3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/input/IInputHandler.java

50 lines
1.2 KiB

package net.sector.input;
import com.porcupine.coord.Coord;
import com.porcupine.coord.Vec;
/**
* Input event handler
*
* @author Ondřej Hruška (MightyPork)
*/
public interface IInputHandler {
/**
* Called each update tick, if the mouse position was changed.
*
* @param pos mouse position
* @param move mouse motion
* @param wheelDelta mouse wheel delta
*/
public void onMouseMove(Coord pos, Vec move, int wheelDelta);
/**
* Mouse event handler.
*
* @param button button which caused this event
* @param down true = down, false = up
* @param wheelDelta number of steps the wheel turned since last event
* @param pos mouse position
* @param deltaPos delta mouse position
*/
public void onMouseButton(int button, boolean down, int wheelDelta, Coord pos, Coord deltaPos);
/**
* Key event handler.
*
* @param key key index, constant Keyboard.KEY_???
* @param c character typed, if any
* @param down true = down, false = up
*/
public void onKey(int key, char c, boolean down);
/**
* In this method screen can handle static inputs, that is:
* Keyboard.isKeyDown, Mouse.isButtonDown etc.
*/
public void handleStaticInputs();
}