.bins[0..=11]).iter().rev() { |
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match *b { |
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Bin::Free => write!(f, "┈┈┈ ")?, |
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Bin::Black(n) => write!(f, "{:2}█ ", n)?, |
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Bin::White(n) => write!(f, "{:2}░ ", n)? |
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Bin::Empty => write!(f, " ┈┈")?, |
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Bin::Black(n) => write!(f, "{:2}#", n)?, //█
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Bin::White(n) => write!(f, "{:2}:", n)? //░
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} |
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} |
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write!(f, "╴\n ")?; |
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for n in (1..=12).rev() { write!(f, "{:2}. ", n)?; } |
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write!(f, " > {}#\n ", self.players[Side::Black as usize].born_off)?; |
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for n in (1..=12).rev() { write!(f, " {:2}", n)?; } |
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write!(f, "\n")?; |
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Ok(()) |
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} |
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} |
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fn main() { |
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let mut board = Game::default(); |
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board.bins[4] = Bin::Black(5); |
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board.bins[5] = Bin::Black(2); |
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board.bins[6] = Bin::Black(7); |
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board.bins[14] = Bin::White(9); |
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board.bins[15] = Bin::White(10); |
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board.bins[16] = Bin::White(11); |
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board.bins[2] = Bin::White(2); |
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// // let mut image = RgbImage::new(200, 200);
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// let mut image : RgbImage = RgbImage::new(200, 200);
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//
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// let font = Vec::from(include_bytes!("DejaVuSans.ttf") as &[u8]);
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// let font = FontCollection::from_bytes(font)
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// .unwrap()
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// .into_font()
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// .unwrap();
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//
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// let height = 12.0;
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// let scale = Scale {
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// x: height,
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// y: height,
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// };
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//
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// let white = Rgb([255u8, 255u8, 255u8]);
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//
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// draw_text_mut(
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// &mut image,
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// white,
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// 0,
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// 0,
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// scale,
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// &font,
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// "Hello, world!",
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// );
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//
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// imageproc::drawing::draw_line_segment_mut(&mut image, (0.0, 0.0), (200.0,200.0), white);
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//
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// let _ = image.save("out.gif").unwrap();
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let mut image = CrispImage::new(250, 60); |
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image.fill(BG); |
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fn draw_disc(image : &mut CrispImage, pos: (i32, i32), bin : Bin) { |
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match bin { |
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Bin::Free => { |
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image.circle_filled(GRAY, pos, 7); |
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}, |
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Bin::Black(n) => { |
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let s = n.to_string(); |
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// image.circle_filled(BLACK, pos, 7);
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image.circle(WHITE, pos, 7); |
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image.text(WHITE, (pos.0 - (s.len() as i32 * 5)/2, pos.1 - 3), &s); |
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}, |
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Bin::White(n) => { |
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let s = n.to_string(); |
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image.circle_filled(WHITE, pos, 7); |
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image.circle(WHITE, pos, 7); |
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image.text(BLACK, (pos.0 - (s.len() as i32 * 5)/2, pos.1 - 3), &s); |
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}, |
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} |
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} |
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for (i, n) in (13..=24).enumerate() { |
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let s = n.to_string(); |
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image.text(YELLOW, (10 + 20 * i as i32 - (s.len() as i32 * 5)/2, 2), &s); |
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impl Game { |
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fn clear(&mut self) { |
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for i in 0..24 { |
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self.bins[i] = Bin::Empty; |
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} |
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for (i, n) in (1..=12).rev().enumerate() { |
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let s = n.to_string(); |
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image.text(YELLOW, (10 + 20 * i as i32 - (s.len() as i32 * 5)/2, 51), &s); |
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} |
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//
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// let s = "1";
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// image.text(YELLOW, (10 - (s.len() as i32 * 5)/2, 2), &s);
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//
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// let s = "13";
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// image.text(YELLOW, (30 - (s.len() as i32 * 5)/2, 2), &s);
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draw_disc(&mut image, (10, 20), Bin::Black(7)); |
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draw_disc(&mut image, (30, 20), Bin::Black(13)); |
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draw_disc(&mut image, (50, 20), Bin::Free); |
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draw_disc(&mut image, (70, 20), Bin::White(69)); |
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draw_disc(&mut image, (90, 20), Bin::White(9)); |
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for n in 1..=7 { |
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draw_disc(&mut image, (90+n*20, 20), Bin::Free); |
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fn set(&mut self, n : u32, val : Bin) { |
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assert!(n > 0 && n <= 24); |
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let i = n - 1; |
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self.bins[i as usize] = val; |
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} |
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for n in 0..=11 { |
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draw_disc(&mut image, (10 + n*20, 40), Bin::Free); |
