Turtle programming game that was never finished to a playable state (but had cute graphics and sounds)
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tortuga/src/com/porcupine/coord/Coord.java

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package com.porcupine.coord;
import java.util.Random;
import com.porcupine.math.Calc;
/**
* Coordinate class, object with three or two double coordinates.<br>
*
* @author Ondřej Hruška (MightyPork)
*/
public class Coord {
/** Coord [1;1;1] */
public static final Coord ONE = new Coord(1, 1, 1);
/** Zero Coord */
public static final Coord ZERO = new Coord(0, 0);
/** RNG */
protected static Random rand = new Random();
/**
* Get distance to other point
*
* @param a point a
* @param b point b
* @return distance in units
*/
public static double dist(Coord a, Coord b)
{
return a.distTo(b);
}
/**
* Generate random coord (gaussian)
*
* @param max max distance from 0
* @return new coord
*/
public static Coord random(double max)
{
return new Coord(Calc.clampd(rand.nextGaussian() * max, -max * 2, max * 2), Calc.clampd(rand.nextGaussian() * max, -max * 2, max * 2),
Calc.clampd(rand.nextGaussian() * max, -max * 2, max * 2));
}
/**
* Generate random coord (min-max)
*
* @param min min offset
* @param max max offset
* @return new coord
*/
public static Coord random(double min, double max)
{
return new Coord((rand.nextBoolean() ? -1 : 1) * (min + rand.nextDouble() * (max - min)), (rand.nextBoolean() ? -1 : 1) * (min + rand.nextDouble() * (max - min)),
(rand.nextBoolean() ? -1 : 1) * (min + rand.nextDouble() * (max - min)));
}
private double animTime = 0;
private Vec offs;
private Coord start;
private double time = 0;
/** X coordinate */
public double x = 0;
/** Y coordinate */
public double y = 0;
/** Z coordinate */
public double z = 0;
/**
* Create zero coord
*/
public Coord() {}
/**
* Create coord as a copy of another
*
* @param copied copied coord
*/
public Coord(Coord copied) {
this.x = copied.x;
this.y = copied.y;
this.z = copied.z;
}
/**
* Create 2D coord
*
* @param x x coordinate
* @param y y coordinate
*/
public Coord(Number x, Number y) {
setTo(x, y);
}
/**
* Create 3D coord
*
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate
*/
public Coord(Number x, Number y, Number z) {
setTo(x, y, z);
}
/**
* Get a copy offset by vector
*
* @param vec offset
* @return the offset copy
*/
public Coord add(Coord vec)
{
return copy().add_ip(vec);
}
/**
* Get a copy offset by 2D coordinate
*
* @param x x offset
* @param y y offset
* @return the offset copy
*/
public Coord add(Number x, Number y)
{
return copy().add_ip(x, y);
}
/**
* Get a copy offset by 3D coordinate
*
* @param x x offset
* @param y y offset
* @param z z offset
* @return the offset copy
*/
public Coord add(Number x, Number y, Number z)
{
return copy().add_ip(x, y, z);
}
/**
* Offset by vector in place
*
* @param vec offset
* @return this
*/
public Coord add_ip(Coord vec)
{
this.x += vec.x;
this.y += vec.y;
this.z += vec.z;
return this;
}
/**
* Offset by 2D coordinate in place
*
* @param x x offset
* @param y y offset
* @return this
*/
public Coord add_ip(Number x, Number y)
{
this.x += x.doubleValue();
this.y += y.doubleValue();
return this;
}
/**
* Offset by 3D coordinate in place
*
* @param x x offset
* @param y y offset
* @param z z offset
* @return this
*/
public Coord add_ip(Number x, Number y, Number z)
{
this.x += x.doubleValue();
this.y += y.doubleValue();
this.z += z.doubleValue();
return this;
}
/**
* Start animation
*
* @param time anim length
*/
public void animate(double time)
{
if (start == null) start = new Coord();
if (offs == null) offs = new Vec();
this.time = time;
animTime = 0;
offs = start.vecTo(this);
}
/**
* @return copy of this vector
*/
public Coord copy()
{
return new Coord(x, y, z);
}
/**
* Get distance to other point
*
* @param point other point
* @return distance in units
*/
public double distTo(Coord point)
{
return Math.sqrt((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z - z));
}
/**
* Get copy divided by number
*
* @param d number to divide by
* @return divided copy
*/
public Coord div(double d)
{
return copy().div_ip(d);
}
/**
* Divide by number in place
*
* @param d number to divide by
* @return this
*/
public Coord div_ip(double d)
{
if (d == 0) return this;
x /= d;
y /= d;
z /= d;
return this;
}
@Override
public boolean equals(Object obj)
{
if (obj == null) return false;
if (!obj.getClass().isAssignableFrom(Coord.class)) return false;
Coord other = (Coord) obj;
return x == other.x && y == other.y && z == other.z;
}
/**
* Get current value (animated)
*
* @return curent value
*/
public Coord getDelta()
{
if (start == null) start = new Coord();
if (offs == null) offs = new Vec();
if (isFinished()) return this;
return new Coord(start.add(offs.scale(animTime / time)));
}
@Override
public int hashCode()
{
return Double.valueOf(x).hashCode() ^ Double.valueOf(y).hashCode() ^ Double.valueOf(z).hashCode();
}
/**
* Get if animation is finished
*
* @return is finished
*/
public boolean isFinished()
{
return animTime >= time;
}
/**
* Check if this rectangle in inside a rectangular zone
*
* @param min min coord
* @param max max coord
* @return is inside
*/
public boolean isInRect(Coord min, Coord max)
{
return (x >= min.x && x <= max.x) && (y >= min.y && y <= max.y) && (z >= min.z && z <= max.z);
}
/**
* Check if this rectangle in inside a rectangular zone
*
* @param rect checked rect.
