3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/entities/shots/EntityPlasma.java

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3.0 KiB

package net.sector.entities.shots;
import static org.lwjgl.opengl.GL11.*;
import net.sector.Constants;
import net.sector.collision.ColliderSphere;
import net.sector.entities.Entity;
import net.sector.sounds.Sounds;
import net.sector.textures.TextureManager;
import net.sector.util.RenderUtils;
import com.porcupine.color.RGB;
import com.porcupine.coord.Coord;
import com.porcupine.coord.Vec;
import com.porcupine.math.Calc;
public class EntityPlasma extends EntityShotBase {
protected RGB color = RGB.WHITE;
private static final double SPEED = 0.3;
protected static int renderlist = -1;
private double scale = 0.25;
static {
renderlist = glGenLists(1);
glNewList(renderlist, GL_COMPILE);
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
glDisable(GL_COLOR_MATERIAL);
glEnable(GL_TEXTURE_2D);
//glDisable(GL_FOG);
glDepthMask(false);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
TextureManager.bind("particles_blend");
Coord texCoord = new Coord(1, 0);
double left = (texCoord.x) * 0.125;
double top = (texCoord.y) * 0.125;
double right = (texCoord.x + 1) * 0.125;
double bottom = (texCoord.y + 1) * 0.125;
glBegin(GL_QUADS);
double sh = 1;
glTexCoord2d(left, top);
glVertex3d(-sh, +sh, 0);
glTexCoord2d(right, top);
glVertex3d(+sh, +sh, 0);
glTexCoord2d(right, bottom);
glVertex3d(+sh, -sh, 0);
glTexCoord2d(left, bottom);
glVertex3d(-sh, -sh, 0);
glEnd();
TextureManager.unbind();
glDepthMask(true);
glPopAttrib();
glEndList();
}
public EntityPlasma(Coord pos, Vec speed, Entity origin, double level) {
super(pos, speed, origin, SPEED);
this.shotDamage = 3 * level;
this.collidePriority = 1003;
this.mass = 0.002;
this.scoreValue = 0;
this.health = 0.15 * level * level;
this.lifetime = Constants.FPS_UPDATE * 7;
this.scale = Calc.clampd(0.05 * level, 0.1, 0.3);
this.collider = new ColliderSphere(pos, scale);
}
/**
* Scale set
*
* @param scale0.1-0.3
* @return this
*/
public EntityPlasma setScale(double scale) {
this.scale = Calc.clampd(scale, 0.1, 0.3);
return this;
}
private static long lastSoundTime = 0;
@Override
public void onAddedToScene() {
if (System.currentTimeMillis() - lastSoundTime > 50) {
Sounds.shot_plasma1.playEffect(1f, 0.04f, false, getPos().setY(Constants.LISTENER_POS.y - 3));
lastSoundTime = System.currentTimeMillis();
}
}
public EntityPlasma setColor(RGB clr) {
color = clr;
return this;
}
@Override
public void onUpdate() {
motion.norm_ip(shotSpeed);
//getPos().add_ip(motion);
}
@Override
public void render(double delta) {
glPushMatrix();
glLoadIdentity();
Coord p = getPos().getDelta(delta);
glTranslated(p.x, p.y, -p.z);
glScaled(scale, scale, scale);
RenderUtils.setColor(color);
glCallList(renderlist);
glPopMatrix();
}
@Override
public double getHealthMax() {
return getHealth();
}
}