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@ -457,11 +457,10 @@ module.exports = class ScreenRenderer { |
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for (let cell = 0; cell < screenLength; cell++) { |
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let x = cell % width |
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let y = Math.floor(cell / width) |
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let isCursor = !this.screen.cursor.hanging && |
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let isCursor = this.cursorBlinkOn && |
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this.screen.cursor.x === x && |
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this.screen.cursor.y === y && |
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this.screen.cursor.visible && |
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this.cursorBlinkOn |
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this.screen.cursor.visible |
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let wasCursor = x === this.drawnCursor[0] && y === this.drawnCursor[1] |
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@ -494,7 +493,8 @@ module.exports = class ScreenRenderer { |
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bg !== this.drawnScreenBG[cell] || // background updated
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attrs !== this.drawnScreenAttrs[cell] || // attributes updated
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isCursor !== wasCursor || // cursor blink/position updated
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(isCursor && this.screen.cursor.style !== this.drawnCursor[2]) // cursor style updated
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(isCursor && this.screen.cursor.style !== this.drawnCursor[2]) || // cursor style updated
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(isCursor && this.screen.cursor.hanging !== this.drawnCursor[3]) // cursor hanging updated
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let font = attrs & FONT_MASK |
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if (!fontGroups.has(font)) fontGroups.set(font, []) |
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@ -609,13 +609,23 @@ module.exports = class ScreenRenderer { |
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this.drawnScreenBG[cell] = bg |
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this.drawnScreenAttrs[cell] = attrs |
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if (isCursor) this.drawnCursor = [x, y, this.screen.cursor.style] |
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if (isCursor) this.drawnCursor = [x, y, this.screen.cursor.style, this.screen.cursor.hanging] |
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// draw cursor
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if (isCursor && !inSelection) { |
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ctx.save() |
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ctx.beginPath() |
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let screenX = x * cellWidth + this.screen._padding |
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let screenY = y * cellHeight + this.screen._padding |
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let cursorX = x |
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let cursorY = y |
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if (this.screen.cursor.hanging) { |
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// draw hanging cursor in the margin
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cursorX += 1 |
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} |
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let screenX = cursorX * cellWidth + this.screen._padding |
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let screenY = cursorY * cellHeight + this.screen._padding |
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if (this.screen.cursor.style === 'block') { |
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// block
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ctx.rect(screenX, screenY, cellWidth, cellHeight) |
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@ -636,9 +646,9 @@ module.exports = class ScreenRenderer { |
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// HACK: ensure cursor is visible
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if (fg === bg) bg = fg === 0 ? 7 : 0 |
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this.drawBackground({ x, y, cellWidth, cellHeight, bg }) |
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this.drawBackground({ x: cursorX, y: cursorY, cellWidth, cellHeight, bg }) |
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this.drawCharacter({ |
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x, y, charSize, cellWidth, cellHeight, text, fg, attrs |
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x: cursorX, y: cursorY, charSize, cellWidth, cellHeight, text, fg, attrs |
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}) |
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ctx.restore() |
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} |
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