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149 lines
3.6 KiB
149 lines
3.6 KiB
package net.sector.entities.shots;
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import static org.lwjgl.opengl.GL11.*;
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import net.sector.Constants;
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import net.sector.collision.ColliderSphere;
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import net.sector.entities.Entity;
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import net.sector.sounds.Sounds;
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import net.sector.textures.TextureManager;
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import com.porcupine.color.RGB;
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import com.porcupine.coord.Coord;
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import com.porcupine.coord.Vec;
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import com.porcupine.math.Calc;
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import com.porcupine.math.Calc.Rad;
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import com.porcupine.math.Polar;
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public class EntityLaser2 extends EntityShotBase {
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private static final double SPEED = 0.3;
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private static int renderlist = -1;
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private double scale = 0.1;
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private static RGB defColor = new RGB(1, 0.6, 0);
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private RGB color = defColor;
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static {
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renderlist = glGenLists(1);
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glNewList(renderlist, GL_COMPILE);
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glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_LIGHTING);
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glDisable(GL_CULL_FACE);
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glDisable(GL_COLOR_MATERIAL);
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glEnable(GL_TEXTURE_2D);
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glDepthMask(false);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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TextureManager.bind("particles_blend");
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Coord texCoord = new Coord(4, 2);
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double left = (texCoord.x) * 0.125;
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double top = (texCoord.y) * 0.125;
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double right = (texCoord.x + 1) * 0.125;
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double bottom = (texCoord.y + 1) * 0.125;
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glBegin(GL_QUADS);
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double sh = 0.15;
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glTexCoord2d(left, top);
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glVertex3d(-sh, 0, -1);
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glTexCoord2d(right, top);
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glVertex3d(+sh, 0, -1);
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glTexCoord2d(right, bottom);
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glVertex3d(+sh, 0, 0);
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glTexCoord2d(left, bottom);
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glVertex3d(-sh, 0, 0);
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sh = 0.07;
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glTexCoord2d(left, top);
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glVertex3d(0, -sh, -0.8);
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glTexCoord2d(right, top);
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glVertex3d(0, +sh, -0.8);
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glTexCoord2d(right, bottom);
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glVertex3d(0, +sh, -0.2);
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glTexCoord2d(left, bottom);
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glVertex3d(0, -sh, -0.2);
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glEnd();
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TextureManager.unbind();
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glDepthMask(true);
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glPopAttrib();
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glEndList();
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}
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public EntityLaser2(Coord pos, Vec speed, Entity origin) {
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super(pos, speed, origin, SPEED);
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this.shotDamage = 2;
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this.collidePriority = 1000;
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this.mass = 0.01;
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this.lifetime = Constants.FPS_UPDATE * 6;
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this.collider = new ColliderSphere(pos, scale);
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this.health = 0.005;
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}
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public EntityLaser2(Coord pos, Vec speed, Entity origin, RGB color) {
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this(pos, speed, origin);
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this.color.setTo(color);
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}
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public EntityLaser2(Coord pos, Vec speed, Entity origin, RGB color, int level) {
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this(pos, speed, origin, color);
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this.shotDamage = 2 * level;
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this.shotDamage = Calc.clampd(this.shotDamage, 1.5);
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this.health = 0.1 * level * level;
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}
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public EntityLaser2(Coord pos, Vec speed, Entity origin, int level) {
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this(pos, speed, origin, defColor, level);
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}
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private static long lastSoundTime = 0;
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@Override
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public void onAddedToScene() {
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if (System.currentTimeMillis() - lastSoundTime > 50) {
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Sounds.shot_laser_acid.playEffect(1f, 0.4f, false, getPos().setY(Constants.LISTENER_POS.y - 3));
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lastSoundTime = System.currentTimeMillis();
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}
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}
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public Entity setDamage(double dmg) {
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this.shotDamage = dmg;
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return this;
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}
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@Override
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public void onUpdate() {
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//collider.pos.add_ip(motion);
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motion.norm_ip(shotSpeed);
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Polar p = Polar.fromCoord(motion.x, motion.z);
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rotAngle.set(-90 + Rad.toDeg(p.angle));
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}
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@Override
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public void render(double delta) {
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glPushMatrix();
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glLoadIdentity();
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Coord p = getPos().getDelta(delta);
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glTranslated(p.x, p.y, -p.z);
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glRotated(rotAngle.delta(delta), rotDir.x, rotDir.y, rotDir.z);
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glColor4d(color.r, color.g, color.b, 1);
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glCallList(renderlist);
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glPopMatrix();
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}
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}
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