package net.sector.effects.renderers; import net.sector.effects.EParticle; import net.sector.effects.particles.Particle; import net.sector.effects.particles.ParticleShard; import com.porcupine.coord.Coord; /** * Shard particle renderer * * @author Ondřej Hruška (MightyPork) */ public class ParticleShardRenderer extends ParticleRendererPlain { /** * Shard particle renderer */ public ParticleShardRenderer() { super(new Coord(0, 0)); } @Override public void renderParticle(Particle part, double delta) { texCoord.x = 2 + ((ParticleShard) part).type; //glEnable(GL_LIGHTING); super.renderParticle(part, delta); //glDisable(GL_LIGHTING); } @Override public EParticle getType() { return EParticle.SHARD; } }