Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/screens/game/LayerDeath.java

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package mightypork.rogue.screens.game;
import java.io.IOException;
import mightypork.gamecore.core.App;
import mightypork.gamecore.core.config.Config;
import mightypork.gamecore.graphics.fonts.IFont;
import mightypork.gamecore.gui.Action;
import mightypork.gamecore.gui.components.input.TextButton;
import mightypork.gamecore.gui.components.layout.RowLayout;
import mightypork.gamecore.gui.components.layout.linear.LinearGap;
import mightypork.gamecore.gui.components.layout.linear.LinearLayout;
import mightypork.gamecore.gui.components.painters.ImagePainter;
import mightypork.gamecore.gui.components.painters.QuadPainter;
import mightypork.gamecore.gui.components.painters.TextPainter;
import mightypork.gamecore.gui.screens.impl.FadingLayer;
import mightypork.gamecore.input.Trigger;
import mightypork.gamecore.resources.Res;
import mightypork.rogue.RogueStateManager.RogueState;
import mightypork.rogue.events.RogueStateRequest;
import mightypork.rogue.screens.game.ScreenGame.GScrState;
import mightypork.rogue.world.WorldProvider;
import mightypork.utils.logging.Log;
import mightypork.utils.math.AlignX;
import mightypork.utils.math.color.pal.RGB;
import mightypork.utils.math.constraints.num.Num;
public class LayerDeath extends FadingLayer {
public LayerDeath(final ScreenGame screen) {
super(screen);
// darker down to cover console.
final QuadPainter qp = new QuadPainter(RGB.BLACK_80);
qp.setRect(root);
root.add(qp);
final IFont thick_font = Res.getFont("thick");
final RowLayout rl = new RowLayout(root, 5);
rl.setRect(root.shrink(Num.ZERO, root.height().perc(15)));
root.add(rl);
final TextPainter txp = new TextPainter(thick_font, AlignX.CENTER, RGB.YELLOW, "Rats won!");
rl.add(txp, 1);
txp.setVPaddingPercent(13);
LinearLayout linl = new LinearLayout(root, AlignX.CENTER);
linl.add(new ImagePainter(Res.getTxQuad("death2")));
rl.add(linl, 3);
linl = new LinearLayout(root, AlignX.CENTER);
rl.add(linl);
final TextButton btn1 = new TextButton(thick_font, "Retry", ScreenGame.COLOR_BTN_GOOD);
btn1.textPainter.setVPaddingPercent(25);
linl.add(btn1);
linl.add(new LinearGap(50));
final TextButton btn2 = new TextButton(thick_font, "Leave", ScreenGame.COLOR_BTN_BAD);
btn2.textPainter.setVPaddingPercent(25);
linl.add(btn2);
final Action load = new Action() {
@Override
protected void execute()
{
try {
WorldProvider.get().loadWorld(WorldProvider.get().getWorld().getSaveFile());
screen.setState(GScrState.WORLD);
} catch (final IOException e) {
Log.e(e);
}
}
};
final Action quit = new Action() {
@Override
protected void execute()
{
App.bus().send(new RogueStateRequest(RogueState.MAIN_MENU));
}
};
btn1.setAction(load);
btn2.setAction(quit);
Config cfg = App.cfg();
bindKey(cfg.getKeyStroke("game.load"), Trigger.RISING, load);
bindKey(cfg.getKeyStroke("general.confirm"), Trigger.RISING, load);
bindKey(cfg.getKeyStroke("general.close"), Trigger.RISING, quit);
}
@Override
public int getZIndex()
{
return 300;
}
}