3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/fonts/Fonts.java

132 lines
5.2 KiB

package net.sector.fonts;
import static net.sector.fonts.FontManager.Style.*;
import net.sector.fonts.FontManager.Glyphs;
import net.sector.util.Log;
import com.porcupine.coord.Coord;
/**
* Global font preloader
*
* @author Rapus
*/
public class Fonts {
private static void registerFileNames() {
// simple
FontManager.registerFile("res/fonts/simple/normal.ttf", "simple", NORMAL);
FontManager.registerFile("res/fonts/simple/wide.ttf", "simple", WIDE);
FontManager.registerFile("res/fonts/simple/narrow.ttf", "simple", NARROW);
FontManager.registerFile("res/fonts/simple/outline.ttf", "simple", OUTLINE);
/// lcd_a / prop
FontManager.registerFile("res/fonts/lcd_a/prop/normal.ttf", "lcd1", NORMAL);
FontManager.registerFile("res/fonts/lcd_a/prop/bold.ttf", "lcd1", BOLD);
FontManager.registerFile("res/fonts/lcd_a/prop/heavy.ttf", "lcd1", HEAVY);
FontManager.registerFile("res/fonts/lcd_a/prop/light.ttf", "lcd1", LIGHT);
// lcd_a-dense / mono
FontManager.registerFile("res/fonts/lcd_a/mono/normal.ttf", "lcd1_mono", NORMAL);
FontManager.registerFile("res/fonts/lcd_a/mono/bold.ttf", "lcd1_mono", BOLD);
FontManager.registerFile("res/fonts/lcd_a/mono/heavy.ttf", "lcd1_mono", HEAVY);
FontManager.registerFile("res/fonts/lcd_a/mono/light.ttf", "lcd1_mono", LIGHT);
// lcd_b
FontManager.registerFile("res/fonts/lcd_b/normal.ttf", "lcd2", NORMAL);
FontManager.registerFile("res/fonts/lcd_b/bold.ttf", "lcd2", BOLD);
FontManager.registerFile("res/fonts/lcd_b/boldi.ttf", "lcd2", BOLD_I);
FontManager.registerFile("res/fonts/lcd_b/italic.ttf", "lcd2", ITALIC);
FontManager.registerFile("res/fonts/digital_dream/normal.ttf", "dd_r", NORMAL);
FontManager.registerFile("res/fonts/digital_dream/bold.ttf", "dd_r", BOLD);
FontManager.registerFile("res/fonts/digital_dream/italic.ttf", "dd_r", ITALIC);
FontManager.registerFile("res/fonts/digital_dream/bold_italic.ttf", "dd_r", BOLD_I);
FontManager.registerFile("res/fonts/digital_dream/narrow.ttf", "dd_n", NORMAL);
FontManager.registerFile("res/fonts/digital_dream/narrow_bold.ttf", "dd_n", BOLD);
FontManager.registerFile("res/fonts/digital_dream/narrow_italic.ttf", "dd_n", ITALIC);
FontManager.registerFile("res/fonts/digital_dream/narrow_italic_bold.ttf", "dd_n", BOLD_I);
FontManager.registerFile("res/fonts/atomic_clock_radio.ttf", "atomic", NORMAL);
// spaceage
FontManager.registerFile("res/fonts/spaceage.ttf", "spaceage", NORMAL);
}
/**
* Load fonts needed for splash.
*/
public static void loadForSplash() {
registerFileNames();
FontManager.addAlias("splash", "lcd1", 128, HEAVY, " SECTOR_");
FontManager.addAlias("subsplash", "lcd2", 40, BOLD_I, Glyphs.basic_text);
}
/**
* Preload all fonts we will use in the game
*/
public static void load() {
// it is in general better to load one larger
// glyphs set than multiple smaller ones.
FontManager.nextLoadedClipV(0.2, 0.2);
FontManager.nextLoadedScale(new Coord(0.6, 1));
FontManager.addAlias("menu_title", "spaceage", 52, NORMAL, Glyphs.basic_text);
FontManager.addAlias("gameover", "spaceage", 50, NORMAL, Glyphs.basic_text);
FontManager.resetNextLoadedSettings();
FontManager.addAlias("hud", "atomic", 32, NORMAL, Glyphs.basic);
FontManager.addAlias("score", "lcd1", 48, BOLD, Glyphs.numbers);
FontManager.addAlias("timer", "dd_n", 32, BOLD_I, Glyphs.numbers);
FontManager.addAlias("score_small", "lcd1", 26, BOLD, Glyphs.numbers);
FontManager.nextLoadedCorrection(6, 6);
FontManager.addAlias("gameover_score", "simple", 40, NORMAL, Glyphs.basic_text);
FontManager.addAlias("highscore_level_name", "simple", 40, NORMAL, Glyphs.basic_text);
FontManager.addAlias("small_heading", "simple", 45, NORMAL, Glyphs.basic_text);
FontManager.addAlias("dialog_heading", "simple", 40, NORMAL, Glyphs.basic_text);
FontManager.addAlias("small_menu", "simple", 28, NORMAL);
FontManager.addAlias("login_display1", "simple", 28, NORMAL);
FontManager.addAlias("login_display2", "simple", 30, NORMAL);
FontManager.addAlias("larger_text", "simple", 30, NORMAL);
FontManager.nextLoadedClipV(0.15, 0);
FontManager.addAlias("small_text", "simple", 28, NORMAL);
FontManager.addAlias("level_title", "simple", 28, NORMAL);
FontManager.addAlias("level_subtitle", "simple", 22, NORMAL);
FontManager.addAlias("small_button", "simple", 26, NORMAL);
FontManager.nextLoadedCorrection(7, 7);
FontManager.addAlias("menu", "simple", 64, NORMAL, Glyphs.basic_text);
FontManager.addAlias("designer_info", "simple", 26, NORMAL);
FontManager.addAlias("smaller_text", "simple", 22, NORMAL);
FontManager.addAlias("designer_tooltip", "simple", 24, NORMAL);
FontManager.addAlias("designer_infopanel", "simple", 18, NORMAL);
FontManager.addAlias("designer_level", "simple", 18, NORMAL);
FontManager.resetNextLoadedSettings();
FontManager.nextLoadedCorrection(7, 7);
FontManager.addAlias("default", "simple", 24, NORMAL);
FontManager.addAlias("debug_info", "simple", 24, NORMAL);
FontManager.resetNextLoadedSettings();
FontManager.addAlias("score_label", "lcd2", 24, NORMAL);
Log.i("Fonts loaded = " + FontManager.loadedFontCounter);
}
}