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fn starting_position(&mut self) { |
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self.clear(); |
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self.set(1, Bin::White(2)); |
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self.set(6, Bin::Black(5)); |
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self.set(8, Bin::Black(3)); |
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self.set(12, Bin::White(5)); |
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self.set(13, Bin::Black(5)); |
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self.set(17, Bin::White(3)); |
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self.set(19, Bin::White(5)); |
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self.set(24, Bin::Black(2)); |
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} |
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image.render("out.png"); |
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println!("{}", board); |
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} |
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type Color = Rgb<u8>; |
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struct CrispImage<'a> { |
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image : RgbImage, |
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font: Font<'a>, |
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width: u32, |
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height: u32, |
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font_scale: Scale, |
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} |
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const BG : Color = Rgb([18, 26, 36]); |
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const BLACK : Color = Rgb([0, 0, 0]); |
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const GRAY : Color = Rgb([67, 83, 104]); |
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const WHITE : Color = Rgb([255, 255, 255]); |
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const RED : Color = Rgb([255, 0, 0]); |
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const YELLOW : Color = Rgb([255, 255, 0]); |
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const GREEN : Color = Rgb([0, 255, 0]); |
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const BLUE : Color = Rgb([0, 0, 255]); |
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const CYAN : Color = Rgb([0, 255, 255]); |
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const MAGENTA : Color = Rgb([255, 0, 255]); |
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impl<'a> CrispImage<'a> { |
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fn new(width: u32, height: u32) -> Self { |
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let mut image : RgbImage = RgbImage::new(width, height); |
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// let font_bytes = include_bytes!("DejaVuSans.ttf");
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// let font_bytes = include_bytes!("lilliput steps.ttf");
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// let font_bytes = include_bytes!("fixedsys.ttf"); // 16.2
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// let font_bytes = include_bytes!("DOSVGA.ttf"); // 16
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let font_bytes = include_bytes!("coders_crux.ttf"); // 8.86
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let font = Vec::from(font_bytes as &[u8]); |
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let font = FontCollection::from_bytes(font) |
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.unwrap() |
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.into_font() |
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.unwrap(); |
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Self { |
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image, |
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font, |
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width, |
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height, |
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font_scale: Scale { |
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/* x: 16.,
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y: 16.,*/ |
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x: 8.86, |
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y: 8.86, |
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}, |
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} |
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} |
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fn fill(&mut self, color: Color) { |
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self.rect_filled(color, (0,0), (self.width, self.height)); |
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} |
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fn render(&self, path : impl AsRef<Path>) { |
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let _ = self.image.save(path).unwrap(); |
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} |
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fn font_scale(&mut self, f : f32) { |
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self.font_scale.x = f; |
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self.font_scale.y = f; |
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} |
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fn text(&mut self, color: Color, pos : (i32, i32), text: &str) { |
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assert!(pos.0 >= 0); |
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assert!(pos.1 >= 0); |
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drawing::draw_text_mut( |
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&mut self.image, |
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color, |
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pos.0 as u32, |
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pos.1 as u32, |
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self.font_scale, |
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&self.font, |
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text, |
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); |
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} |
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fn main() { |
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let mut board = Game::default(); |
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fn circle(&mut self, color: Color, center: (i32, i32), radius: i32) { |
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drawing::draw_hollow_circle_mut(&mut self.image, center, radius, color); |
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} |
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board.starting_position(); |
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fn circle_filled(&mut self, color: Color, center: (i32, i32), radius: i32) { |
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drawing::draw_filled_circle_mut(&mut self.image, center, radius, color); |
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} |
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println!("{}", board); |
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fn line(&mut self, color: Color, from: (i32, i32), to: (i32, i32)) { |
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drawing::draw_line_segment_mut(&mut self.image, |
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(from.0 as f32, from.1 as f32), |
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(to.0 as f32, to.1 as f32), |
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color); |
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} |
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fn rect(&mut self, color: Color, tl: (i32, i32), size: (u32, u32)) { |
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drawing::draw_hollow_rect_mut(&mut self.image, |
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Rect::at(tl.0, tl.1).of_size(size.0, size.1), |
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color); |
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} |
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fn rect_filled(&mut self, color: Color, tl: (i32, i32), size: (u32, u32)) { |
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drawing::draw_filled_rect_mut(&mut self.image, |
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Rect::at(tl.0, tl.1).of_size(size.0, size.1), |
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color); |
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} |
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} |
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