package mightypork.gamecore.resources.textures; import org.lwjgl.opengl.GL11; /** * Texture wrap mode * * @author Ondřej Hruška (MightyPork) */ public enum WrapMode { CLAMP(GL11.GL_CLAMP), REPEAT(GL11.GL_REPEAT); public final int num; private WrapMode(int gl) { this.num = gl; } }