3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/gui/panels/PanelConfig.java

187 lines
4.8 KiB

package net.sector.gui.panels;
import net.sector.GameConfig;
import net.sector.gui.screens.Screen;
import net.sector.gui.widgets.GuiRoot;
import net.sector.gui.widgets.Widget;
import net.sector.gui.widgets.display.Text;
import net.sector.gui.widgets.input.Button;
import net.sector.gui.widgets.input.Checkbox;
import net.sector.gui.widgets.input.Slider;
import net.sector.gui.widgets.layout.Gap;
import net.sector.gui.widgets.layout.LayoutH;
import net.sector.gui.widgets.layout.LayoutV;
import net.sector.gui.widgets.layout.WindowFrame;
import net.sector.sounds.Music;
import net.sector.util.Align;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import com.porcupine.color.RGB;
/**
* Overlay panel for paused game.
*
* @author Ondřej Hruška (MightyPork)
*/
public class PanelConfig extends PanelGui {
private static final int SAVE = 0;
private static final int CANCEL = 1;
private Checkbox ckInitFullscreen;
private Checkbox ckVsync;
private Checkbox ckSplash;
private Checkbox ckUpdateAlerts;
private int soundVol = GameConfig.audioVolumeSound;
private int musicVol = GameConfig.audioVolumeMusic;
private Slider sliderSound;
private Slider sliderMusic;
private Button bnCancel;
private Button bnSave;
private Checkbox ckResizable;
private int origin;
/**
* @param screen
* @param origin 0 = menu, 1 = pause screen
*/
public PanelConfig(Screen screen, int origin) {
super(screen);
this.origin = origin;
}
@Override
public void initGui(GuiRoot root) {
WindowFrame frame = new WindowFrame();
frame.setPadding(10, 10, 6, 6);
frame.enableShadow(true);
root.setRootWidget(frame);
LayoutV v = new LayoutV(Align.CENTER);
v.add(new Text("Settings", "small_heading").setMarginsV(5, 10));
v.add(new Gap(0, 5));
LayoutV v2 = new LayoutV(Align.LEFT);
v2.add(ckSplash = (Checkbox) new Checkbox(-1, "animate splash screen").setFont("small_text"));
v2.add(ckInitFullscreen = (Checkbox) new Checkbox(-1, "start in fullscreen").setFont("small_text"));
v2.add(ckVsync = (Checkbox) new Checkbox(-1, "enable v-sync").setFont("small_text"));
v2.add(ckResizable = (Checkbox) new Checkbox(-1, "resizable window").setFont("small_text"));
v2.add(new Gap(0, 5));
v2.add(ckUpdateAlerts = (Checkbox) new Checkbox(-1, "enable update alerts").setFont("small_text"));
ckSplash.setChecked(GameConfig.enableSplash);
ckInitFullscreen.setChecked(GameConfig.startInFullscreen);
ckVsync.setChecked(GameConfig.enableVsync);
ckResizable.setChecked(GameConfig.enableResize);
ckUpdateAlerts.setChecked(GameConfig.enableUpdateAlerts);
v2.add(new Gap(0, 15));
// TODO add sliders
LayoutH h2;
h2 = new LayoutH(Align.CENTER);
h2.add(new Text("Sound", "small_text").setTextAlign(Align.RIGHT).setMinWidth(100));
h2.add(new Gap(5, 0));
h2.add(sliderSound = new Slider(250, soundVol / 100D));
v2.add(h2);
h2 = new LayoutH(Align.CENTER);
h2.add(new Text("Music", "small_text").setTextAlign(Align.RIGHT).setMinWidth(100));
h2.add(new Gap(5, 0));
h2.add(sliderMusic = new Slider(250, musicVol / 100D));
v2.add(h2);
v2.add(new Gap(0, 20));
v.add(v2);
LayoutH h = new LayoutH(Align.CENTER);
h.add(bnCancel = new Button(CANCEL, "Cancel", "small_text"));
h.add(new Gap(10, 0));
h.add(bnSave = new Button(SAVE, "Save", "small_text"));
v.add(h);
frame.add(v);
}
@Override
public void actionPerformed(Widget widget) {
if (widget.id == CANCEL) {
closePanel();
return;
}
if (widget.id == SAVE) {
GameConfig.setNewProp(GameConfig.pk_splash, ckSplash.isChecked());
GameConfig.setNewProp(GameConfig.pk_win_fs, ckInitFullscreen.isChecked());
GameConfig.setNewProp(GameConfig.pk_vsync, ckVsync.isChecked());
GameConfig.setNewProp(GameConfig.pk_win_resize, ckResizable.isChecked());
GameConfig.setNewProp(GameConfig.pk_update_notifications, ckUpdateAlerts.isChecked());
GameConfig.setNewProp(GameConfig.pk_music_volume, Math.round(sliderMusic.getValue() * 100));
GameConfig.setNewProp(GameConfig.pk_sound_volume, Math.round(sliderSound.getValue() * 100));
GameConfig.saveLoad();
GameConfig.useLoaded();
Music.pauseMusic();
app.applySoundConfig();
if (origin == 0) {
Music.playMenu();
} else if (origin == 1) {
Music.playIngame();
}
Display.setResizable(GameConfig.enableResize);
closePanel();
return;
}
}
@Override
public void onKey(int key, char c, boolean down) {
super.onKey(key, c, down);
if (key == Keyboard.KEY_ESCAPE && down) {
actionPerformed(bnCancel);
}
if (key == Keyboard.KEY_RETURN && down) {
actionPerformed(bnSave);
}
}
@Override
public void onFocus() {
Keyboard.enableRepeatEvents(true);
}
@Override
public void onBlur() {
Keyboard.enableRepeatEvents(false);
}
@Override
public boolean hasBackgroundLayer() {
return true;
}
@Override
public RGB getBackgroundColor() {
return new RGB(0, 0.4);
}
}