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48 lines
893 B
48 lines
893 B
package net.sector.effects.renderers;
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import static org.lwjgl.opengl.GL11.*;
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import net.sector.textures.TextureManager;
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import com.porcupine.coord.Coord;
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/**
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* Particle renderer BLEND (black image with colors).
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*
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* @author Ondřej Hruška (MightyPork)
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*/
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public abstract class ParticleRendererBlend extends ParticleRenderer {
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/**
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* Blend renderer
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*
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* @param textureCoords texture coords for texture
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*/
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public ParticleRendererBlend(Coord textureCoords) {
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super(textureCoords);
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}
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@Override
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public void prepareRender() {
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glPushMatrix();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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//glBlendFunc(GL_ONE_MINUS_DST_ALPHA,GL_DST_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE);
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TextureManager.bind("particles_blend");
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glBegin(GL_QUADS);
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}
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@Override
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public void finishRender() {
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glEnd();
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TextureManager.unbind();
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glDisable(GL_BLEND);
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glPopMatrix();
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}
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}
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