* @return is inside
*/
public boolean isInRect(Rect rect)
{
return isInRect(rect.min, rect.max);
}
/**
* Get middle of line to other point
*
* @param other other point
* @return middle
*/
public Coord midTo(Coord other)
{
return add(vecTo(other).scale(0.5));
}
/**
* Multiply by number
*
* @param d number
* @return multiplied copy
*/
public Coord mul(double d)
{
return copy().mul_ip(d);
}
/**
* Multiply coords by number
*
* @param xd x multiplier
* @param yd y multiplier
* @param zd z multiplier
* @return multiplied copy
*/
public Coord mul(double xd, double yd, double zd)
{
return copy().mul_ip(xd, yd, zd);
}
/**
* Multiply by number in place
*
* @param d multiplier
* @return this
*/
public Coord mul_ip(double d)
{
x *= d;
y *= d;
z *= d;
return this;
}
/**
* Multiply coords by number in place
*
* @param xd x multiplier
* @param yd y multiplier
* @param zd z multiplier
* @return this
*/
public Coord mul_ip(double xd, double yd, double zd)
{
x *= xd;
y *= yd;
z *= zd;
return this;
}
/**
* offset randomly
*
* @param max max +- offset
* @return offset coord
*/
public Coord random_offset(double max)
{
Coord r = random(1);
Vec v = new Vec(r);
v.norm_ip(0.00001 + rand.nextDouble() * max);
return copy().add_ip(v);
}
/**
* offset randomly
*
* @param min min offset
* @param max max offset
* @return offset coord
*/
public Coord random_offset(double min, double max)
{
return copy().add_ip(random(min, max));
}
/**
* offset randomly in place
*
* @param max max +- offset
* @return this
*/
public Coord random_offset_ip(double max)
{
return add(random(max));
}
/**
* offset randomly in place
*
* @param min min offset
* @param max max offset
* @return this
*/
public Coord random_offset_ip(double min, double max)
{
add(random(min, max));
return this;
}
/**
* Remember position (other changes will be for animation)
*/
public void remember()
{
if (start == null) start = new Coord();
if (offs == null) offs = new Vec();
start.setTo(this);
}
/**
* Get a copy with rounded coords
*
* @return rounded copy
*/
public Coord round()
{
return copy().round_ip();
}
/**
* Round in place
*
* @return this
*/
public Coord round_ip()
{
x = Math.round(x);
y = Math.round(y);
z = Math.round(z);
return this;
}
/**
* Set to max values of this and other coord
*
* @param other other coord
*/
public void setMax(Coord other)
{
x = Math.max(x, other.x);
y = Math.max(y, other.y);
z = Math.max(z, other.z);
}
/**
* Set to min values of this and other coord
*
* @param other other coord
*/
public void setMin(Coord other)
{
x = Math.min(x, other.x);
y = Math.min(y, other.y);
z = Math.min(z, other.z);
}
/**
* Set coordinates to match other coord
*
* @param copied coord whose coordinates are used
* @return this
*/
public Coord setTo(Coord copied)
{
setTo(copied.x, copied.y, copied.z);
return this;
}
/**
* Set 2D coordinates to
*
* @param x x coordinate
* @param y y coordinate
* @return this
*/
public Coord setTo(Number x, Number y)
{
setTo(x, y, 0);
return this;
}
/**
* Set 3D coordinates to
*
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate
* @return this
*/
public Coord setTo(Number x, Number y, Number z)
{
this.x = x.doubleValue();
this.y = y.doubleValue();
this.z = z.doubleValue();
return this;
}
/**
* Set X coordinate in a copy
*
* @param x x coordinate
* @return copy with set coordinate
*/
public Coord setX(Number x)
{
return copy().setX_ip(x);
}
/**
* Set X coordinate in place
*
* @param x x coordinate
* @return this
*/
public Coord setX_ip(Number x)
{
this.x = x.doubleValue();
return this;
}
/**
* Set Y coordinate in a copy
*
* @param y y coordinate
* @return copy with set coordinate
*/
public Coord setY(Number y)
{
return copy().setY_ip(y);
}
/**
* Set Y coordinate in place
*
* @param y y coordinate
* @return this
*/
public Coord setY_ip(Number y)
{
this.y = y.doubleValue();
return this;
}
/**
* Set Z coordinate in a copy
