package mightypork.rogue.screens.gamescreen.world; import mightypork.rogue.world.PlayerControl; import mightypork.util.math.constraints.vect.Vect; public interface MapInteractionPlugin { void onStepEnd(MapView wv, PlayerControl player); void onClick(MapView wv, PlayerControl player, Vect mouse, int button, boolean down); void onKey(MapView wv, PlayerControl player, int key, boolean down); }