3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/entities/IPhysEntity.java

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1013 B

package net.sector.entities;
import net.sector.collision.Collider;
import net.sector.collision.ColliderSphere;
import net.sector.collision.Scene;
import net.sector.util.DeltaDoubleDeg;
import com.porcupine.coord.Coord;
import com.porcupine.coord.Vec;
/**
* Entity interface for physics calculations
*
* @author Ondřej Hruška (MightyPork)
*/
public interface IPhysEntity extends IDamageable {
public Coord getPos();
public Vec getMotion();
public void setMotion(Vec motion);
public void setPos(Coord pos);
public void setMaxSpeed(double maxSpeed);
public double getSpeed();
public void setDead();
@Override
public boolean isDead();
@Override
public double getHealth();
public double getMass();
@Override
public void addDamage(IDamageable source, double damage);
public Scene getScene();
public void setScene(Scene scene);
public double getRadius();
public Vec getRotDir();
public DeltaDoubleDeg getRotAngle();
public ColliderSphere getColliderFor(Collider hitBy);
}