*
* @param z z coordinate
* @return copy with set coordinate
*/
public Coord setZ(Number z)
{
return copy().setZ_ip(z);
}
/**
* Set Z coordinate in place
*
* @param z z coordinate
* @return this
*/
public Coord setZ_ip(Number z)
{
this.z = z.doubleValue();
return this;
}
/**
* Get size
*
* @return size
*/
public double size()
{
return new Vec(this).size();
}
/**
* Get a copy subtracted by vector
*
* @param vec offset
* @return the offset copy
*/
public Coord sub(Coord vec)
{
return copy().sub_ip(vec);
}
/**
* Get a copy subtracted by 2D coordinate
*
* @param x x offset
* @param y y offset
* @return the offset copy
*/
public Coord sub(Number x, Number y)
{
return copy().sub_ip(x, y);
}
/**
* Get a copy subtracted by 3D coordinate
*
* @param x x offset
* @param y y offset
* @param z z offset
* @return the offset copy
*/
public Coord sub(Number x, Number y, Number z)
{
return copy().sub_ip(x, y, z);
}
/**
* Offset by vector in place
*
* @param vec offset
* @return this
*/
public Coord sub_ip(Coord vec)
{
this.x -= vec.x;
this.y -= vec.y;
this.z -= vec.z;
return this;
}
/**
* Offset by 2D coordinate in place
*
* @param x x offset
* @param y y offset
* @return this
*/
public Coord sub_ip(Number x, Number y)
{
this.x -= x.doubleValue();
this.y -= y.doubleValue();
return this;
}
/**
* Offset by 3D coordinate in place
*
* @param x x offset
* @param y y offset
* @param z z offset
* @return this
*/
public Coord sub_ip(Number x, Number y, Number z)
{
this.x -= x.doubleValue();
this.y -= y.doubleValue();
this.z -= z.doubleValue();
return this;
}
/**
* Convert X and Y coordinates of this coord to a new CoordI.
*
* @return the new CoordI
*/
public CoordI toCoordI()
{
return new CoordI((int) Math.round(x), (int) Math.round(y));
}
@Override
public String toString()
{
return "[ " + x + " ; " + y + " ; " + z + " ]";
}
// private Coord last;
// private Vec offs;
//
// /**
// * Store current value as LAST
// */
// public void pushLast() {
// if (last == null) last = new Coord();
// if (offs == null) offs = new Vec();
// last.setTo(this);
// }
//
// /**
// * Apply coordinates change for delta time
// */
// public void update() {
// if (last == null) last = new Coord();
// if (offs == null) offs = new Vec();
// offs = last.vecTo(this);
// }
//
// /**
// * Get coordinate at delta time since LAST
// *
// * @param delta delta time 0-1
// * @return delta pos
// */
// public Coord getDelta(double delta) {
// if (last == null) last = new Coord();
// if (offs == null) offs = new Vec();
// return new Coord(this.add(offs.scale(delta)));
// }
/**
* Update delta timing
*
* @param delta delta time to add
*/
public void update(double delta)
{
if (start == null) start = new Coord();
if (offs == null) offs = new Vec();
animTime = Calc.clampd(animTime + delta, 0, time);
if (isFinished()) {
time = 0;
animTime = 0;
start.setTo(this);
}
}
/**
* Create vector from this point to other point
*
* @param point second point
* @return vector
*/
public Vec vecTo(Coord point)
{
return (Vec) (new Vec(point)).add(new Vec(this).neg());
}
/**
* @return X as double
*/
public double x()
{
return x;
}
/**
* @return X as double
*/
public double xd()
{
return x;
}
/**
* @return X as float
*/
public float xf()
{
return (float) x;
}
/**
* @return X as int
*/
public int xi()
{
return (int) Math.round(x);
}
/**
* @return Y as double
*/
public double y()
{
return y;
}
/**
* @return Y as double
*/
public double yd()
{
return y;
}
/**
* @return Y as float
*/
public float yf()
{
return (float) y;
}
/**
* @return Y as int
*/
public int yi()
{
return (int) Math.round(y);
}
/**
* @return Z as double
*/
public double z()
{
return z;
}
/**
* @return Z as double
*/
public double zd()
{
return z;
}
/**
* @return Z as float
*/
public float zf()
{
return (float) z;
}
/**
* @return Z as int
*/
public int zi()
{
return (int) Math.round(z);
}
}