package net.sector.entities; /** * Entity type * * @author Ondřej Hruška (MightyPork) */ public enum EEntity { /** Shot, bullet, rocket etc. by aliens */ SHOT_BAD, /** Player shot */ SHOT_GOOD, /** Player ship */ PLAYER, /** Enemy ship / space craft */ ENEMY, /** Natural = rocks etc. */ NATURAL, /** Power up */ BONUS, /** MINE */ MINE, /** NONE (fake damage source) */ NONE; }