package net.sector.collision; import com.porcupine.coord.Coord; /** * Collider object, used to hold information about object positions, rotations * and to detect their collisions. * * @author Ondřej Hruška (MightyPork) */ public abstract class Collider { /** Central point */ public Coord pos = new Coord(); /** * Check if collides with other collider * * @param other other collider * @return collides */ public abstract boolean collidesWith(Collider other); /** * Render debug sphere */ public abstract void render(); }