use se32 in the bmp example
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@@ -49,9 +49,9 @@
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(ld x 0)(ld y h)(ld dy -1)(dec y)
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(ld x 0)(ld y h)(ld dy -1)(dec y)
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; test if height is negative
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; test if height is negative
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(and r0 h 0x80000000
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(and r0 h 0x8000_0000
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(nz?
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(nz?
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(or h 0xFFFFFFFF_00000000) ; sign extend
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(se32 h) ; sign extend to u64
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(mul h -1)
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(mul h -1)
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(ld dy 1) ; going downward
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(ld dy 1) ; going downward
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(ld y 0)
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(ld y 0)
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