package mightypork.gamecore.resources.textures; import org.lwjgl.opengl.GL11; /** * Texture filtering mode * * @author Ondřej Hruška (MightyPork) */ public enum FilterMode { LINEAR(GL11.GL_LINEAR), NEAREST(GL11.GL_NEAREST); public final int num; private FilterMode(int gl) { this.num = gl; } }