Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/screens/game/LayerAskSave.java

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3.6 KiB

package mightypork.rogue.screens.game;
import java.io.IOException;
import mightypork.gamecore.core.App;
import mightypork.gamecore.core.config.Config;
import mightypork.gamecore.graphics.fonts.IFont;
import mightypork.gamecore.gui.Action;
import mightypork.gamecore.gui.components.input.TextButton;
import mightypork.gamecore.gui.components.layout.RowLayout;
import mightypork.gamecore.gui.components.layout.linear.LinearLayout;
import mightypork.gamecore.gui.components.painters.QuadPainter;
import mightypork.gamecore.gui.components.painters.TextPainter;
import mightypork.gamecore.gui.screens.impl.FadingLayer;
import mightypork.gamecore.input.Trigger;
import mightypork.gamecore.resources.Res;
import mightypork.rogue.screens.game.ScreenGame.GScrState;
import mightypork.rogue.world.WorldProvider;
import mightypork.utils.logging.Log;
import mightypork.utils.math.AlignX;
import mightypork.utils.math.color.pal.RGB;
import mightypork.utils.math.constraints.num.Num;
public class LayerAskSave extends FadingLayer {
public Runnable task;
private final ScreenGame gscreen;
public void setTask(Runnable task)
{
this.task = task;
}
@Override
protected void onHideFinished()
{
if (gscreen.getState() != GScrState.WORLD) {
gscreen.setState(GScrState.WORLD); // go back..
}
}
public LayerAskSave(final ScreenGame screen)
{
super(screen);
this.gscreen = screen;
// darker down to cover console.
final QuadPainter qp = new QuadPainter(RGB.BLACK_80);
qp.setRect(root);
root.add(qp);
final IFont thick_font = Res.getFont("thick");
final RowLayout rl = new RowLayout(root, 2);
rl.setRect(root.shrink(Num.ZERO, root.height().perc(40)).moveY(root.height().perc(-10)));
root.add(rl);
final TextPainter txp = new TextPainter(thick_font, AlignX.CENTER, RGB.WHITE, "Save the game?");
rl.add(txp, 1);
txp.setVPaddingPercent(25);
final LinearLayout ll = new LinearLayout(root, AlignX.CENTER);
rl.add(ll);
final double vPadPerc = 20;
final TextButton btn1 = new TextButton(thick_font, "Yes", ScreenGame.COLOR_BTN_GOOD);
btn1.textPainter.setAlign(AlignX.RIGHT);
btn1.textPainter.setVPaddingPercent(vPadPerc);
ll.add(btn1);
ll.gap(50);
final TextButton btn2 = new TextButton(thick_font, "No", ScreenGame.COLOR_BTN_BAD);
btn2.textPainter.setAlign(AlignX.CENTER);
btn2.textPainter.setVPaddingPercent(vPadPerc);
ll.add(btn2);
ll.gap(50);
final TextButton btn3 = new TextButton(thick_font, "Cancel", ScreenGame.COLOR_BTN_CANCEL);
btn3.textPainter.setAlign(AlignX.LEFT);
btn3.textPainter.setVPaddingPercent(vPadPerc);
ll.add(btn3);
final Action cancel = new Action() {
@Override
protected void execute()
{
hide();
}
};
final Action save = new Action() {
@Override
protected void execute()
{
try {
WorldProvider.get().saveWorld();
if (task != null) task.run();
} catch (final IOException e) {
Log.e(e);
}
}
};
final Action discard = new Action() {
@Override
protected void execute()
{
if (task != null) task.run();
}
};
btn1.setAction(save);
btn2.setAction(discard);
btn3.setAction(cancel);
Config cfg = App.cfg();
bindKey(cfg.getKeyStroke("general.close"), Trigger.RISING, cancel);
bindKey(cfg.getKeyStroke("general.cancel"), Trigger.RISING, cancel);
bindKey(cfg.getKeyStroke("general.yes"), Trigger.RISING, save);
bindKey(cfg.getKeyStroke("general.confirm"), Trigger.RISING, save);
bindKey(cfg.getKeyStroke("general.no"), Trigger.RISING, discard);
}
@Override
public int getZIndex()
{
return 300;
}
@Override
public void update(double delta)
{
super.update(delta);
}
}