package net.sector.effects.renderers; import net.sector.effects.EParticle; import net.sector.effects.particles.Particle; import net.sector.effects.particles.ParticleSmoke; import com.porcupine.coord.Coord; /** * Smoke particle renderer * * @author Ondřej Hruška (MightyPork) */ public class ParticleSmokeRenderer extends ParticleRendererPlain { /** * Smoke particle renderer */ public ParticleSmokeRenderer() { super(new Coord(0, 0)); } @Override public void renderParticle(Particle part, double delta) { texCoord.x = ((ParticleSmoke) part).type; super.renderParticle(part, delta); } @Override public EParticle getType() { return EParticle.SMOKE; } }