3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
sector/src/net/sector/entities/enemies/EntityShipBird.java

126 lines
2.7 KiB

package net.sector.entities.enemies;
import net.sector.effects.Effects;
import net.sector.entities.EEntity;
import net.sector.entities.Entity;
import net.sector.entities.EntityNavigable;
import net.sector.entities.IDamageable;
import net.sector.entities.orbs.EntityOrbShield;
import net.sector.entities.shots.EntityLaser2;
import net.sector.level.SuperContext;
import net.sector.models.Models;
import net.sector.models.PhysModel;
import net.sector.util.Utils;
import com.porcupine.coord.Coord;
import com.porcupine.coord.Vec;
/**
* Enemy ship entity
*
* @author Ondřej Hruška (MightyPork)
*/
public class EntityShipBird extends EntityNavigable {
private static PhysModel shipModel = Models.enemyBird;
private static final double mMoveSpeed = 0.11;
/**
* Enemy ship
*
* @param scale
* @param pos
*/
public EntityShipBird(double scale, Coord pos) {
super(shipModel, mMoveSpeed, scale, pos);
setDefaultDriver();
}
/**
* Enemy ship, scale=1
*
* @param pos
*/
public EntityShipBird(Coord pos) {
super(shipModel, mMoveSpeed, 1, pos);
setDefaultDriver();
}
private void setDefaultDriver() {
setDriver(SuperContext.basicDrivers.getDriver("bird"));
}
@Override
public void onUpdate() {
super.onUpdate();
if (!Utils.canSkipRendering(getPos())) {
Vec back = getRotateAimVector().neg();
Coord pos = getShotPos(0, -0.45);
Effects.addEngineFire(getScene().particles, pos, back.norm(0.025), 2, 0, scale);
}
}
// @Override
// public void setShipLevel(int level) {
// this.level = level;
// super.adjustForScale(1 + level * 0.5);
// }
@Override
public void shootOnce(int gunIndex) {
if (Utils.canSkipRendering(getPos())) return;
Coord pos = getShotPos(0, 1);
Vec motion = getGunShotDir(gunIndex);
if (collider.pos.z > 0) {
scene.add(new EntityLaser2(pos, motion, this, 1));
}
}
@Override
public Vec getGunShotDir(int gunIndex) {
return getVectorToPlayer();
}
@Override
public void onImpact(Entity hitBy) {
defaultOnImpact(hitBy);
}
@Override
public void onDeath() {
explodeForce(getPos(), mass, true);
if (lastDamageSource.getType() == EEntity.SHOT_GOOD && rand.nextInt(4) == 0) {
if (scene.playerShip.body.shieldSystem.getLoadRatio() < 1) {
scene.add(new EntityOrbShield(getPos(), 500 * (0.6 + rand.nextDouble() * 0.7)));
}
}
}
@Override
public double getHealthMax() {
return model.getHealth(scale);
}
@Override
public void addDamage(IDamageable source, double points) {
if (!isEmpParalyzed()) {
if (source.getType() == EEntity.ENEMY) return;
if (source.getType() == EEntity.NATURAL) return;
if (source.getType() == EEntity.SHOT_BAD) return;
if (source.getType() == EEntity.MINE) return;
}
super.addDamage(source, points);
}
}